AdamsLair.Duality.Backend.DefaultOpenTK
3.1.0
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 3.1.0
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 3.1.0
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="3.1.0" />
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 3.1.0
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 3.1.0"
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.1.0 // Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=3.1.0
The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
-
- AdamsLair.Duality (>= 3.1.0)
- AdamsLair.OpenTK (>= 1.2.2)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Package | Downloads |
---|---|
AdamsLair.Duality.Editor.Backend.DefaultOpenTK
The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 547 | 6/12/2020 |
4.0.0-alpha1 | 414 | 6/12/2020 |
4.0.0-alpha0 | 419 | 6/12/2020 |
3.2.0 | 6,446 | 10/11/2019 |
3.1.3 | 1,281 | 10/4/2019 |
3.1.2 | 867 | 10/4/2019 |
3.1.1 | 1,418 | 7/28/2019 |
3.1.0 | 1,307 | 5/30/2019 |
3.0.3 | 768 | 5/26/2019 |
3.0.2 | 1,062 | 5/4/2019 |
3.0.1 | 1,547 | 2/5/2019 |
3.0.0 | 1,602 | 12/7/2018 |
2.0.22 | 2,472 | 5/22/2018 |
2.0.21 | 2,407 | 1/27/2018 |
2.0.20 | 1,520 | 1/13/2018 |
2.0.19 | 4,253 | 4/20/2017 |
2.0.18 | 1,650 | 3/10/2017 |
2.0.17 | 1,596 | 2/12/2017 |
2.0.16 | 1,411 | 1/25/2017 |
2.0.15 | 1,478 | 12/30/2016 |
2.0.14 | 1,315 | 12/26/2016 |
2.0.13 | 1,261 | 12/22/2016 |
2.0.12 | 1,501 | 12/2/2016 |
2.0.11 | 1,668 | 11/13/2016 |
2.0.10 | 2,060 | 9/17/2016 |
2.0.9 | 2,090 | 6/29/2016 |
2.0.8 | 1,290 | 6/29/2016 |
2.0.7 | 2,899 | 3/5/2016 |
2.0.6 | 1,532 | 2/18/2016 |
2.0.5 | 1,708 | 2/7/2016 |
2.0.4 | 1,675 | 1/16/2016 |
2.0.3 | 2,381 | 11/1/2015 |
2.0.2 | 1,349 | 11/1/2015 |
2.0.1 | 1,638 | 10/26/2015 |
2.0.0 | 1,615 | 10/19/2015 |
Added Texture Size Backend Capabilities, Added GraphicsBackendCapabilities, Tweaked Warning Level in NativeWindow Icon Exception
#ADD: Added graphics backend capability info for maximum texture sizes and bindings.
#ADD: Added basic infrastructure for retrieving graphics and rendering capabilities of the active backend in core code.
#CHANGE: Minor tweaks in how errors setting / retrieving the window icon are logged.