AdamsLair.Duality.Editor.Plugins.Tilemaps 1.1.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.Tilemaps --version 1.1.0                
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.Tilemaps -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Tilemaps" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.Tilemaps --version 1.1.0                
#r "nuget: AdamsLair.Duality.Editor.Plugins.Tilemaps, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.Tilemaps as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=1.1.0

// Install AdamsLair.Duality.Editor.Plugins.Tilemaps as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=1.1.0                

Defines the editor integration of the dependent core tilemap plugin.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on AdamsLair.Duality.Editor.Plugins.Tilemaps:

Package Downloads
AdamsLair.Duality.Samples.Tilemaps

A sample project to show how to use Tilemaps.

ChristianGreiner.Duality.Samples.UfoGame

A simple Ufo Game for absolute beginners based on Unity's 2D UFO Tutorial.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.0.0-alpha2 673 6/12/2020
4.0.0-alpha1 556 6/12/2020
4.0.0-alpha0 488 6/12/2020
2.1.5 1,110 5/14/2020
2.1.4 1,040 11/16/2019
2.1.3 937 10/4/2019
2.1.2 841 10/4/2019
2.1.1 973 7/28/2019
2.1.0 937 6/30/2019
2.0.4 960 5/30/2019
2.0.3 902 5/25/2019
2.0.2 952 5/4/2019
2.0.1 1,146 12/18/2018
2.0.0 1,082 12/7/2018
1.1.22 1,902 3/15/2018
1.1.21 1,411 1/27/2018
1.1.20 1,087 10/26/2017
1.1.19 1,335 9/17/2017
1.1.18 2,044 6/11/2017
1.1.17 1,374 6/4/2017
1.1.16 1,593 4/23/2017
1.1.15 1,401 2/15/2017
1.1.14 1,298 2/5/2017
1.1.13 1,418 1/11/2017
1.1.12 1,389 12/28/2016
1.1.11 1,375 12/14/2016
1.1.10 1,346 12/10/2016
1.1.9 1,332 11/13/2016
1.1.8 1,076 10/30/2016
1.1.7 1,049 10/16/2016
1.1.6 1,364 9/25/2016
1.1.5 1,410 9/16/2016
1.1.4 1,033 9/16/2016
1.1.3 1,109 8/27/2016
1.1.2 1,053 8/27/2016
1.1.1 1,070 8/27/2016
1.1.0 1,080 8/27/2016
1.0.3 1,090 8/14/2016
1.0.2 1,071 8/13/2016
1.0.1 1,086 8/6/2016
1.0.0 1,137 7/24/2016

TilemapTool Settings, Improved Tile API, AutoTile Resolve Tweaks, Bugfixes
#ADD: Added an API for providing per-TilemapTool editor settings that the user can specify and edit.
#ADD: Added a setting for specifying how to apply AutoTiling logic.
#ADD: Added various Tile constructors for different ways to initialize a tile.
#ADD: Wrote docs for each Tile constructor.
#CHANGE: Tweaked Tile ResolveIndex API.
#FIX: Fixed inconsistent AutoTile index resolve code between resolve-only and updating AutoTile connectivity states as well.
#ADD: Added AutoTilePaintMode enum, as well as the EditTilemapAction's ability to properly handle it.
#CHANGE: Compiled AutoTile data now includes the same per-tile information as used in the AutoTile input, instead of just the connectivity state.
#CHANGE: The tiles that are provided by the SourcePaletteTilesetView are now pre-initialized with their Tileset's matching connectivity state.
#CHANGE: Resolving AutoTile indices will no longer touch tiles that already have a matching connectivity state.
#ADD: Tile connectivity is now properly integrated into Undo / Redo operations.
#ADD: When drawing an AutoTile in the tilemap editor, it will now update all affected AutoTiles.
#FIX: Fixed a bug where losing focus and forcing a mouse leave event while performing an operation would result in a null reference exception.
#ADD: Added a Tile constructor that sets index and base index to the same value, now using it instead of the assignment new.
#ADD: Added lots of documentation in comments and XML docs.
#CHANGE: When serializing TilemapData, only tile base index and connectivity state are serialized.
#CHANGE: Modified Tile struct to distinguish between index and base index.
#CHANGE: Modified TileInfo.AutoTileLayer to be a one-based index, so the default zero will be equivalent to not referring an AutoTile layer at all.
#REMOVE: Removed GenerateMissingTiles option from AutoTile input until it's actually implemented.