AdamsLair.Duality.Editor.Plugins.Tilemaps
1.1.0
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.Tilemaps --version 1.1.0
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.Tilemaps -Version 1.1.0
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Tilemaps" Version="1.1.0" />
paket add AdamsLair.Duality.Editor.Plugins.Tilemaps --version 1.1.0
#r "nuget: AdamsLair.Duality.Editor.Plugins.Tilemaps, 1.1.0"
// Install AdamsLair.Duality.Editor.Plugins.Tilemaps as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=1.1.0 // Install AdamsLair.Duality.Editor.Plugins.Tilemaps as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Editor.Plugins.Tilemaps&version=1.1.0
Defines the editor integration of the dependent core tilemap plugin.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.7.4)
- AdamsLair.Duality.Editor (>= 2.6.3)
- AdamsLair.Duality.Plugins.Tilemaps (>= 1.1.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on AdamsLair.Duality.Editor.Plugins.Tilemaps:
Package | Downloads |
---|---|
AdamsLair.Duality.Samples.Tilemaps
A sample project to show how to use Tilemaps. |
|
ChristianGreiner.Duality.Samples.UfoGame
A simple Ufo Game for absolute beginners based on Unity's 2D UFO Tutorial. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 673 | 6/12/2020 |
4.0.0-alpha1 | 556 | 6/12/2020 |
4.0.0-alpha0 | 488 | 6/12/2020 |
2.1.5 | 1,110 | 5/14/2020 |
2.1.4 | 1,040 | 11/16/2019 |
2.1.3 | 937 | 10/4/2019 |
2.1.2 | 841 | 10/4/2019 |
2.1.1 | 973 | 7/28/2019 |
2.1.0 | 937 | 6/30/2019 |
2.0.4 | 960 | 5/30/2019 |
2.0.3 | 902 | 5/25/2019 |
2.0.2 | 952 | 5/4/2019 |
2.0.1 | 1,146 | 12/18/2018 |
2.0.0 | 1,082 | 12/7/2018 |
1.1.22 | 1,902 | 3/15/2018 |
1.1.21 | 1,411 | 1/27/2018 |
1.1.20 | 1,087 | 10/26/2017 |
1.1.19 | 1,335 | 9/17/2017 |
1.1.18 | 2,044 | 6/11/2017 |
1.1.17 | 1,374 | 6/4/2017 |
1.1.16 | 1,593 | 4/23/2017 |
1.1.15 | 1,401 | 2/15/2017 |
1.1.14 | 1,298 | 2/5/2017 |
1.1.13 | 1,418 | 1/11/2017 |
1.1.12 | 1,389 | 12/28/2016 |
1.1.11 | 1,375 | 12/14/2016 |
1.1.10 | 1,346 | 12/10/2016 |
1.1.9 | 1,332 | 11/13/2016 |
1.1.8 | 1,076 | 10/30/2016 |
1.1.7 | 1,049 | 10/16/2016 |
1.1.6 | 1,364 | 9/25/2016 |
1.1.5 | 1,410 | 9/16/2016 |
1.1.4 | 1,033 | 9/16/2016 |
1.1.3 | 1,109 | 8/27/2016 |
1.1.2 | 1,053 | 8/27/2016 |
1.1.1 | 1,070 | 8/27/2016 |
1.1.0 | 1,080 | 8/27/2016 |
1.0.3 | 1,090 | 8/14/2016 |
1.0.2 | 1,071 | 8/13/2016 |
1.0.1 | 1,086 | 8/6/2016 |
1.0.0 | 1,137 | 7/24/2016 |
TilemapTool Settings, Improved Tile API, AutoTile Resolve Tweaks, Bugfixes
#ADD: Added an API for providing per-TilemapTool editor settings that the user can specify and edit.
#ADD: Added a setting for specifying how to apply AutoTiling logic.
#ADD: Added various Tile constructors for different ways to initialize a tile.
#ADD: Wrote docs for each Tile constructor.
#CHANGE: Tweaked Tile ResolveIndex API.
#FIX: Fixed inconsistent AutoTile index resolve code between resolve-only and updating AutoTile connectivity states as well.
#ADD: Added AutoTilePaintMode enum, as well as the EditTilemapAction's ability to properly handle it.
#CHANGE: Compiled AutoTile data now includes the same per-tile information as used in the AutoTile input, instead of just the connectivity state.
#CHANGE: The tiles that are provided by the SourcePaletteTilesetView are now pre-initialized with their Tileset's matching connectivity state.
#CHANGE: Resolving AutoTile indices will no longer touch tiles that already have a matching connectivity state.
#ADD: Tile connectivity is now properly integrated into Undo / Redo operations.
#ADD: When drawing an AutoTile in the tilemap editor, it will now update all affected AutoTiles.
#FIX: Fixed a bug where losing focus and forcing a mouse leave event while performing an operation would result in a null reference exception.
#ADD: Added a Tile constructor that sets index and base index to the same value, now using it instead of the assignment new.
#ADD: Added lots of documentation in comments and XML docs.
#CHANGE: When serializing TilemapData, only tile base index and connectivity state are serialized.
#CHANGE: Modified Tile struct to distinguish between index and base index.
#CHANGE: Modified TileInfo.AutoTileLayer to be a one-based index, so the default zero will be equivalent to not referring an AutoTile layer at all.
#REMOVE: Removed GenerateMissingTiles option from AutoTile input until it's actually implemented.