BlackMali.StateMachine.Autofac 1.1.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package BlackMali.StateMachine.Autofac --version 1.1.2                
NuGet\Install-Package BlackMali.StateMachine.Autofac -Version 1.1.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlackMali.StateMachine.Autofac" Version="1.1.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlackMali.StateMachine.Autofac --version 1.1.2                
#r "nuget: BlackMali.StateMachine.Autofac, 1.1.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlackMali.StateMachine.Autofac as a Cake Addin
#addin nuget:?package=BlackMali.StateMachine.Autofac&version=1.1.2

// Install BlackMali.StateMachine.Autofac as a Cake Tool
#tool nuget:?package=BlackMali.StateMachine.Autofac&version=1.1.2                

StateMachine

.NET NuGet GitHub NuGet

State machine implementation in C#.

Advantages:

  • DI ready
  • Async Pattern
  • Safe programming with nullable types
  • No dependencies on third-party Nuget packages
  • Works without constants and enums
  • Builder for state machine creation
  • Configuration of states and transitions
  • Strict (default) and open transitions
  • more than 95% code coverage

Compatible target frameworks

Product Version
.NET Framework .net 4.6.x .net 4.7.x .net 4.8.x
.NET Standard .net standard 2.x
.NET Core .net Core app 2.x .net core app 3.x
.NET .net 5 .net 6 .net 7

NuGet

You should install BlackMali.StateMachine with NuGet:

Install-Package BlackMali.StateMachine.Autofac

Or via the .NET Core command line interface:

dotnet add package BlackMali.StateMachine.Autofac

Registration

Autofac

var builder = new ContainerBuilder();
builder.RegisterModule<StateMachineModule>();

Configuration

public class SlotMachine
{
	private readonly IStateMachine _stateMachine;

	public SlotMachine(IStateMachineBuilder builder)
	{
		// With registration -> AddState<LockState>()
		builder.AddState<LockState>()
			.AddStartTransition();
			.AddInStateTransition()
			.AddTransition<UnLockState>()
			.AddTransition<EndState>();

		// Without registration -> AddState(new UnLockState())
		builder.AddState(new UnLockState())
			.AddInStateTransition()
			.AddTransition<LockState>()
			.AddTransition<EndState>();

		// Create state machine
		_stateMachine = builder.Build();
	}
}

State change


// Perform state change
await machine.Transmit<LockState>();

// Or with Event
await machine.Transmit<LockState>(new StateMachineEvent());

// Or safe with exception handling
machine.OnError += (sender, args) => { };
await machine.TryTransmit<LockState>(new StateMachineEvent());

Event publishing with Post


// Posts an event to the current status
await machine.Post(new StateMachineEvent());

// Safe posting
await machine.TryPost(new StateMachineEvent());

State implementation


internal class LockState 
	: State // you can also use the interface IState without overrides
{
	// optional:
	public override async Task OnEnter(IStateMachineContext context)
	{
		await base.OnEnter(context);

		Console.WriteLine("Please insert coin");
	}

	// optional:
	public override async Task<IState?> OnTransmitted(IStateMachineContext context, StateMachineEvent @event)
	{
		var unLockEvent = @event as UnLockEvent;
		if (unLockEvent == null)
			return null;

		// No state change...
		if (unLockEvent.Coin == null)
			return null;

		// State change to UnLockState
		return await context.GetState<UnLockState>();
	}

	// optional:
	public override async Task OnExit(IStateMachineContext context)
	{
		// Do something...

		await Task.CompletedTask;
	}
}

Solution Packages

Package Dependencies
BlackMali.StateMachine No
BlackMali.StateMachine.Autofac Autofac
Unit-Tests:
  • XUnit
  • XUnit.Runner.VisualStudio
  • Autofac.Extras.Moq
  • Moq
  • Coverlet.Collector

IDE

Implemented with Microsoft Visual Studio Community 2022

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.3 233 12/7/2023
1.1.2 312 1/4/2023
1.1.1 314 11/7/2022
1.0.0 375 10/26/2022