Chickensoft.SuperNodes.Types 1.8.0

Suggested Alternatives

Chickensoft.Introspection

Additional Details

Chickensoft has deprecated SuperNodes in favor of Introspection, a more performant compile-time metadata and mixin generation system.

dotnet add package Chickensoft.SuperNodes.Types --version 1.8.0                
NuGet\Install-Package Chickensoft.SuperNodes.Types -Version 1.8.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chickensoft.SuperNodes.Types" Version="1.8.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Chickensoft.SuperNodes.Types --version 1.8.0                
#r "nuget: Chickensoft.SuperNodes.Types, 1.8.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Chickensoft.SuperNodes.Types as a Cake Addin
#addin nuget:?package=Chickensoft.SuperNodes.Types&version=1.8.0

// Install Chickensoft.SuperNodes.Types as a Cake Tool
#tool nuget:?package=Chickensoft.SuperNodes.Types&version=1.8.0                

🔮 SuperNodes

Chickensoft Badge Discord Read the docs line coverage branch coverage

SuperNodes is a C# source generator that gives superpowers to Godot node scripts.


<p align="center"> <img alt="SuperNodes Logo" src="SuperNodes/icon.png" width="200"> </p>

Supercharge your Godot nodes with lifecycle-aware mixins, third party source generators, script introspection, and dynamic property manipulation — all without runtime reflection!


📖 Documentation

SuperNodes can do a LOT — check out the official documentation for usage details.

  • ✅ Apply PowerUps (essentially mixins for C#) to any class or record.
  • ✅ PowerUps applied to a GodotObject or Godot Node can hook into the node's lifecycle, observing events and running code before user script callbacks.
  • ✅ Use third-party source generators alongside Godot's official source generators.
  • ✅ Get and set the value of script properties and fields at runtime, without using reflection.
  • ✅ Examine the attributes and types of script properties and fields at runtime, without using reflection.
  • ✅ Inspect SuperNodes across assemblies using the shared runtime types.
  • ✅ Compatible with source-only nuget packages.
  • ✅ Inspect SuperNodes across assemblies using the shared runtime types.
  • ✅ 100% code coverage. Contact us in Discord if you find a problem!
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.8.0 8,100 4/29/2024 1.8.0 is deprecated because it is no longer maintained.
1.7.0 2,456 11/28/2023
1.6.1 1,466 10/16/2023
1.6.0 228 9/17/2023
1.5.1 164 9/9/2023
1.5.0 6,922 8/27/2023
1.4.0 180 8/27/2023
1.3.0 1,980 8/6/2023
1.2.1 194 5/7/2023
1.2.0 356 4/8/2023
1.1.0 256 4/8/2023
1.0.0 201 4/6/2023

SuperNodes Types release.