Cocos2D-Mono.DesktopGL
2.5.0
dotnet add package Cocos2D-Mono.DesktopGL --version 2.5.0
NuGet\Install-Package Cocos2D-Mono.DesktopGL -Version 2.5.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cocos2D-Mono.DesktopGL" Version="2.5.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Cocos2D-Mono.DesktopGL --version 2.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Cocos2D-Mono.DesktopGL, 2.5.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Cocos2D-Mono.DesktopGL as a Cake Addin #addin nuget:?package=Cocos2D-Mono.DesktopGL&version=2.5.0 // Install Cocos2D-Mono.DesktopGL as a Cake Tool #tool nuget:?package=Cocos2D-Mono.DesktopGL&version=2.5.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Cocos2D-Mono for DesktopGL (OpenGL Desktop Platforms)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
- MonoGame.Content.Builder.Task (>= 3.8.2.1105)
- MonoGame.Framework.DesktopGL (>= 3.8.2.1105)
- OpenTK (>= 4.4.0)
- SharpZipLib (>= 1.3.3)
- SkiaSharp (>= 3.116.1)
- SkiaSharp.NativeAssets.Linux (>= 3.116.1)
- SkiaSharp.NativeAssets.macOS (>= 3.116.1)
- System.Drawing.Common (>= 8.0.11)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2.5.0 | 94 | 2 months ago |
2.4.8.3 | 58 | 2 months ago |
2.4.8.2 | 99 | 4 months ago |
2.4.8.1 | 97 | 5 months ago |
2.4.8 | 101 | 5 months ago |
2.4.7.18 | 104 | 6 months ago |
2.4.7.17 | 122 | 7 months ago |
2.4.7.16 | 135 | 7 months ago |
2.4.7.15 | 127 | 7 months ago |
2.4.7.14 | 91 | 8 months ago |
2.4.7.13 | 96 | 8 months ago |
2.4.7.12 | 94 | 8 months ago |
2.4.7.11 | 79 | 8 months ago |
2.4.7.10 | 86 | 8 months ago |
2.4.7.9 | 77 | 8 months ago |
2.4.7.8 | 109 | 8 months ago |
2.4.7.7 | 117 | 9 months ago |
2.4.7.6 | 114 | 9 months ago |
2.4.7.5 | 133 | 5/23/2024 |
2.4.7.4 | 99 | 5/13/2024 |
2.4.7.3 | 138 | 4/7/2024 |
2.4.7.2 | 130 | 3/31/2024 |
2.4.7.1 | 153 | 3/3/2024 |
2.4.7 | 147 | 2/22/2024 |
2.4.6.4 | 143 | 2/17/2024 |
2.4.6.3 | 152 | 2/10/2024 |
2.4.6.2 | 134 | 2/4/2024 |
2.4.6.1 | 130 | 1/28/2024 |
2.4.6 | 185 | 12/24/2023 |
2.4.5.3 | 209 | 11/8/2023 |
2.4.5.2 | 158 | 10/18/2023 |
2.4.5.1 | 153 | 10/12/2023 |
2.4.5 | 162 | 10/1/2023 |
2.4.4.6 | 147 | 9/22/2023 |
2.4.4.5 | 152 | 9/13/2023 |
2.4.4.4 | 157 | 8/25/2023 |
2.4.4.3 | 156 | 8/24/2023 |
2.4.4.2 | 167 | 8/22/2023 |
2.4.4.1 | 145 | 8/17/2023 |
2.4.4 | 175 | 8/9/2023 |
2.4.3 | 153 | 8/5/2023 |
2.4.2 | 172 | 7/8/2023 |
2.4.1 | 230 | 4/22/2023 |
2.4.0 | 275 | 3/5/2023 |
2.3.12 | 387 | 11/17/2022 |
2.3.11.1 | 497 | 8/29/2022 |
2.3.11 | 424 | 8/29/2022 |
2.3.10 | 508 | 7/27/2022 |
2.3.9 | 543 | 6/11/2022 |
2.3.8 | 902 | 2/4/2021 |
2.3.7 | 619 | 3/15/2020 |
2.3.6 | 672 | 6/3/2019 |
2.3.5.1 | 667 | 3/31/2019 |
- Upgrade to .NET 8
- Support for MonoGame 3.8.2
- Linux platform support
- macOS platform support
- Removal for UWP platform
- Support for iOS 18
- Support for Android 34
- Fixes for DesktopGL crashing when using System Label for Linux and macOS
- Null reference check in CCNode.Visit()
- CCDrawManager reset width and height on Init
- Remove early config init during CCLabel init
- Add method to set atlas texture size for CCLabel