FShade 5.7.19
See the version list below for details.
dotnet add package FShade --version 5.7.19
NuGet\Install-Package FShade -Version 5.7.19
<PackageReference Include="FShade" Version="5.7.19" />
<PackageVersion Include="FShade" Version="5.7.19" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.19
#r "nuget: FShade, 5.7.19"
#:package FShade@5.7.19
#addin nuget:?package=FShade&version=5.7.19
#tool nuget:?package=FShade&version=5.7.19
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.19)
- FShade.GLSL (= 5.7.19)
- FShade.Imperative (= 5.7.19)
- FShade.SpirV (= 5.7.19)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
|
Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
|
Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.8.0-prerelease0001 | 188 | 7/28/2026 |
| 5.7.19 | 175 | 9/22/2026 |
| 5.7.18 | 307 | 9/14/2026 |
| 5.7.17 | 263 | 9/2/2026 |
| 5.7.16 | 324 | 8/24/2026 |
| 5.7.14 | 282 | 6/30/2026 |
| 5.7.13 | 232 | 6/30/2026 |
| 5.7.12 | 10,816 | 6/29/2026 |
| 5.7.11 | 3,265 | 6/23/2026 |
| 5.7.10 | 244 | 6/23/2026 |
| 5.7.9 | 11,909 | 5/27/2026 |
| 5.7.8 | 295 | 5/25/2026 |
| 5.7.7 | 292 | 5/24/2026 |
| 5.7.6 | 290 | 5/24/2026 |
| 5.7.5 | 361 | 5/13/2026 |
| 5.7.4 | 726 | 4/27/2026 |
| 5.7.3 | 7,452 | 4/7/2026 |
| 5.7.2 | 384 | 3/19/2026 |
| 5.7.1 | 495 | 1/21/2026 |
- Fix utility function calls erasing uniform information in some edge cases
- Fix depth write ignoring `DepthWriteMode` when returning a non-expression vertex record value
- Avoid duplicate evaluation of complex vertex record expressions when writing output values
- Remove `cs_` prefix for storage buffers declared as compute arguments
- Allow inlining of mutable variables if not mutated in body
- Fix issue related to pass-through of ClipDistance between vertex and fragment shaders
- Improve composition of vertex and fragment shaders with multiple returns (https://github.com/krauthaufen/FShade/issues/39)