FinalEngine.Audio.OpenAL 2023.4.0-pre

This is a prerelease version of FinalEngine.Audio.OpenAL.
dotnet add package FinalEngine.Audio.OpenAL --version 2023.4.0-pre                
NuGet\Install-Package FinalEngine.Audio.OpenAL -Version 2023.4.0-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FinalEngine.Audio.OpenAL" Version="2023.4.0-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FinalEngine.Audio.OpenAL --version 2023.4.0-pre                
#r "nuget: FinalEngine.Audio.OpenAL, 2023.4.0-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FinalEngine.Audio.OpenAL as a Cake Addin
#addin nuget:?package=FinalEngine.Audio.OpenAL&version=2023.4.0-pre&prerelease

// Install FinalEngine.Audio.OpenAL as a Cake Tool
#tool nuget:?package=FinalEngine.Audio.OpenAL&version=2023.4.0-pre&prerelease                

FinalEngine.Audio.OpenAL

FinalEngine.Audio.OpenAL provides implementations of the interfaces provided by FinalEngine.Audio. Described in this package we currently have support for the following APIs:

Getting started

Below you'll find instructions on how to take advantage of this package. Please note that Final Engine is in active development and a full release is still underway.

Prerequisites

Dependencies

If you plan on loading sounds using IResourceManager you might have to install FinalEngine.Extensions.Resources as it contains a SoundResourceLoader used to load sound resources. This isn't necessarily required but will make your life easier.

Usage

Once the additional dependencies have been resolved you can now create a sound using the resource loader or create an OpenALSound object directly:

// Somewhere in your initialization/load content logic.
var sound = new OpenALSound("sound.mp3");

// Or, use the resource manager.
var sound2 = ResourceManager.Instance.LoadResource<ISound>("sound2.mp3");

Additional documentation

This package is provided as a standalone package to encourage a non-monolithic approach to developing your game. The developers of Final Engine encourage the use of the resource manager found in FinalEngine.Resources to handle the lifetime of an ISound resource.

Feedback

Want to provide feedback? Perhaps you have a found a bug or wish to provide a feature request? Look no further!

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2023.4.0-pre 109 8/1/2023