GridForge 9.1.0

dotnet add package GridForge --version 9.1.0
                    
NuGet\Install-Package GridForge -Version 9.1.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GridForge" Version="9.1.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GridForge" Version="9.1.0" />
                    
Directory.Packages.props
<PackageReference Include="GridForge" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GridForge --version 9.1.0
                    
#r "nuget: GridForge, 9.1.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GridForge@9.1.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GridForge&version=9.1.0
                    
Install as a Cake Addin
#tool nuget:?package=GridForge&version=9.1.0
                    
Install as a Cake Tool

GridForge

GridForge Icon

Build Branch Coverage NuGet License API Discord

Deterministic voxel worlds for .NET games, simulations, tools, and server runtimes.

GridForge gives you explicit world ownership, snapped fixed-point grids, streamable multi-grid spaces, spatial queries, blockers, occupants, and diagnostic geometry—without tying the core runtime to a game engine.

Why GridForge?

  • Worlds that grow with your project. Start with one grid, join neighboring grids, or load and unload regions inside an explicit GridWorld.
  • Deterministic spatial math. Rectangular-prism and hex-prism grids use FixedMathSharp throughout the runtime.
  • Dense or sparse storage. Model solid voxel volumes or large address spaces where only selected cells exist.
  • Queries and state built in. Trace lines and bounds, scan nearby occupants, stack blockers, attach typed partitions, and observe dirty diagnostic regions.
  • Engine-agnostic by design. Unity authoring and visualization live in the separate GridForge-Unity packages.
  • Allocation-conscious internals. Hot paths build on SwiftCollections containers and pools.

Install

dotnet add package GridForge

Choose one package variant:

Package Use it when
GridForge You want the default package with MemoryPack serialization support.
GridForge.Lean You want the same grid API without the MemoryPack runtime dependency.

Both variants target netstandard2.1 and net8.0.

Quick start

using System;
using FixedMathSharp;
using GridForge.Configuration;
using GridForge.Grids;

using GridWorld world = new GridWorld();

GridConfiguration configuration = new GridConfiguration(
    new Vector3d(-10, 0, -10),
    new Vector3d(10, 0, 10));

if (!world.TryAddGrid(configuration, out _))
    throw new InvalidOperationException("Could not add the grid.");

Vector3d position = new Vector3d(2, 0, -3);
if (world.TryGetGridAndVoxel(
        position,
        out VoxelGrid? grid,
        out Voxel? voxel)
    && grid is not null
    && voxel is not null)
{
    Console.WriteLine($"Grid {grid.GridIndex}, voxel {voxel.Index}");
}

That same GridWorld can own multiple conjoined grids, mix rectangular and hex topologies, and combine dense and sparse storage. Higher-level regions, sectors, or streaming policy remain yours to shape above the voxel layer.

Learn more

The GridForge wiki covers topology, sparse storage, tracing, scan cells, blockers, occupants, diagnostics, determinism, testing, and benchmarks in depth.

Questions and discussion are welcome in the Discord community. GridForge is available under the MIT License.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on GridForge:

Package Downloads
Trailblazer

Deterministic, framework-agnostic pathfinding and navigation for lockstep simulations and games. Trailblazer combines FixedMathSharp fixed-point math, GridForge voxel navigation charts, A* paths, flow fields, reusable guide caching, transition-aware routing, steering, turning, locomotion, heightmaps, and Chronicler serialization support.

Gravitas

High-performance, engine-agnostic fixed-point physics for deterministic 2D, 3D, and mixed-dimension lockstep games and simulations.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
9.1.0 45 8/28/2026
9.0.0 156 8/5/2026
8.0.0 126 7/1/2026
7.1.4 126 6/24/2026
7.1.3 123 6/22/2026
7.1.2 123 6/20/2026
7.1.1 130 6/17/2026
7.1.0 139 6/16/2026
7.0.0 125 6/16/2026
6.0.6 119 5/30/2026
6.0.5 142 5/26/2026
6.0.4 169 5/19/2026
6.0.3 160 5/11/2026
6.0.2 124 5/7/2026
6.0.1 124 5/4/2026
6.0.0 134 4/25/2026
5.0.0 126 4/16/2026
4.0.0 126 4/8/2026
3.0.0 133 3/11/2026
2.0.0 245 7/2/2025
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