RogueSharp 5.0.0-pre2
See the version list below for details.
dotnet add package RogueSharp --version 5.0.0-pre2
NuGet\Install-Package RogueSharp -Version 5.0.0-pre2
<PackageReference Include="RogueSharp" Version="5.0.0-pre2" />
paket add RogueSharp --version 5.0.0-pre2
#r "nuget: RogueSharp, 5.0.0-pre2"
// Install RogueSharp as a Cake Addin #addin nuget:?package=RogueSharp&version=5.0.0-pre2&prerelease // Install RogueSharp as a Cake Tool #tool nuget:?package=RogueSharp&version=5.0.0-pre2&prerelease
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
New features:
* Map and cell classes now have generic versions that are easier to inherit from.
* Weighted pool class for randomly picking items.
* Pathfinder class caches graph and dijkstra result for speedier performance with multiple lookups.
* Added Map.GetCellsInRectangle method. (Thanks to Andre Odendaal)
Breaking changes:
* Bug fix - Change Map.Create to be generic, returning the same map type as the creation strategy's map. (Thanks to Andre Odendaal)
* Bug fix - Update Map Save and Restore methods to track IsExplored status. (Thanks to Andre Odendaal)
* Map.Initialize is virtual so that it can be overridden in derived classes
* Map.Clone is now virtual and generic so that it can be overridden in derived classes.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp1.0 was computed. netcoreapp1.1 was computed. netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard1.0 is compatible. netstandard1.1 was computed. netstandard1.2 was computed. netstandard1.3 was computed. netstandard1.4 was computed. netstandard1.5 was computed. netstandard1.6 was computed. netstandard2.0 was computed. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen30 was computed. tizen40 was computed. tizen60 was computed. |
Universal Windows Platform | uap was computed. uap10.0 was computed. |
Windows Phone | wp8 was computed. wp81 was computed. wpa81 was computed. |
Windows Store | netcore was computed. netcore45 was computed. netcore451 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- No dependencies.
-
.NETStandard 1.0
- NETStandard.Library (>= 1.6.1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on RogueSharp:
Package | Downloads |
---|---|
VL.RogueSharp
Pathfinding and line of sight functions on a 2D grid, originally intended for roguelike game development |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre4 | 1,874 | 5/25/2020 |
5.0.0-pre3 | 914 | 5/22/2020 |
5.0.0-pre2 | 1,138 | 1/14/2020 |
5.0.0-pre | 1,130 | 6/30/2019 |
4.2.0 | 7,235 | 1/1/2019 |
4.1.0 | 2,396 | 8/4/2018 |
4.0.0 | 1,532 | 7/29/2018 |
4.0.0-pre | 2,215 | 4/24/2017 |
3.0.0 | 6,246 | 2/19/2016 |
3.0.0-pre | 2,104 | 10/4/2015 |
2.0.0 | 3,972 | 2/14/2015 |
1.2.0 | 2,171 | 1/15/2015 |
1.1.0 | 2,466 | 6/23/2014 |
1.0.1 | 2,322 | 5/5/2014 |
1.0.0 | 2,067 | 5/5/2014 |
A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
New features:
* Map and cell classes now have generic versions that are easier to inherit from.
* Weighted pool class for randomly picking items.
* Pathfinder class caches graph and dijkstra result for speedier performance with multiple lookups.
* Added Map.GetCellsInRectangle method. (Thanks to Andre Odendaal)
Breaking changes:
* Bug fix - Change Map.Create to be generic, returning the same map type as the creation strategy's map. (Thanks to Andre Odendaal)
* Bug fix - Update Map Save and Restore methods to track IsExplored status. (Thanks to Andre Odendaal)
* Map.Initialize is virtual so that it can be overridden in derived classes
* Map.Clone is now virtual and generic so that it can be overridden in derived classes.