ScreenCapture.NET
1.3.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package ScreenCapture.NET --version 1.3.0
NuGet\Install-Package ScreenCapture.NET -Version 1.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ScreenCapture.NET" Version="1.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ScreenCapture.NET --version 1.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: ScreenCapture.NET, 1.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ScreenCapture.NET as a Cake Addin #addin nuget:?package=ScreenCapture.NET&version=1.3.0 // Install ScreenCapture.NET as a Cake Tool #tool nuget:?package=ScreenCapture.NET&version=1.3.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
ScreenCapture.NET
Vortice based Desktop Duplication
NuGet: https://www.nuget.org/packages/ScreenCapture.NET
Usage
// Create a screen-capture service
IScreenCaptureService screenCaptureService = new DX11ScreenCaptureService();
// Get all available graphics cards
IEnumerable<GraphicsCard> graphicsCards = screenCaptureService.GetGraphicsCards();
// Get the displays from the graphics card(s) you are interested in
IEnumerable<Display> displays = screenCaptureService.GetDisplays(graphicsCards.First());
// Create a screen-capture for all screens you want to capture
IScreenCapture screenCapture = screenCaptureService.GetScreenCapture(displays.First());
// Register the regions you want to capture on the screen
// Capture the whole screen
CaptureZone fullscreen = screenCapture.RegisterCaptureZone(0, 0, screenCapture.Display.Width, screenCapture.Display.Height);
// Capture a 100x100 region at the top left and scale it down to 50x50
CaptureZone topLeft = screenCapture.RegisterCaptureZone(0, 0, 100, 100, downscaleLevel: 1);
// Capture the screen
// This should be done in a loop on a seperate thread as CaptureScreen blocks if the screen is not updated (still image).
screenCapture.CaptureScreen();
// Do something with the captured image - e.g. access all pixels (same could be done with topLeft)
// Locking is not neccessary in that case as we're capturing in the same thread,
// but when using a threaded-approach (which is recommended) it prevents potential tearing of the data in the buffer.
lock (fullscreen.Buffer)
{
// Stride is the width in bytes of a row in the buffer (width in pixel * bytes per pixel)
int stride = fullscreen.Stride;
Span<byte> data = new(fullscreen.Buffer);
// Iterate all rows of the image
for (int y = 0; y < fullscreen.Height; y++)
{
// Select the actual data of the row
Span<byte> row = data.Slice(y * stride, stride);
// Iterate all pixels
for (int x = 0; x < row.Length; x += fullscreen.BytesPerPixel)
{
// Data is in BGRA format for the DX11ScreenCapture
byte b = row[x];
byte g = row[x + 1];
byte r = row[x + 2];
byte a = row[x + 3];
}
}
}
// Move the top left zone more towards the center
// Using the Update-method allows to move the zone without having to allocate
// new buffers and textures which yields a good performance gain if done at high framerates.
screenCapture.UpdateCaptureZone(topLeft, x: 100, y: 200);
// Note that resizing the zone is also possible but currently reinitializes the zone
// -> no performance gain compared to removing and readding the zone.
screenCapture.UpdateCaptureZone(topLeft, width: 20, height: 20);
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net6.0
- Vortice.Direct3D11 (>= 2.4.2)
-
net7.0
- Vortice.Direct3D11 (>= 2.4.2)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on ScreenCapture.NET:
Package | Downloads |
---|---|
ScreenCapture.NET.DX11
DirectX 11 based Screen-Capturing using the Desktop Duplication API |
|
ScreenCapture.NET.X11
libX11 based Screen-Capturing |
|
ScreenCapture.NET.DX9
DirectX 9 based Screen-Capturing |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
3.0.0 | 683 | 7/22/2024 |
2.0.4 | 1,282 | 2/19/2024 |
2.0.3 | 581 | 12/23/2023 |
2.0.2 | 978 | 9/23/2023 |
2.0.1 | 309 | 9/12/2023 |
2.0.0 | 233 | 9/10/2023 |
1.3.2 | 330 | 8/24/2023 |
1.3.1 | 506 | 5/14/2023 |
1.3.0 | 194 | 5/7/2023 |
1.2.2 | 701 | 3/25/2023 |
1.2.1 | 376 | 2/22/2023 |
1.2.0 | 751 | 5/3/2022 |
1.1.0 | 3,760 | 11/24/2021 |
1.0.2 | 785 | 7/10/2021 |
1.0.1 | 388 | 7/4/2021 |
1.0.0 | 405 | 5/24/2021 |
- Added support for for rotated screens
- Updated Vortice