Sharlayan.Lite 8.0.1

dotnet add package Sharlayan.Lite --version 8.0.1                
NuGet\Install-Package Sharlayan.Lite -Version 8.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Sharlayan.Lite" Version="8.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Sharlayan.Lite --version 8.0.1                
#r "nuget: Sharlayan.Lite, 8.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Sharlayan.Lite as a Cake Addin
#addin nuget:?package=Sharlayan.Lite&version=8.0.1

// Install Sharlayan.Lite as a Cake Tool
#tool nuget:?package=Sharlayan.Lite&version=8.0.1                

Sharlayan

This fork is a lightweight version of the original library and only has ChatLog functionality.

Nuget Package list

Package repo description
Sharlayan.Lite Nuget Sharlayan.Lite Main library

How do I use it and what comes back?

  • .NET CLI: dotnet add package Sharlayan.Lite --version 8.0.1
  • Nuget Package Manager: Install-Package Sharlayan.Lite -Version 8.0.1
  • PackageReference: <PackageReference Include="Sharlayan.Lite" Version="8.0.1" />

That's the basic of it. For actual instantiation it works as follows:

using Sharlayan;
using Sharlayan.Enums;
using Sharlayan.Models;

// DX11
Process[] processes = Process.GetProcessesByName("ffxiv_dx11");
if (processes.length)
{
    // supported: Global, Chinese, Korean
    GameRegion gameRegion = GameRegion.Global;
    GameLanguage gameLanguage = GameLanguage.English;
	// whether to always hit API on start to get the latest sigs based on patchVersion, or use the local json cache (if the file doesn't exist, API will be hit)
	bool useLocalCache = true;
	// patchVersion of game, or latest
	string patchVersion = "latest";
    Process process = processes[0];
    ProcessModel processModel = new ProcessModel {
        Process = process
    }
    SharlayanConfiguration configuration = new SharlayanConfiguration {
        ProcessModel = processModel,
        GameLanguage = gameLanguage,
        GameRegion = gameRegion,
        PatchVersion = patchVersion,
        UseLocalCache = useLocalCache
    };
    MemoryHandler memoryHandler = SharlayanMemoryManager.Instance.AddHandler(configuration);
}

The memory module is now instantiated and is ready to read data. When switch processes you should call:

SharlayanMemoryManager.Instance.RemoveHandler(processModel);

Reading

The instantiated memory handler for the process comes with it's own reader, or you can create your own.

Using Predefined

MemoryHandler memoryHandler = SharlayanMemoryManager.Instance.GetHandler(processModel);
XResult result = memoryHandler.Reader.GetX();

ChatLog Reading

using Sharlayan;

// For chatlog you must locally store previous array offsets and indexes in order to pull the correct log from the last time you read it.
int _previousArrayIndex = 0;
int _previousOffset = 0;

var readResult = memoryHandler.Reader.GetChatLog(_previousArrayIndex, _previousOffset);

var chatLogItems = readResult.ChatLogItems;

_previousArrayIndex = readResult.PreviousArrayIndex;
_previousOffset = readResult.PreviousOffset;

// The result is the following class
public class ChatLogResult
{
    public ChatLogResult()
    {
        ChatLogItems = new ConcurrentQueue<ChatLogItem>();
    }

    public ConcurrentQueue<ChatLogItem> ChatLogItems { get; set; }
    public int PreviousArrayIndex { get; set; }
    public int PreviousOffset { get; set; }
}

Roll your own app?

If you want to add your own signatures to scan for you can modify the json file directly that's automatically downloaded/saved into your application directory.

You can also override the built in like so:

SharlayanConfiguration configuration = new SharlayanConfiguration {
    ProcessModel = new ProcessModel {
        Process = Process.GetProcessesByName("ffxiv_dx11").FirstOrDefault(),
    },
};
MemoryHandler memoryHandler = new MemoryHandler(configuration);
// it be default will pull in the memory signatures from the local file, backup from API (GitHub)
memoryHandler.Scanner.Locations.Clear(); // these are resolved MemoryLocation

var signatures = new List<Signature>();
// typical signature
signatures.Add(new Signature
{
	Key = "SOMETHING",
	Value = "0123456789ABCDEF",
	Offset = 0
});
// pointer path based (no signature)
signatures.Add(new Signature
{
	Key = "SOMETHING2",
	PointerPath = new List<long>
	{
		0x0123456789
	}
});
// Aseembly Signature Based
signatures.Add(new Signature
{
	Key = "SOMETING3",
	Value = "0123456789ABCDEF0123456789ABCDEF",
	ASMSignature = true,
	PointerPath = new List<long>
	{
		0L, // ASM assumes first pointer is always 0
		144L
	}
});

memoryHandler.Scanner.LoadOffsets(signatures);

Once this is complete you can reference this when reading like so:

var somethingMap = memoryHandler.GetByteArray(memoryHandler.Scanner.Locations["SOMETHING"], 8);
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Framework net462 is compatible.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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GitHub repositories

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Version Downloads Last updated
8.0.1 113 7/17/2024