SharpFileSystemV2.SharpZipLib
1.0.1
dotnet add package SharpFileSystemV2.SharpZipLib --version 1.0.1
NuGet\Install-Package SharpFileSystemV2.SharpZipLib -Version 1.0.1
<PackageReference Include="SharpFileSystemV2.SharpZipLib" Version="1.0.1" />
paket add SharpFileSystemV2.SharpZipLib --version 1.0.1
#r "nuget: SharpFileSystemV2.SharpZipLib, 1.0.1"
// Install SharpFileSystemV2.SharpZipLib as a Cake Addin #addin nuget:?package=SharpFileSystemV2.SharpZipLib&version=1.0.1 // Install SharpFileSystemV2.SharpZipLib as a Cake Tool #tool nuget:?package=SharpFileSystemV2.SharpZipLib&version=1.0.1
SharpFileSystem
SharpFileSystem is a Virtual File System (VFS) implementation for .NET to allow access to different filesystems in the same way for normal files and directories.
Motivation
After looking a long time for a VFS for .NET, so that I could read files and directories in archives (zip and rar) the same way as any ordinary files and directories. I couldn't find any complete solution for this problem, so I decided to implement a VFS myself. Also what I didn't like in the ordinary filesystems was the path-system. It allowed relative paths (like ..), which can often lead to security issues without explicit checking. It allows referring to directories the same way as referring to files. This often leads to strange behavior, like copying a directory (source) to another directory (destination), here it is often vague whether the destination directory should be overwritten or if it should copy the source-directory inside the destination-directory.
Goals
- Using multiple types of filesystems (ie. zip, rar, ftp, etc) in the same way.
- A way to combine these systems to structure multiple parts of your program resources and configurations.
- A way to restrict or hide parts of your filesystem to parts of your program.
- A robust way of handling paths.
Features
At the moment the following filesystems are implemented:
- PhysicalFileSystem: gives access to the real operating system filesystem (uses System.IO of .NET/Mono).
- MemoryFileSystem: simulates a filesystem in-memory.
- SevenZipFileSystem: gives access to any 7-Zip supported archive.
There are also filesystems that alter the exposed structure of existing filesystems. These allow you to mix different systems together to get the desired file-structure:
- ReadOnlyFileSystem: Only allows read-operations on the wrapped filesystem.
- MergedFileSystem: Merges multiple filesystems into a single file-structure.
- FileSystemMounter: A unix-like mount system, which mounts other filesystems to a specified path.
- SubFileSystem: Allows you to create a filesystem from a directory of another filesystem and therefore restricts access to parent-directories.
- SeamlessSevenZipFileSystem: Allows access to 7-Zip archives as if they're directories.
Implementation
At the heart of the system there is the IFileSystem
interface. This describes the operations that should be provided by every filesystem:
public interface IFileSystem : IDisposable
{
ICollection<FileSystemPath> GetEntities(FileSystemPath path);
bool Exists(FileSystemPath path);
Stream CreateFile(FileSystemPath path);
Stream OpenFile(FileSystemPath path, FileAccess access);
void CreateDirectory(FileSystemPath path);
void Delete(FileSystemPath path);
}
Normally in .NET/Mono we refer to files by their path coded as a string. This sometimes leads to inconsistencies, which is why I've created the type FileSystemPath to encapsulate the path in SharpFileSystem. There are operations that help create and alter the path, but the rules of using them are more strict, which creates a much more robust environment for the programmer:
- Independent of the OS, the directory-separator is always
/
. - All paths always start with
/
. This means: there are no relative paths. - All paths that refer to a directory end with
/
. - All paths that refer to a file do not end with
/
. - The path cannot be manipulated as a string, only new paths can be created through a small set of operations (like
System.IO.Path.Combine
for .NET).
Some examples of using FileSystemPath
:
Operation | Result |
---|---|
var root = FileSystemPath.Root |
/ |
var mydir = root.AppendDirectory("mydir") |
/mydir/ |
var myfile = mydir.AppendFile("myfile") |
/mydir/myfile |
myfile.AppendFile("myfile2") |
Error: The specified FileSystemPath is not a directory. |
mydir.ParentPath |
/ |
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- SharpFileSystemV2 (>= 1.0.1)
- SharpZipLib (>= 1.4.2)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.1 | 217 | 7/18/2023 |