SharpVoronoiLib 1.0.4

dotnet add package SharpVoronoiLib --version 1.0.4                
NuGet\Install-Package SharpVoronoiLib -Version 1.0.4                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SharpVoronoiLib" Version="1.0.4" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SharpVoronoiLib --version 1.0.4                
#r "nuget: SharpVoronoiLib, 1.0.4"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SharpVoronoiLib as a Cake Addin
#addin nuget:?package=SharpVoronoiLib&version=1.0.4

// Install SharpVoronoiLib as a Cake Tool
#tool nuget:?package=SharpVoronoiLib&version=1.0.4                

build_and_test

SharpVoronoiLib

C# implementation of generating a Voronoi diagram from a set of points in a plane (using Fortune's Algorithm) with edge clipping and border closure. This implementation guarantees O(n×ln(n)) performance.

voronoi example

The key differences from the original VoronoiLib repo

  • Borders can be closed, that is, edges generated along the boundary
  • Edges and points/sites contain additional useful data
  • Multiple critical and annoyingly-rare bugs and edge cases fixes
  • LOTS more unit testing

Known issues:

  • The algorithm uses a lot of allocations, forcing garbage collection

Examples

TODO: several pretty pictures here

Use

Quick-start:

List<VoronoiSite> sites = new List<VoronoiSite>
{
    new VoronoiSite(300, 300),
    new VoronoiSite(300, 400),
    new VoronoiSite(400, 300)
};

List<VoronoiEdge> edges = VoronoiPlane.TessellateOnce(
    sites, 
    0, 0, 
    600, 600
);

The tesselation result for the given VoronoiSites contains VoronoiEdges and VoronoiPoints. The returned collection contains the generated edges.

voronoi terms

  • VoronoiEdge.Start and .End are the start and end points of the edge.
  • VoronoiEdge.Right and .Left are the sites the edge encloses. Border edges move clockwise and will only have the .Right site. And if no points are within the region, both will be null.
  • Edge end VoronoiPoints also contain a .BorderLocation specifying if it's on a border and which one.
  • VoronoiEdge.Neighbours (on-demand) are edges directly "connecting" to this edge, basically creating a traversable edge graph.
  • VoronoiEdge.Length (on-demand) is the distance between its end points.
  • VoronoiSite.Cell contains the edges that enclose the site (the order is not guaranteed).
  • VoronoiSite.ClockwiseCell (on-demand) contains these edges sorted clockwise (starting from the bottom-right "corner" end point).
  • VoronoiSite.Neighbors contains the site's neighbors (in the Delaunay Triangulation), that is, other sites across its edges.
  • VoronoiSite.Points (on-demand) contains points of the cell, that is, edge end points / edge nodes.
  • VoronoiSite.ClockwisePoints (on-demand) contains these points sorted clockwise (starting from the bottom-right "corner").

voronoi terms - site voronoi terms - edge

If closing borders around the boundary is not desired (leaving sites with unclosed cells/polygons):

List<VoronoiEdge> edges = VoronoiPlane.TessellateOnce(
    sites, 
    0, 0, 
    600, 600,
    BorderEdgeGeneration.DoNotMakeBorderEdges
);

Full syntax (leaving a reusable VoronoiPlane instance):

VoronoiPlane plane = new VoronoiPlane(0, 0, 600, 600);

plane.SetSites(sites);

List<VoronoiEdge> edges = plane.Tessellate();

(Note that the algorithm will ignore duplicate sites, so check VoronoiSite.Tesselated for skipped sites if duplicates are possible in your data.)

Sites can be quickly randomly-generated (this will guarantee no duplicates):

VoronoiPlane plane = new VoronoiPlane(0, 0, 600, 600);

plane.GenerateRandomSites(1000, PointGenerationMethod.Uniform); // also supports .Gaussian

plane.Tessellate();

Lloyds relaxation algorithm can be applied to "smooth" cells:

VoronoiPlane plane = new VoronoiPlane(0, 0, 600, 600);

plane.SetSites(sites);

plane.Tessellate();

List<VoronoiEdge> edges = plane.Relax();
// List<VoronoiEdge> edges = plane.Relax(3, 0.7f); // relax 3 times with 70% strength each time 

MonoGame example

A very simple MonoGame example is included in MonoGameExample project:

SVL MG

Dependencies

The main library is compiled for .NET 8.0 and .NET Standard 2.0 and targets compatible OSes - Windows, Linux & macOS - and .NET and Mono frameworks - Xamarin, Mono, UWP, Unity, etc.

Credits

Original implementation inspired by:

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.0.4 144 10/13/2024