Shmuelie.WinRTServer
1.0.0
Prefix Reserved
See the version list below for details.
dotnet add package Shmuelie.WinRTServer --version 1.0.0
NuGet\Install-Package Shmuelie.WinRTServer -Version 1.0.0
<PackageReference Include="Shmuelie.WinRTServer" Version="1.0.0" />
paket add Shmuelie.WinRTServer --version 1.0.0
#r "nuget: Shmuelie.WinRTServer, 1.0.0"
// Install Shmuelie.WinRTServer as a Cake Addin #addin nuget:?package=Shmuelie.WinRTServer&version=1.0.0 // Install Shmuelie.WinRTServer as a Cake Tool #tool nuget:?package=Shmuelie.WinRTServer&version=1.0.0
What is it?
The Component Object Model (COM) API that underlines .NET and the Windows Runtime supports the concept of Out Of Process (OOP) Servers. This allows for using objects that are in a different process (or even a different machine) as though they were in the local process. This library adds APIs to make the process of creating the "server" in .NET much easier.
Note: COM and Windows Runtime are Windows only.
Usage
Currently to create an Out-of-Process server requires the C++/WinRT tooling (though no actual C++ code) and a "contract" project. These two limitations will be removed in a future version of the library.
Contract Project
The contract project is a C# project that contains the interfaces of the remote objects. Output is a WinMD that is referenced by the other projects. The interfaces have some rules:
The interface must have a GUID assigned using the
Windows.Foundation.Metadata.GuidAttribute
attribute, not theSystem.Runtime.InteropServices.GuidAttribute
attribute.Asynchronous methods must use the WinRT types (
IAsyncAction
,IAsyncActionWithProgress<TProgress>
,IAsyncOperation<TResult>
,IAsyncOperationWithProgress<TResult, TProgress>
) instead ofTask
andTask<T>
.Types in method parameters, type parameters, and return types must be:
- A blittable type.
- An interface that has a .NET/WinRT Mapping.
- A WinRT type.
- Another interface in the project.
Methods, properties, and events are all supported.
Metadata Project
The metadata project is a C++/WinRT project that uses MIDL 3.0 to create proxy types in a WinMD that can be referenced by the client of the OOP Server. No actual C++ code is needed, only the IDL.
The IDL is very simple, only needing runtimeclass
es that implement the
interface from the contract project. Unlike in C#, in MIDL 3.0 the type
automatically has the members from the interface so they do not need to be
listed again. Importantly the runtimeclass
must have an empty constructor,
otherwise the proxy type cannot be created.
❗Important: Because of the mix of SDK Style and C++/WinRT,
nuget restore
is needed to restore for C++/WinRT. In addition<RestoreProjectStyle>Packages.config</RestoreProjectStyle>
is needed in the C++ project file.
Server Project
The server project is the only project that references Shmuelie.WinRTServer
.
It will contain implementations of the interfaces from the contract and when run
should register them with an instance of COMServer
. The implementations must
have a GUID using the System.Runtime.InteropServices.GuidAttribute
attribute.
Because the interfaces must use the WinRT asynchronous types instead of the .NET
ones, the implementation will likely need to use AsyncInfo
to help adapt
between the two systems.
Client Project
An application to use the server project, using the metadata project to generate the proxy information. If the client is a UWP project, see this blog post for how to create the instances.
Sample
To help understand usage, a sample using a UWP client app is included under the
test directory. Simply run the Shmuelie.WinRTServer.Sample.Package
project to
see it in action.
Note: If Visual Studio fails to build the Metadata project restarting Visual Studio should fix the problem.
Alternatives
If both applications are full trust applications other RPC/IPC technology might be easier to use. The main advantages of using COM/WinRT are that any language that can use COM can be the client and the runtime handles how to serialize/marshal types.
If the client is a UWP application, the options are more limited. AppServices from the Community toolkit is easier to use but does not support more complex scenarios that COM/WinRT OOP does like events, properties, and complex object graphs.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.Bcl.AsyncInterfaces (>= 6.0.0)
- Microsoft.Bcl.HashCode (>= 1.1.1)
- System.Memory (>= 4.5.4)
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
- System.Runtime.InteropServices.WindowsRuntime (>= 4.3.0)
-
net6.0
NuGet packages
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GitHub repositories
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