Silk.NET.Direct3D.Compilers 2.2.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Direct3D.Compilers --version 2.2.0                
NuGet\Install-Package Silk.NET.Direct3D.Compilers -Version 2.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Direct3D.Compilers" Version="2.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Direct3D.Compilers --version 2.2.0                
#r "nuget: Silk.NET.Direct3D.Compilers, 2.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Direct3D.Compilers as a Cake Addin
#addin nuget:?package=Silk.NET.Direct3D.Compilers&version=2.2.0

// Install Silk.NET.Direct3D.Compilers as a Cake Tool
#tool nuget:?package=Silk.NET.Direct3D.Compilers&version=2.2.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Silk.NET.Direct3D.Compilers:

Package Downloads
Molten.Graphics.Dxc

The start of an open-source, cross-platform game engine, written in C#

Molten.Graphics.DX11

The start of an open-source, cross-platform game engine, written in C#

Molten.Graphics.DX12

The start of an open-source, cross-platform game engine, written in C#

FLGX

FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D.Compilers:

Repository Stars
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.22.0 604 11/5/2024
2.21.0 3,779 4/23/2024
2.20.0 3,109 12/12/2023
2.19.0 627 11/14/2023
2.18.0 590 10/21/2023
2.17.1 5,127 4/9/2023
2.17.0 397 4/6/2023
2.16.0 2,753 8/2/2022
2.15.0 1,021 4/2/2022
2.14.0 494 3/15/2022
2.13.0 504 2/6/2022
2.12.0 264 1/7/2022
2.11.0 342 12/6/2021
2.10.1 321 11/10/2021
2.10.0 311 11/6/2021
2.9.0 370 10/5/2021
2.8.0 383 9/4/2021
2.7.0 303 8/9/2021
2.6.0 481 7/3/2021
2.5.0 357 6/8/2021
2.4.0 396 5/7/2021
2.3.0 314 4/3/2021
2.2.0 381 3/6/2021
2.1.0 351 2/16/2021
2.0.0 377 1/2/2021
2.0.0-preview5 227 12/29/2020
2.0.0-preview4 286 12/8/2020

Silk.NET March 2021 Update
           
           - Add memory pooling for Input State Capture extensions
           - Add Input State Capture stability and robustness improvements
           - Update to Vulkan 1.2.171
           - Update to latest OpenGL as of 22nd February 2021
           - Update to latest OpenCL as of 2nd March 2021
           - Fix window disposal/reset bugs
           - Fix a build toolchain issue where packages released in Debug mode (#416)
           - Fix a string marshalling issue and OpenAL regression (#414)