Thomsen.AccTools.SharedMemory
1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Thomsen.AccTools.SharedMemory --version 1.0.0
NuGet\Install-Package Thomsen.AccTools.SharedMemory -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Thomsen.AccTools.SharedMemory" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Thomsen.AccTools.SharedMemory --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Thomsen.AccTools.SharedMemory, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Thomsen.AccTools.SharedMemory as a Cake Addin #addin nuget:?package=Thomsen.AccTools.SharedMemory&version=1.0.0 // Install Thomsen.AccTools.SharedMemory as a Cake Tool #tool nuget:?package=Thomsen.AccTools.SharedMemory&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Example
An example program is available at Thomsen.AccTools.Tester.
private static async Task Main(string[] args) {
CancellationTokenSource cts = new();
// Initialize the API
using AccSharedMemory acc = new();
// Subscribe the event for GameStatusChanged and write some example data to stdout
acc.GameStatusChanged += (sender, e) => {
Console.WriteLine($"Game status changed to {e.GameStatus}.");
};
// Subscribe the event for StaticInfoUpdated and write some example data to stdout
acc.StaticInfoUpdated += (sender, e) => {
Console.WriteLine($"Static info updated: {e.StaticInfo.CarModel} on {e.StaticInfo.Track}.");
};
// Subscribe the event for PhysicsUpdated and write some example data to stdout
acc.PhysicsUpdated += (sender, e) => {
Console.WriteLine($"Physics updated: Speed: {e.Physics.SpeedKmh}.");
};
// Subscribe the event for GraphicsUpdated and write some example data to stdout
acc.GraphicsUpdated += (sender, e) => {
Console.WriteLine($"Graphics updated: In Pits: {e.Graphics.IsInPit}.");
};
// Subscribe to ctrl+c event on the console to cancel the program
Console.CancelKeyPress += (sender, e) => {
Console.WriteLine("Cancelling...");
cts.Cancel();
};
// Wait for connection to the game (game startup)
Console.WriteLine("Connecting...");
await acc.ConnectAsync(cts.Token);
Console.WriteLine("... Connected");
// Wait till program canceled
if (!cts.Token.IsCancellationRequested) {
cts.Token.WaitHandle.WaitOne();
}
}
There are 4 events on the API to listen to. Each events supplies different information from the game.
If you are searching for some specific value, simply search through the GameStatus
, StaticInfo
, Physics
and Graphics
classes.
You can change the intervals (in milliseconds) at which each of the data structures is checked in the shared memory (and hence the frequency at which the event are fired), by i.e. setting:
acc.PhysicsUpdateInterval = 1000;
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.