TreeMachine.Pro
1.1.3
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dotnet add package TreeMachine.Pro --version 1.1.3
NuGet\Install-Package TreeMachine.Pro -Version 1.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TreeMachine.Pro" Version="1.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="TreeMachine.Pro" Version="1.1.3" />
<PackageReference Include="TreeMachine.Pro" />
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add TreeMachine.Pro --version 1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: TreeMachine.Pro, 1.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package TreeMachine.Pro@1.1.3
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=TreeMachine.Pro&version=1.1.3
#tool nuget:?package=TreeMachine.Pro&version=1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Overview
The library that helps you implement a tree structure.
Reference
namespace System.TreeMachine;
public interface ITree<T> where T : NodeBase<T> {
protected T? Root { get; set; }
protected void SetRoot(T? root, object? argument, Action<T>? dispose);
protected void AddRoot(T root, object? argument );
protected internal void RemoveRoot(T root, object? argument, Action<T>? dispose);
}
public abstract class NodeBase<TThis> where TThis : NodeBase<TThis> {
public enum Activity_ {
Inactive,
Activating,
Active,
Deactivating,
}
private protected object? Owner { get; private set; }
public Activity_ Activity { get; private protected set; }
public ITree<TThis>? Tree { get; }
[MemberNotNullWhen( false, nameof( Parent ) )] public bool IsRoot { get; }
public TThis Root { get; }
public TThis? Parent { get; }
public IEnumerable<TThis> Ancestors { get; }
public IEnumerable<TThis> AncestorsAndSelf { get; }
private List<TThis> Children_ { get; }
public IReadOnlyList<TThis> Children { get; }
public IEnumerable<TThis> Descendants { get; }
public IEnumerable<TThis> DescendantsAndSelf { get; }
public event Action<object?>? OnBeforeAttachEvent;
public event Action<object?>? OnAfterAttachEvent;
public event Action<object?>? OnBeforeDetachEvent;
public event Action<object?>? OnAfterDetachEvent;
private protected NodeBase();
internal void Attach(ITree<TThis> owner, object? argument);
internal void Detach(ITree<TThis> owner, object? argument);
private void Attach(TThis owner, object? argument);
private void Detach(TThis owner, object? argument);
protected virtual void OnBeforeAttach(object? argument);
protected abstract void OnAttach(object? argument);
protected virtual void OnAfterAttach(object? argument);
protected virtual void OnBeforeDetach(object? argument);
protected abstract void OnDetach(object? argument);
protected virtual void OnAfterDetach(object? argument);
private protected abstract void Activate(object? argument);
private protected abstract void Deactivate(object? argument);
protected virtual void AddChild(TThis child, object? argument);
protected virtual void RemoveChild(TThis child, object? argument, Action<T>? dispose);
protected bool RemoveChild(Func<TThis, bool> predicate, object? argument, Action<T>? dispose);
protected int RemoveChildren(Func<TThis, bool> predicate, object? argument, Action<T>? dispose);
protected void RemoveSelf(object? argument, Action<T>? dispose);
protected virtual void Sort(List<TThis> children);
}
public abstract class NodeBase2<TThis> : NodeBase<TThis> where TThis : NodeBase2<TThis> {
public event Action<object?>? OnBeforeActivateEvent;
public event Action<object?>? OnAfterActivateEvent;
public event Action<object?>? OnBeforeDeactivateEvent;
public event Action<object?>? OnAfterDeactivateEvent;
public NodeBase2();
private protected sealed override void Activate(object? argument);
private protected sealed override void Deactivate(object? argument);
protected virtual void OnBeforeActivate(object? argument);
protected abstract void OnActivate(object? argument);
protected virtual void OnAfterActivate(object? argument);
protected virtual void OnBeforeDeactivate(object? argument);
protected abstract void OnDeactivate(object? argument);
protected virtual void OnAfterDeactivate(object? argument);
}
public abstract class NodeBase3<TThis> : NodeBase2<TThis> where TThis : NodeBase3<TThis> {
public event Action<TThis, object?>? OnBeforeDescendantAttachEvent;
public event Action<TThis, object?>? OnAfterDescendantAttachEvent;
public event Action<TThis, object?>? OnBeforeDescendantDetachEvent;
public event Action<TThis, object?>? OnAfterDescendantDetachEvent;
public event Action<TThis, object?>? OnBeforeDescendantActivateEvent;
public event Action<TThis, object?>? OnAfterDescendantActivateEvent;
public event Action<TThis, object?>? OnBeforeDescendantDeactivateEvent;
public event Action<TThis, object?>? OnAfterDescendantDeactivateEvent;
public NodeBase3();
protected override void OnBeforeAttach(object? argument);
protected override void OnAfterAttach(object? argument;
protected override void OnBeforeDetach(object? argument);
protected override void OnAfterDetach(object? argument);
protected override void OnBeforeActivate(object? argument);
protected override void OnAfterActivate(object? argument);
protected override void OnBeforeDeactivate(object? argument);
protected override void OnAfterDeactivate(object? argument);
protected abstract void OnBeforeDescendantAttach(TThis descendant, object? argument);
protected abstract void OnAfterDescendantAttach(TThis descendant, object? argument);
protected abstract void OnBeforeDescendantDetach(TThis descendant, object? argument);
protected abstract void OnAfterDescendantDetach(TThis descendant, object? argument);
protected abstract void OnBeforeDescendantActivate(TThis descendant, object? argument);
protected abstract void OnAfterDescendantActivate(TThis descendant, object? argument);
protected abstract void OnBeforeDescendantDeactivate(TThis descendant, object? argument);
protected abstract void OnAfterDescendantDeactivate(TThis descendant, object? argument);
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.1
- Assert.Kind.Message.Condition (>= 1.0.9)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on TreeMachine.Pro:
Package | Downloads |
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GameFramework.Pro
The framework that allows you to design high-quality architecture of your game project. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last Updated |
---|---|---|
3.1.2 | 54 | 9/20/2025 |