XIVDrawer 3.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package XIVDrawer --version 3.0.1                
NuGet\Install-Package XIVDrawer -Version 3.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="XIVDrawer" Version="3.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add XIVDrawer --version 3.0.1                
#r "nuget: XIVDrawer, 3.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install XIVDrawer as a Cake Addin
#addin nuget:?package=XIVDrawer&version=3.0.1

// Install XIVDrawer as a Cake Tool
#tool nuget:?package=XIVDrawer&version=3.0.1                

XIVDrawer

[!IMPORTANT]

Due to the XIVPainter is already taken in Nuget, I have to change its name to XIVDrawer!

XIVDrawer is a drawing library in Imgui designed to work within Dalamud Plugins. It can draw polygons, images, text, and so on to your world.

Getting Started

Add XIVPainter as a submodule to your project:

git submodule add https://github.com/ArchiDog1998/XIVDrawer

Add it to your plugin's CSProj file:

<ItemGroup>
	<ProjectReference Include="..\XIVDrawer\XIVDrawer\XIVDrawer.csproj" />
</ItemGroup>

Then, in the entry point of your plugin:

XIVDrawerMain.Init(pluginInterface, "%NAME%");

where pluginInterface is a DalamudPluginInterface.

And there is a good example of it in Rotation Solver.

Don't forget to dispose it!

Usage

All things need to be disposed to close it.

VFX stuff

<iframe width="560" height="315" src="https://www.youtube.com/embed/wE8VVTmQyxQ?si=Lnjw9O4yCyY-I9kO" title="YouTube video player" frameborder="0"</iframe>

Use this code to show the Vfx stuff.

_ = XIVDrawerMain.ShowOff();

There are two things called ActorVfx and StaticVfx for you to use in your own project.

Hotbar highlighting

new DrawingHighlightHotbar(new(0f, 1f, 0.8f, 1f), 7411);

highlight

Drawing stuff

new Drawing3DCircularSectorO(Player.Object, 5, ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 0.5f, 0.4f, 0.15f)), 5);

Animation stuff

var deadTime = DateTime.Now.AddSeconds(10);
var r = new Random();
var col = ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 0.5f, 0.2f, 0.15f));
var colIn = ImGui.ColorConvertFloat4ToU32(new Vector4(1f, 0.5f, 0.2f, 0.5f));
    new Drawing3DAnnulus(Player.Object.Position + new Vector3((float)r.NextDouble() * 3, 0, (float)r.NextDouble() * 3), 3, 5, col, 2)
    {
        DeadTime = deadTime,
        InsideColor = colIn,
    };

    new Drawing3DCircularSector(Player.Object.Position + new Vector3((float)r.NextDouble() * 3, 0, (float)r.NextDouble() * 3), 3, col, 2)
    {
        DeadTime = deadTime,
        InsideColor = colIn,
    };

DeadTime will make an animation about disappear.

PolylineType will show the moving suggestion for you.

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.0.2 225 5/28/2024
3.0.1 138 4/17/2024
3.0.0 141 4/9/2024