AdamsLair.Duality.Editor.Plugins.Base
2.2.0
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.Base --version 2.2.0
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.Base -Version 2.2.0
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.Base" Version="2.2.0" />
paket add AdamsLair.Duality.Editor.Plugins.Base --version 2.2.0
#r "nuget: AdamsLair.Duality.Editor.Plugins.Base, 2.2.0"
// Install AdamsLair.Duality.Editor.Plugins.Base as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Editor.Plugins.Base&version=2.2.0 // Install AdamsLair.Duality.Editor.Plugins.Base as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Editor.Plugins.Base&version=2.2.0
Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.4.0)
- AdamsLair.Duality.Editor (>= 2.4.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.Base:
Repository | Stars |
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AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 542 | 6/12/2020 |
4.0.0-alpha1 | 394 | 6/12/2020 |
4.0.0-alpha0 | 388 | 6/12/2020 |
3.0.4 | 6,413 | 10/4/2019 |
3.0.3 | 663 | 10/4/2019 |
3.0.2 | 1,124 | 7/28/2019 |
3.0.1 | 1,192 | 5/4/2019 |
3.0.0 | 1,781 | 12/7/2018 |
2.3.2 | 1,442 | 9/22/2018 |
2.3.1 | 1,691 | 7/1/2018 |
2.3.0 | 1,074 | 7/1/2018 |
2.2.17 | 1,237 | 6/7/2018 |
2.2.16 | 1,157 | 5/26/2018 |
2.2.15 | 1,195 | 5/10/2018 |
2.2.14 | 1,641 | 2/19/2018 |
2.2.13 | 1,283 | 2/3/2018 |
2.2.12 | 1,045 | 1/27/2018 |
2.2.10 | 1,346 | 1/14/2018 |
2.2.9 | 1,249 | 1/7/2018 |
2.2.8 | 1,684 | 10/26/2017 |
2.2.7 | 4,331 | 1/25/2017 |
2.2.4 | 1,816 | 11/13/2016 |
2.2.3 | 1,498 | 10/3/2016 |
2.2.2 | 1,092 | 10/2/2016 |
2.2.1 | 2,098 | 7/13/2016 |
2.2.0 | 1,828 | 5/16/2016 |
2.1.5 | 1,489 | 4/19/2016 |
2.1.4 | 1,603 | 3/19/2016 |
2.1.3 | 1,409 | 3/5/2016 |
2.1.2 | 1,729 | 1/31/2016 |
2.1.1 | 1,321 | 1/23/2016 |
2.1.0 | 1,295 | 1/16/2016 |
2.0.3 | 2,068 | 11/19/2015 |
2.0.2 | 1,311 | 11/14/2015 |
2.0.1 | 1,383 | 11/6/2015 |
2.0.0 | 1,518 | 10/19/2015 |
1.0.6 | 4,520 | 2/10/2015 |
1.0.5 | 1,381 | 1/31/2015 |
1.0.4 | 1,464 | 1/16/2015 |
1.0.3 | 2,184 | 11/3/2014 |
1.0.2 | 1,577 | 9/30/2014 |
1.0.1 | 1,630 | 8/18/2014 |
1.0.0 | 1,389 | 7/25/2014 |
Font Import Editor Tweaks, Font Import Parameters, FontCharSet / FontMetrics Tweaks
#CHANGE: Adjusted editors to reflect recent changes in the Font import process.
#REMOVE: Removed FontContentPropertyEditor, as it is no longer required.
#CHANGE: Moved all Font import parameters from the Font class to custom AssetInfo data attachments.
#ADD: FontMetrics now contains information about monospacing.
#ADD: Added a more convenient FontCharSet constructor.
#REMOVE: Removed annoying sound when importing or exporting a Resource successfully. Too much / bad feedback.
#ADD: Added an immutable FontMetric class for easier transfer of font metrics between classes and methods.
#CHANGE: Font Glyph rendering now takes place entirely in the FontAssetImporter.
#REMOVE: Removed the old editor extension methods for Font glyph rendering.
#ADD: The AssetInfo editor now provides some custom help topics.
#ADD: The AssetInfo editor now allows to edit custom user data as if they were regular properties.
#ADD: The AssetInfo editor now updated after export operations to account for changes in allowed actions and parameter updates.
#ADD: Added a feedback sound when performing an export or import operation successfully using either of the two editor buttons.
#ADD: Added more AssetManagement documentation.
#ADD: Added the basic PropertyEditor class structure for having a top-level wrapper editor with the actual Resource editor and an optional AssetInfo editor as children.
#ADD: Started implementing the AssetInfo editor and import / export user actions.
#CHANGE: The "Open Resource" / double click action now prefers to open already existing media source files and will only export the Resource if they no longer exist.
#CHANGE: The Font PropertyEditor now selectively switches readonly mode for only the properties that require re-rendering glyphs when editing a Font Resource with or without an embedded ttf font.
#CHANGE: Updated to AdamsLair.WinForms 1.1.4
#CHANGE: Updated to AdamsLair.WinForms 1.1.3
#CHANGE: Enabling and disabling kerning no longer requires re-rendering glyphs. Kerning information is generated in any case, only its usage is de/activated.
#FIX: Fixed a bug where editing a ShapeInfo instance that is not parented to a RigidBody would cause an exception.