AdamsLair.Duality.Editor.Plugins.CamView
2.4.0
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.4.0
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.4.0
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.4.0" />
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.4.0
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.4.0"
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin #addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.4.0 // Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool #tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.4.0
A basic Camera View editor module.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.11.0)
- AdamsLair.Duality.Editor (>= 2.7.22)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:
Repository | Stars |
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AdamsLair/duality
a 2D Game Development Framework
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Version | Downloads | Last updated |
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4.0.0-alpha2 | 526 | 6/12/2020 |
4.0.0-alpha1 | 430 | 6/12/2020 |
4.0.0-alpha0 | 380 | 6/12/2020 |
3.0.4 | 6,458 | 10/4/2019 |
3.0.3 | 657 | 10/4/2019 |
3.0.2 | 1,149 | 7/28/2019 |
3.0.1 | 1,197 | 5/4/2019 |
3.0.0 | 1,830 | 12/7/2018 |
2.6.8 | 2,370 | 6/7/2018 |
2.6.7 | 1,081 | 6/3/2018 |
2.6.6 | 1,376 | 4/24/2018 |
2.6.5 | 1,485 | 3/15/2018 |
2.6.4 | 1,308 | 2/19/2018 |
2.6.3 | 1,242 | 1/27/2018 |
2.6.2 | 1,383 | 1/6/2018 |
2.6.1 | 1,695 | 10/26/2017 |
2.6.0 | 1,853 | 8/22/2017 |
2.5.1 | 1,844 | 6/25/2017 |
2.5.0 | 1,228 | 6/17/2017 |
2.4.5 | 1,177 | 6/11/2017 |
2.4.4 | 1,303 | 5/25/2017 |
2.4.3 | 1,289 | 5/9/2017 |
2.4.2 | 1,178 | 5/3/2017 |
2.4.1 | 1,316 | 4/14/2017 |
2.4.0 | 1,113 | 4/14/2017 |
2.3.9 | 1,354 | 3/25/2017 |
2.3.8 | 2,611 | 11/13/2016 |
2.3.7 | 1,325 | 10/27/2016 |
2.3.6 | 1,404 | 10/3/2016 |
2.3.5 | 1,538 | 9/25/2016 |
2.3.4 | 1,517 | 8/30/2016 |
2.3.3 | 1,208 | 8/27/2016 |
2.3.2 | 1,149 | 8/27/2016 |
2.3.1 | 1,542 | 7/24/2016 |
2.3.0 | 1,644 | 6/7/2016 |
2.2.7 | 1,415 | 5/16/2016 |
2.2.6 | 1,519 | 4/19/2016 |
2.2.5 | 1,447 | 4/1/2016 |
2.2.4 | 1,420 | 3/19/2016 |
2.2.3 | 1,719 | 2/18/2016 |
2.2.2 | 1,397 | 2/7/2016 |
2.2.1 | 1,316 | 1/31/2016 |
2.2.0 | 1,601 | 1/16/2016 |
2.1.1 | 1,931 | 12/5/2015 |
2.1.0 | 1,560 | 11/28/2015 |
2.0.3 | 1,486 | 11/10/2015 |
2.0.2 | 1,295 | 11/10/2015 |
2.0.1 | 1,473 | 11/1/2015 |
2.0.0 | 1,407 | 10/19/2015 |
1.0.10 | 4,293 | 2/28/2015 |
1.0.9 | 1,324 | 2/28/2015 |
1.0.8 | 1,751 | 2/24/2015 |
1.0.7 | 1,523 | 2/6/2015 |
1.0.6 | 1,350 | 2/6/2015 |
1.0.5 | 1,341 | 2/2/2015 |
1.0.4 | 1,510 | 1/16/2015 |
1.0.3 | 2,263 | 11/3/2014 |
1.0.2 | 1,593 | 9/30/2014 |
1.0.1 | 1,653 | 8/18/2014 |
1.0.0 | 1,572 | 7/25/2014 |
RigidBody Shape Layer Polygon Internals, RigidBody Joint Layer Angle Display Tweaks, RigidBody Joint Layer Line Width
#ADD: The RigidBody shape layer now displays internal polygon decomposition lines.
#CHANGE: Adjusted second angle constraint display to account for fixed-screen-size rendering.
#CHANGE: Now rendering RigidBody joint constraints using lines with an actual width for better readability.
#CHANGE: The RigidBody Joint layer visualization now renders using screen-space scaling.
#FIX: Fixed alpha value propagation, so joints can now be displayed half-transparent again when out of focus.
#CHANGE: All RigidBody related layer rendering is now fixed to the Z-0 plane, because that's where all physics takes place.
#REMOVE: Removed all text display from the RigidBody joint layer.
#CHANGE: Replaced all material switches in RigidBody Joint Layer with vertex-based color tints.
#FIX: Fixed a bug that caused axis locks to be offset when placing new vertices based on old ones.
#CHANGE: Adjusted highlight behaviour for RigidBody shapes based on selection.
#CHANGE: Right-click deselects the current tool even if an action hasn't been started with it yet.
#FIX: Shape visualization no longer scales outline thickness with object scale factor.
#CHANGE: Now using explicit depth offsets for outlines to make sure they're always required to be in front of the filled polygon shapes.
#FIX: Polygon shapes can now be applied when hovering an unplaced vertex in a position that would make the polygon invalid.
#FIX: Fixed polygon shapes becoming invalid while editing due to the fact that the next vertex starts off where the last one was placed.
#CHANGE: The RigidBody Editor state now by default activates the background plate layer.
#ADD: Added various polygon decomposition checks to ensure that no exceptions or invalid polygons are generated.
#ADD: Added editor-specific checks to make sure a vertex that would make a valid polygon impossible can not be placed.
#FIX: Fixed an exception in the RigidBody shape layer when attempting to render a polygon shape that is invalid.
#CHANGE: Adjusted shape outline width.
#CHANGE: Tweaked shape overlay colors to fit both dark and bright color schemes.
#ADD: The RigidBody shape layer can now display non-convex polygons.
#CHANGE: Improved the overall rendering style of the RigidBody shape layer.
#CHANGE: Adjusted RigidBodyEditor to no longer enforce former polygon shape constraints.