AdamsLair.Duality 2.12.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality --version 2.12.0                
NuGet\Install-Package AdamsLair.Duality -Version 2.12.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality" Version="2.12.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality --version 2.12.0                
#r "nuget: AdamsLair.Duality, 2.12.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality as a Cake Addin
#addin nuget:?package=AdamsLair.Duality&version=2.12.0

// Install AdamsLair.Duality as a Cake Tool
#tool nuget:?package=AdamsLair.Duality&version=2.12.0                

The Duality engine core.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (51)

Showing the top 5 NuGet packages that depend on AdamsLair.Duality:

Package Downloads
AdamsLair.Duality.Editor

The Duality editor.

AdamsLair.Duality.Editor.Plugins.CamView

A basic Camera View editor module.

Singularity.Duality.core

Plugin that adds a ioc container to duality

AdamsLair.Duality.Editor.Plugins.Base

Provides basic infrastructure for the Duality editor, such as PropertyEditors and Importers.

AdamsLair.Duality.Editor.Plugins.PackageManagerFrontend

A user interface for conveniently managing Duality packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 2,897 6/12/2020
4.0.0-alpha1 2,753 6/12/2020
4.0.0-alpha0 2,683 6/12/2020
3.2.2 5,694 5/16/2020
3.2.1 2,103 4/20/2020
3.2.0 3,720 10/11/2019
3.1.6 1,709 10/6/2019
3.1.5 8,710 10/4/2019
3.1.4 7,619 10/4/2019
3.1.3 12,931 7/28/2019
3.1.2 2,372 6/30/2019
3.1.1 1,415 6/4/2019
3.1.0 1,696 5/30/2019
3.0.4 2,622 5/25/2019
3.0.3 8,194 5/4/2019
3.0.2 2,527 2/24/2019
3.0.1 1,457 2/24/2019
3.0.0 22,612 12/7/2018
2.14.9 7,678 5/31/2018
2.14.8 10,795 1/27/2018
2.14.6 4,814 1/19/2018
2.14.5 1,664 1/17/2018
2.14.4 2,474 1/14/2018
2.14.3 2,424 1/13/2018
2.14.2 6,354 1/6/2018
2.14.1 1,698 1/6/2018
2.14.0 9,363 10/6/2017
2.13.3 4,216 8/30/2017
2.13.2 1,550 8/30/2017
2.13.1 1,646 8/22/2017
2.13.0 2,526 8/22/2017
2.12.15 1,612 8/19/2017
2.12.14 1,586 8/19/2017
2.12.13 1,754 8/5/2017
2.12.12 1,541 8/5/2017
2.12.11 1,785 7/24/2017
2.12.10 1,658 7/23/2017
2.12.9 3,147 6/20/2017
2.12.8 1,924 6/17/2017
2.12.7 2,431 6/11/2017
2.12.6 1,752 6/4/2017
2.12.5 2,163 6/4/2017
2.12.4 2,479 5/25/2017
2.12.3 2,413 5/25/2017
2.12.2 2,196 5/11/2017
2.12.1 2,268 5/9/2017
2.12.0 2,430 5/3/2017
2.11.4 2,498 4/23/2017
2.11.3 1,972 4/22/2017
2.11.2 2,415 4/15/2017
2.11.1 2,616 4/15/2017
2.11.0 2,565 4/14/2017
2.10.1 5,216 4/6/2017
2.10.0 2,457 3/25/2017
2.9.10 1,729 3/18/2017
2.9.9 2,660 3/10/2017
2.9.8 2,843 2/19/2017
2.9.7 2,438 2/15/2017
2.9.6 2,195 2/12/2017
2.9.5 14,097 2/4/2017
2.9.4 3,593 1/25/2017
2.9.3 2,584 1/9/2017
2.9.2 1,703 1/6/2017
2.9.1 1,939 1/5/2017
2.9.0 3,298 12/26/2016
2.8.5 2,186 12/22/2016
2.8.4 3,307 12/10/2016
2.8.3 14,398 11/13/2016
2.8.2 3,702 10/24/2016
2.8.1 2,211 10/20/2016
2.8.0 2,605 10/16/2016
2.7.12 3,437 10/1/2016
2.7.11 1,727 9/27/2016
2.7.10 2,645 9/25/2016
2.7.9 2,288 9/17/2016
2.7.8 2,306 9/16/2016
2.7.7 2,752 9/14/2016
2.7.6 1,651 9/14/2016
2.7.5 1,822 9/2/2016
2.7.4 4,447 8/27/2016
2.7.3 5,225 7/17/2016
2.7.2 1,935 7/16/2016
2.7.1 2,233 7/4/2016
2.7.0 4,764 7/2/2016
2.6.4 2,774 6/29/2016
2.6.3 2,671 6/29/2016
2.6.2 2,007 6/20/2016
2.6.1 2,802 6/17/2016
2.6.0 2,427 6/16/2016
2.5.1 1,838 6/7/2016
2.5.0 1,852 6/7/2016
2.4.0 4,465 5/16/2016
2.3.2 3,927 4/19/2016
2.3.1 2,928 4/1/2016
2.3.0 3,179 3/19/2016
2.2.3 4,020 2/29/2016
2.2.2 2,886 2/18/2016
2.2.1 3,102 2/7/2016
2.2.0 6,567 1/16/2016
2.1.6 2,605 12/5/2015
2.1.5 2,234 11/28/2015
2.1.4 2,147 11/19/2015
2.1.3 2,303 11/14/2015
2.1.2 2,552 11/10/2015
2.1.1 5,003 11/6/2015
2.1.0 2,944 11/6/2015
2.0.5 2,594 11/6/2015
2.0.4 5,352 11/1/2015
2.0.3 2,462 10/31/2015
2.0.2 3,086 10/26/2015
2.0.1 1,752 10/23/2015
2.0.0 16,685 10/19/2015
1.6.4 7,245 3/28/2015
1.6.3 2,115 3/26/2015
1.6.2 2,245 3/12/2015
1.6.1 1,855 3/12/2015
1.6.0 5,273 2/28/2015
1.5.9 2,366 2/24/2015
1.5.8 2,177 2/21/2015
1.5.7 2,329 2/16/2015
1.5.6 2,221 2/16/2015
1.5.5 1,970 2/10/2015
1.5.4 3,577 2/1/2015
1.5.3 6,570 1/16/2015
1.5.0 4,108 1/17/2015
1.3.2 8,838 12/4/2014
1.3.1 2,687 11/29/2014
1.3.0 8,204 11/3/2014
1.2.5 2,153 10/5/2014
1.2.4 1,891 10/5/2014
1.2.3 1,900 10/3/2014
1.2.2 1,915 9/30/2014
1.2.1 1,916 9/30/2014
1.2.0 5,161 9/30/2014
1.1.0 2,279 8/22/2014
1.0.2 1,945 8/18/2014
1.0.1 6,674 8/18/2014
1.0.0 4,766 7/25/2014

Flagged GearJoint as Obsolete, GearJoint Ratio Workaround, Updated Farseer Dependency
#CHANGE: Flagged gear joint as obsolete because it behaves physically unstable. To be removed in v3.0.
#CHANGE: Worked around gear joints entering an invalid state when changing the gear ratio at runtime by not allowing runtime updates for now.
#CHANGE: Updated the Farseer dependency to version 4.1.4
#CHANGE: Flagged slider joint as obsolete because it behaves physically unstable. To be removed in v3.0.
#FIX: Fixed irregular API on RevoluteJoint that expressed angles in degrees, as opposed to radians.
#CHANGE: Adjusted RigidBodyJoint layer scale of motor force visualization.
#CHANGE: Adjusted Object Inspector hints for motor force properties.
#FIX: Fixed movement axis specification for prismatic and line joints on rotated bodies.
#ADD: Added missing local axis transform on the line joint.
#CHANGE: No longer normalizing the prismatic joints movement axis immediately, so users can properly enter their axis direction.