Aether.Physics2D
1.1.0
Prefix Reserved
See the version list below for details.
dotnet add package Aether.Physics2D --version 1.1.0
NuGet\Install-Package Aether.Physics2D -Version 1.1.0
<PackageReference Include="Aether.Physics2D" Version="1.1.0" />
paket add Aether.Physics2D --version 1.1.0
#r "nuget: Aether.Physics2D, 1.1.0"
// Install Aether.Physics2D as a Cake Addin #addin nuget:?package=Aether.Physics2D&version=1.1.0 // Install Aether.Physics2D as a Cake Tool #tool nuget:?package=Aether.Physics2D&version=1.1.0
Aether.Physics2D is a 2D collision detection system.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
Universal Windows Platform | netcore50 is compatible. |
This package has no dependencies.
NuGet packages (7)
Showing the top 5 NuGet packages that depend on Aether.Physics2D:
Package | Downloads |
---|---|
SharpEngine
Little 2D game engine built on RayLib |
|
Gym.NET.Environments
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#. This package contains ported gym's environments. |
|
CaptainKidd.Aether.Physics2D.Diaognostics
Package Description |
|
SharpEngine.AetherPhysics
AetherPhysics Package of SharpEngine - 2D Game Engine |
|
GibsonCore
Game engine core library for Monogame |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Aether.Physics2D:
Repository | Stars |
---|---|
SciSharp/Gym.NET
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#.
|
Version | Downloads | Last updated |
---|---|---|
2.1.0 | 15,005 | 4/22/2024 |
2.0.0 | 2,497 | 8/23/2023 |
1.7.0 | 5,765 | 4/7/2023 |
1.6.1.1-alpha | 1,819 | 10/17/2021 |
1.6.1 | 12,097 | 8/20/2021 |
1.6.0 | 1,931 | 8/9/2021 |
1.5.0 | 3,061 | 7/18/2020 |
1.4.0 | 3,860 | 12/27/2018 |
1.3.1 | 3,115 | 5/17/2018 |
1.2.0 | 3,027 | 1/2/2018 |
1.1.0 | 2,974 | 10/18/2017 |
1.0.0 | 3,360 | 9/14/2017 |
0.1.0 | 2,786 | 9/10/2017 |
In this Release:
Multithreading VelocityConstraintsSolver
fix CCD warmstarting. The bug caused bodies to lose momentum after a collision.
Default constructor for Controller
Refactor PhysicsLogicFilter, ControllerFilter & Controller Types. Allows 3rd party Controllers.
Breakable Bodies removed from the core engine and moved to Common.PhysicsLogic
Use TimeSpan for Diagnostics
Reduce garbage (GC) in TestBed
Reimplement warmStarting & subStepping
fix Breakablebodies and Explosions sample