Aspose.3D
17.7.0
See the version list below for details.
dotnet add package Aspose.3D --version 17.7.0
NuGet\Install-Package Aspose.3D -Version 17.7.0
<PackageReference Include="Aspose.3D" Version="17.7.0" />
paket add Aspose.3D --version 17.7.0
#r "nuget: Aspose.3D, 17.7.0"
// Install Aspose.3D as a Cake Addin #addin nuget:?package=Aspose.3D&version=17.7.0 // Install Aspose.3D as a Cake Tool #tool nuget:?package=Aspose.3D&version=17.7.0
Aspose.3D is a class library for working with 3D files. It allows developers to create/manipulate/render 3D scene and work with FBX,STL,OBJ,3DS,U3D,DAE,PDF,DRC,GLTF files. It allows you to open files and manipulate the elements in the 3D scene, from line,mesh,nurbs curve, to more complex elements animation, and then export to FBX ASCII, FBX binary, STL ASCII, STL binary, Collada, Wavefront .obj, 3DS, PDF formats, glTF, glTF2, Google Draco.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net35 is compatible. net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
This package has no dependencies.
NuGet packages (5)
Showing the top 5 NuGet packages that depend on Aspose.3D:
Package | Downloads |
---|---|
Aspose.Total
Aspose.Total for .NET is the most complete package of all .NET file format APIs offered by Aspose. It empowers developers to create, edit, render, print and convert between a wide range of popular document formats within any .NET, C#, ASP.NET and VB.NET applications. |
|
nilnul.geometry._stereo_._LIB_
cubic/3dimension geometry |
|
Aspose.3D.Codec.SkiaSharp
This plugin allows you to use SkiaSharp's image codec to encode and decode textures. |
|
Pilz.Simple3DFileParser
Package Description |
|
nilnul._physic_._DLL_
physics fundamentals, including force, mass, gravity, heating, etc |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
24.11.1 | 0 | 12/19/2024 |
24.11.0 | 1,186 | 11/30/2024 |
24.10.0 | 3,176 | 10/30/2024 |
24.9.0 | 3,173 | 9/29/2024 |
24.8.0 | 2,718 | 8/30/2024 |
24.7.1 | 1,021 | 8/7/2024 |
24.7.0 | 126 | 7/31/2024 |
24.6.0 | 5,714 | 7/1/2024 |
24.5.0 | 6,046 | 5/29/2024 |
24.4.0 | 3,753 | 4/29/2024 |
24.3.0 | 5,528 | 3/26/2024 |
24.2.0 | 4,141 | 2/28/2024 |
24.1.0 | 5,416 | 1/30/2024 |
23.12.0 | 7,907 | 12/28/2023 |
23.11.1 | 1,276 | 12/8/2023 |
23.11.0 | 8,338 | 11/29/2023 |
23.10.0 | 9,302 | 10/30/2023 |
23.9.0 | 8,321 | 9/27/2023 |
23.8.0 | 10,535 | 8/25/2023 |
23.7.0 | 11,154 | 7/26/2023 |
23.6.0 | 10,012 | 6/26/2023 |
23.5.0 | 7,520 | 5/26/2023 |
23.4.0 | 8,755 | 4/13/2023 |
23.3.0 | 8,466 | 3/16/2023 |
23.2.0 | 8,048 | 2/14/2023 |
23.1.0 | 14,489 | 1/18/2023 |
22.12.0 | 11,178 | 12/21/2022 |
22.11.0 | 11,880 | 11/17/2022 |
22.10.0 | 12,614 | 10/14/2022 |
22.9.0 | 8,641 | 9/9/2022 |
22.8.0 | 24,214 | 8/3/2022 |
22.7.0 | 7,579 | 7/8/2022 |
22.6.0 | 12,213 | 6/10/2022 |
22.5.0 | 14,034 | 5/9/2022 |
22.4.0 | 8,302 | 4/13/2022 |
22.3.0 | 20,787 | 3/4/2022 |
22.2.0 | 9,879 | 2/7/2022 |
22.1.0 | 10,811 | 1/5/2022 |
21.12.0 | 2,652 | 12/3/2021 |
21.11.0 | 10,073 | 11/11/2021 |
21.10.0 | 8,073 | 10/9/2021 |
21.9.0 | 14,040 | 9/6/2021 |
21.8.0 | 16,573 | 8/6/2021 |
21.7.0 | 14,478 | 7/5/2021 |
21.6.0 | 4,479 | 6/7/2021 |
21.5.0 | 11,529 | 5/6/2021 |
21.4.0 | 11,943 | 4/2/2021 |
21.3.0 | 8,875 | 3/4/2021 |
21.2.1 | 11,658 | 2/14/2021 |
21.2.0 | 1,820 | 2/7/2021 |
21.1.0 | 3,637 | 1/8/2021 |
20.12.2 | 3,798 | 12/10/2020 |
20.12.0 | 1,741 | 12/5/2020 |
20.11.0 | 8,849 | 11/3/2020 |
20.9.0 | 4,155 | 9/4/2020 |
20.8.0 | 3,271 | 8/11/2020 |
20.7.0 | 3,296 | 7/3/2020 |
20.6.1 | 2,652 | 6/16/2020 |
20.6.0 | 3,378 | 6/8/2020 |
20.5.0 | 10,301 | 5/12/2020 |
20.4.0 | 4,930 | 4/9/2020 |
20.3.0 | 4,288 | 3/3/2020 |
20.2.1 | 3,634 | 2/14/2020 |
20.2.0 | 2,085 | 2/10/2020 |
20.1.0 | 5,092 | 1/2/2020 |
19.12.2 | 3,727 | 12/10/2019 |
19.12.0 | 1,748 | 12/9/2019 |
19.11.0 | 2,309 | 11/5/2019 |
19.10.0 | 46,184 | 10/9/2019 |
19.9.0 | 2,409 | 9/9/2019 |
19.8.0 | 2,232 | 8/2/2019 |
19.7.0 | 2,380 | 7/8/2019 |
19.6.0 | 3,013 | 6/5/2019 |
19.5.0 | 2,660 | 5/12/2019 |
19.4.0 | 2,229 | 4/4/2019 |
19.3.0 | 2,211 | 3/8/2019 |
19.2.0 | 2,902 | 2/2/2019 |
19.1.0 | 2,089 | 1/9/2019 |
18.12.0 | 2,319 | 12/6/2018 |
18.11.0 | 2,365 | 11/6/2018 |
18.10.0 | 2,268 | 10/9/2018 |
18.9.0 | 2,667 | 9/6/2018 |
18.8.0 | 2,243 | 8/8/2018 |
18.7.0 | 2,627 | 7/11/2018 |
18.6.0 | 3,260 | 6/11/2018 |
18.5.0 | 2,680 | 5/10/2018 |
18.4.0 | 2,561 | 4/16/2018 |
18.3.0 | 2,359 | 3/14/2018 |
18.2.0 | 2,417 | 2/8/2018 |
18.1.0 | 2,604 | 1/8/2018 |
17.12.0 | 2,355 | 12/8/2017 |
17.11.0 | 2,818 | 11/6/2017 |
17.10.0 | 2,298 | 10/10/2017 |
17.9.0 | 2,350 | 9/7/2017 |
17.8.0 | 2,277 | 8/8/2017 |
17.7.0 | 2,374 | 7/17/2017 |
17.6.0 | 2,973 | 6/5/2017 |
17.5.0 | 2,557 | 5/8/2017 |
17.4.0 | 2,461 | 4/5/2017 |
17.3.0 | 2,322 | 3/6/2017 |
17.2.0 | 2,356 | 2/15/2017 |
17.1.0 | 2,415 | 1/5/2017 |
16.12.0 | 2,643 | 12/4/2016 |
16.11.0 | 2,509 | 11/1/2016 |
16.9.0 | 2,351 | 9/29/2016 |
2.1.0 | 2,389 | 8/30/2016 |
2.0.0 | 2,514 | 8/2/2016 |
1.7.0 | 2,349 | 6/29/2016 |
1.6.1 | 2,681 | 5/26/2016 |
1.5.0 | 2,463 | 4/27/2016 |
1.4.0 | 2,460 | 4/1/2016 |
1.3.0 | 2,482 | 2/23/2016 |
1.2.0 | 2,489 | 12/18/2015 |
1.1.0 | 2,647 | 11/27/2015 |
1.0.0 | 2,583 | 10/26/2015 |
This page contains release notes for Aspose.3D for .NET 17.7.
Other Improvements and Changes
Key Summary Category
THREEDNET-265 Add support of exporting 3D scene to PLY format.
New feature
THREEDNET-271 Simplify the creation of transform matrix. New feature
THREEDNET-270 Allow generate mesh from grayscale image as a height map. New feature
THREEDNET-272 The FBX file generated cannot be edited by 3ds max. Bug
THREEDNET-274 UVs are corrupted when exporting a scene in FBX format. Bug
Public API and Backwards Incompatible Changes
See the list of any changes made to the public API such as added, renamed, removed or deprecated members as well as any non-backward compatible change made to Aspose.3D for .NET. If you have concerns about any change listed, please raise it on the Aspose.3D support forum.
Adds Members to Aspose.ThreeD.Utilities.Matrix4 Class
C#
/// <summary>
/// Creates a translation matrix
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public static Matrix4 Translate(Vector3 t);
/// <summary>
/// Creates a translation matrix
/// </summary>
/// <param name="tx"></param>
/// <param name="ty"></param>
/// <param name="tz"></param>
/// <returns></returns>
public static Matrix4 Translate(double tx, double ty, double tz);
/// <summary>
/// Create a scale matrix
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
public static Matrix4 Scale(Vector3 s);
/// <summary>
/// Create a scale matrix
/// </summary>
/// <param name="s"></param>
/// <returns></returns>
public static Matrix4 Scale(double s);
/// <summary>
/// Create a scale matrix
/// </summary>
/// <param name="sx"></param>
/// <param name="sy"></param>
/// <param name="sz"></param>
/// <returns></returns>
public static Matrix4 Scale(double sx, double sy, double sz);
/// <summary>
/// Create a rotation matrix from euler angle
/// </summary>
/// <param name="eul">Rotation in radian</param>
/// <returns></returns>
public static Matrix4 RotateFromEuler(Vector3 eul);
/// <summary>
/// Create a rotation matrix from euler angle
/// </summary>
/// <param name="rx">Rotation in x axis in radian</param>
/// <param name="ry">Rotation in y axis in radian</param>
/// <param name="rz">Rotation in z axis in radian</param>
/// <returns></returns>
public static Matrix4 RotateFromEuler(double rx, double ry, double rz)
/// <summary>
/// Create a rotation matrix by rotation angle and axis
/// </summary>
/// <param name="angle">Rotate angle in radian</param>
/// <param name="axis">Rotation axis</param>
/// <returns></returns>
public static Matrix4 Rotate(double angle, Vector3 axis);
/// <summary>
/// Create a rotation matrix from a quaternion
/// </summary>
/// <param name="rotate"></param>
/// <returns></returns>
public static Matrix4 Rotate(Quaternion rotate);
//Create a transform that translates (1, 0, 0) then rotates alone the y axis pi radian.
var m = Matrix4.RotateFromEuler(0, Math.PI, 0) * Matrix4.Translate(1, 0, 0);
Adds new classes Aspose.ThreeD.Utilities.ComposeOrder and Aspose.ThreeD.Utilities.TransformBuilder
The transform builder simplifies the creation of the transformation matrix by a chain of operations.
C#
//use prepend order so the calculation is performed from left to right:
var m = (new TransformBuilder(ComposeOrder.Prepend))
//Change the (x, y, z) into (x + 1, y, z)
.Translate(1, 0, 0)
//Rotate alone with the Y axis with 180deg will change the (x, y, z) into (-x, y, -z)
.RotateEulerDegree(0, 180, 0)
//Scale by 2 will change the (x, y, z) into (2x, 2y, 2z)
.Scale(2)
//change the (x, y, z) into (z, y, x)
.Rearrange(Axis.ZAxis, Axis.YAxis, Axis.XAxis)
.Matrix;
//Apply this matrix on a (0, 0, 0) vector, then we get the right result (0, 0, -2)
var t = m * Vector3.Origin;
Members updated to Aspose.ThreeD.Formats
This change introduces a new class Aspose.ThreeD.Formats.PlyFormat, which allows you to encode single mesh instead of the whole scene:
C#
public static readonly Aspose.ThreeD.FileFormat PLY;
//Changed to
public static readonly Aspose.ThreeD.Formats.PlyFormat PLY;
// sample code
// Create a cylinder object and save it to ply file
FileFormat.PLY.EncodeMesh(new Cylinder(), "cylinder.ply");
Adds a new class Aspose.ThreeD.Formats.PlySaveOptions
Ply format has no an official standard, different application may have different definitions of its vertex format, this class allows you to define details of the Ply format.For example the default component name for texture coordinate components is 'u' and 'v', but some application uses 's' and 't', then you can change the name by using this class:
C#
//Save as binary PLY format, the default value is ASCII
PlySaveOptions opt = new PlySaveOptions(FileContentType.Binary);
//change the components to 's' and 't'
opt.TextureCoordinateComponents.Item1 = "s";
opt.TextureCoordinateComponents.Item2 = "t";
//save the mesh
FileFormat.PLY.EncodeMesh(new Cylinder(), "cylinder.ply", opt);
Usage Examples
Please check the list of help topics added or updated in the Aspose.3D Wiki docs:
https://docs.aspose.com/display/3dnet/Aspose.3D+for+.NET+17.7+Release+Notes