BlackMali.StateMachine
1.1.0
.NET 6.0
This package targets .NET 6.0. The package is compatible with this framework or higher.
.NET Standard 2.0
This package targets .NET Standard 2.0. The package is compatible with this framework or higher.
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package BlackMali.StateMachine --version 1.1.0
NuGet\Install-Package BlackMali.StateMachine -Version 1.1.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="BlackMali.StateMachine" Version="1.1.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add BlackMali.StateMachine --version 1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: BlackMali.StateMachine, 1.1.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install BlackMali.StateMachine as a Cake Addin #addin nuget:?package=BlackMali.StateMachine&version=1.1.0 // Install BlackMali.StateMachine as a Cake Tool #tool nuget:?package=BlackMali.StateMachine&version=1.1.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
StateMachine
Simple state machine implementation in C# (.NET 6).
Advantages:
- DI ready
- Async Pattern
- Safe programming with nullable types
- Works without constants and enums
- Builder for state machine creation
- Configuration of states and transitions
- Strict (default) and open transitions
- more than 95% code coverage
NuGet
You should install BlackMali.StateMachine with NuGet:
Install-Package BlackMali.StateMachine
Or via the .NET Core command line interface:
dotnet add package BlackMali.StateMachine
Configuration
public class SlotMachine
{
private readonly IStateMachine _stateMachine;
public SlotMachine(IStateMachineBuilder builder)
{
// With registration -> AddState<LockState>()
builder.AddState<LockState>()
.AddStartTransition();
.AddInStateTransition()
.AddTransition<UnLockState>()
.AddTransition<EndState>();
// Without registration -> AddState(new UnLockState())
builder.AddState(new UnLockState())
.AddInStateTransition()
.AddTransition<LockState>()
.AddTransition<EndState>();
// Create state machine
_stateMachine = builder.Build();
}
}
State change
await machine.Transmit<LockState>();
// OR with Event
await machine.Transmit<LockState>(new StateMachineEvent());
// Posts an event to the current status
await machine.Post(new StateMachineEvent());
State implementation
internal class LockState
: State // you can also use the interface IState without overrides
{
// optional:
public override async Task OnEnter(IStateMachineContext context)
{
await base.OnEnter(context);
Console.WriteLine("Please insert coin");
}
// optional:
public override async Task<IState?> OnTransmitted(IStateMachineContext context, StateMachineEvent @event)
{
var unLockEvent = @event as UnLockEvent;
if (unLockEvent == null)
return null;
// No state change...
if (unLockEvent.Coin == null)
return null;
// State change to UnLockState
return await context.GetState<UnLockState>();
}
// optional:
public override async Task OnExit(IStateMachineContext context)
{
// Do something...
await Task.CompletedTask;
}
}
Solution Packages
Package:
No Packages required
Unit-Tests:
- XUnit
- XUnit.Runner.VisualStudio
- Autofac.Extras.Moq
- Moq
- Coverlet.Collector
IDE
Implemented with Microsoft Visual Studio Community 2022
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
-
.NETStandard 2.1
- No dependencies.
-
net6.0
- No dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on BlackMali.StateMachine:
Package | Downloads |
---|---|
BlackMali.StateMachine.Autofac
Autofac package for state machines with async pattern (.net Standard 2.0 and .net 6) |
GitHub repositories
This package is not used by any popular GitHub repositories.