BlazorBindings.Avalonia.Templates 1.0.2-alpha.0.92

This is a prerelease version of BlazorBindings.Avalonia.Templates.
dotnet new install BlazorBindings.Avalonia.Templates::1.0.2-alpha.0.92                
This package contains a .NET Template Package you can call from the shell/command line.

๐Ÿชข BlazorBindings.Avalonia

Nuget

โฑ๏ธ TL;DR

  • Use <a href="https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor">โšก Blazor</a> syntax for <a href="https://avaloniaui.net/">Avalonia</a> apps
  • ๐Ÿ˜Ž Simpler syntax than XAML
  • ๐Ÿช„ IntelliSense support
  • Get free <a href="https://devblogs.microsoft.com/dotnet/introducing-net-hot-reload/">๐Ÿ”ฅ Hot Reload</a> support on-top
  • Still ๐Ÿงช experimental

๐Ÿค” What Is It?

This library enables developers to build native <a href="https://avaloniaui.net/">Avalonia</a> apps using the .NET's <a href="https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor">Blazor</a> UI model.
This means you can use the Blazor syntax to write and use Avalonia UI components and pages. If you used Blazor or Razor in the past, this will look very familiar.

This library wraps native Avalonia's UI controls and exposes them as Blazor components, so

  • ๐Ÿšซ no hybrid HTML stuff, but
  • ๐Ÿคฉ real Avalonia UI controls

As Avalonia is cross-platform, this

  • enables you to write beautiful ๐Ÿ’ป desktop, ๐Ÿ“ฑ mobile and ๐ŸŒ web apps
  • for every major platform out there (yes, also ๐Ÿง Linux)
  • with the same ๐Ÿ pixel-perfect look on every platform

And as this library builds on-top of the same foundation as the regular Blazor implementation, Visual Studio's ๐Ÿช„ IntelliSense works out-of-the-box!

๐Ÿ”ฌ Example: Counter Component

This is an example on how you use the Blazor UI model to create a component (aka. "Blazor UI control").

This is Counter.razor, a Counter Blazor UI component that renders native Avalonia UI controls.
This component

  • shows a Label stating how often the Button beneath was pressed,
  • shows a CheckBox to toggle the visibility of the Button, and
  • the Button that increments the value on each button press.
<StackPanel>
    <Label FontSize="30">You pressed @count times </Label>
    <CheckBox @bind-IsChecked="showButton">Button visible</CheckBox>
    @if (showButton)
    {
        <Button Text="+1" OnClick="@HandleClick" />
    }
</StackPanel>

@code {
    int count;
    bool showButton = true;

    void HandleClick()
    {
        count++;
    }
}

The UI markup uses the Blazor/Razor syntax with Avalonia specific wrapper components StackPanel, Label, CheckBox and Button. This is followed by C# code in the @code section which defines the variables and the click-handler method that increments the counter [^1].

โ†”๏ธ Binding

For โžก๏ธ 1-way binding, Blazor only requires the @<variable-name> expression that automatically updates - here the Label's text on every counter update.
The @bind- prefix is used only if โ†”๏ธ 2-way binding is required like on the CheckBox here.

For more advanced bindings and a more complete picture please have a look at the <a href="https://learn.microsoft.com/en-us/aspnet/core/blazor/components/data-binding?view=aspnetcore-8.0">official Blazor documents</a>.

โคต๏ธ Conditionals

This code also showcases the use of a regualar if statement that adds or removes the Button from the UI tree.

[!NOTE] Unlike XAML, there is no verbose and complex data-binding syntax but just a straight-forward use of variables and methods. Also, Blazor supports real conditionals that allows you to actually add and remove parts of the UI from the UI tree, while XAML only supports hiding.

๐Ÿ”ฌ Example: MainPage View

This is an example on how you use the Blazor UI model to create a page.

This is MainPage.razor page shows the current time and embedds the previous Counter.razor component.

@page "/"
<StackPanel>
    <Label FontSize="30" Text="@time"></Label>
    <Counter />
</StackPanel>

@code {
    string time = DateTime.Now.ToString();
}

As you might already noted, this looks very familiar like a standard component - and this is by design. Only the name and the @page "/" declaration give hints that this should be used as a page.
The "/" part is a route. It is useful if you want use routing in your application and paths like this can be used for navigating from one page to another.

[!TIP] For a (somewhat) complete example please look at the MainPage.razor and SubPage.razor pages in BlazorBindings.Avalonia.HelloWorld sample.

โšก Blazor

Blazor was originally a technology for interactive web apps. But the authors imagined from the start that it could also be used on-top of any UI framework. This architecture allows us to use Blazor to drive Avalonia controls.

๐Ÿ”ฅ Sweet Extra: Hot Reload

As this library builds on the standard Blazor building blocks, this comes with free support of <a href="https://devblogs.microsoft.com/dotnet/introducing-net-hot-reload/">Hot Reload</a>. This means you can make code or UI changes while your app is running.

To see how Hot Reload in action, here's a video of how well it integrates in .NET applications which also in general applies to the support in this library:

<a href="https://www.youtube.com/watch?v=H5vVVyrqdH8">๐Ÿ“บ Hot Reload in .NET 6 In 10 Minutes or Less</a>

๐Ÿ“ฆ Using This Repository

๐Ÿ› ๏ธ Building

  • Open BlazorBindings.Avalonia.sln in Visual Studio 2022
  • Build solution

๐Ÿช› (Re-)Generate Blazor Wrappers

Just run BlazorBindings.Avalonia.ComponentGenerator - all wrapper classes in BlazorBindings.Avalonia get updated.

๐ŸŒŸ Register A New Avalonia Control With The Generator
  • Open src/BlazorBindings.Avalonia/AttributeInfo.cs
  • Add new GenerateComponent attribute for new UI controls that are not yet supported
  • Run the generator
// Generate `Button` wrapper without further special customizations
[assembly: GenerateComponent(typeof(Button))]

// Generate `ContentControl` wrapper with 2 properties marked as accepting Blazor templates aka. `RenderFragment`s.
[assembly: GenerateComponent(typeof(ContentControl),
    ContentProperties = new[]
    {
        nameof(ContentControl.Content),
        nameof(ContentControl.ContentTemplate)
    })]

โœ๏ธ Blazorize Your Own Avalonia Controls

If you use 3rd party Avalonia controls or have self-made Avalonia controls, you can write a Blazor wrapper class yourself by hand - you don't need the generator for this.

  1. Ensure the Avalonia base class of your component is already blazorized - if not, handle that one first following these steps
  2. Create a class named like your Avalonia control, eg. Button
  3. Inherit it from the Blazor component equivalent your Avalonia control inherits from
  4. Add properties for each Avalonia property named as in Avalonia
  5. Add the [Parameter] attribute to the property
  6. Use the actual property type like Thickness but not StyledProperty<Thickness> - although if it is a template property like ContentControl's Content property then use RenderFragment as its type
  7. Add a CreateNativeElement() method that returns a new Avalonia control that this Blazor component should wrap
  8. Override HandleParameter(string name, object value) to map the native value of a property to its Blazor counterpart and also set it on the native control
  9. If you have a RenderFragment or attached properties, please follow the tips below

[!TIP] If you have a RenderFragment property, you also must override RenderAdditionalElementContent(RenderTreeBuilder builder, ref int sequence).
Please refer to this library's components also using RenderFragments like ContentControl or ItemsControl to see what RenderTreeBuilderHelper method you should call.

[!TIP] If you have attached properties, you can register them by adding them to the static constructor.
Please refer to this library's components also using them like Grid or Canvas, especially the RegisterAdditionalHandlers() method found in <component-name>.generated.attachments.cs.

๐Ÿ”Œ Example: Blazorize Avalonia's Button

This simplified example is taken from this repository's generated Button Blazor component.

We use the AC namespace alias for Avalonia.Controls to make it easier to differenciate between Avalonia.Controls.Button and the current Blazor Button class we create. So all types prefixed with AC are the native Avalonia types.

using System.Windows.Input;
using AC = Avalonia.Controls;

/// <summary>
/// A standard button control.
/// </summary>
public partial class Button : ContentControl
{
    static Button()
    {
        RegisterAdditionalHandlers();
    }

    /// <summary>
    /// Gets or sets a value indicating how the <see cref="T:Avalonia.Controls.Button" /> should react to clicks.
    /// </summary>
    [Parameter] public AC.ClickMode? ClickMode { get; set; }

    ...

    [Parameter] public EventCallback<global::Avalonia.Interactivity.RoutedEventArgs> OnClick { get; set; }

    public new AC.Button NativeControl => (AC.Button)((AvaloniaObject)this).NativeControl;

    protected override AC.Button CreateNativeElement() => new();

    protected override void HandleParameter(string name, object value)
    {
        switch (name)
        {
            case nameof(ClickMode):
                if (!Equals(ClickMode, value))
                {
                    ClickMode = (AC.ClickMode?)value;
                    NativeControl.ClickMode = ClickMode ?? (AC.ClickMode)AC.Button.ClickModeProperty.GetDefaultValue(AC.Button.ClickModeProperty.OwnerType);
                }
                break;
            
            ...

            case nameof(OnClick):
                if (!Equals(OnClick, value))
                {
                    void NativeControlClick(object sender, global::Avalonia.Interactivity.RoutedEventArgs e) => InvokeEventCallback(OnClick, e);

                    OnClick = (EventCallback<global::Avalonia.Interactivity.RoutedEventArgs>)value;
                    NativeControl.Click -= NativeControlClick;
                    NativeControl.Click += NativeControlClick;
                }
                break;

            default:
                base.HandleParameter(name, value);
                break;
        }
    }

    protected override void RenderAdditionalElementContent(RenderTreeBuilder builder, ref int sequence)
    {
        base.RenderAdditionalElementContent(builder, ref sequence);

        // If the control has a `RenderFragment`, here is the place to hook this up to the rendering tree - see `ContentControl.generated.cs` for how this can be done.
    }

    static partial void RegisterAdditionalHandlers()
    {
        // Used for registering attached properties - see `Grid.generated.attachments.cs` for how that can be done
    }
}

โ„น๏ธ About this repository

This repository is a fork of Deamescapers's Experimental MobileBlazorBindings, which I decided to fork and maintain separately. If at any point of time Avalonia developers decide to push that repository moving forward, I'll gladly contribute all of my changes to the original repository.

๐Ÿค Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community.

For more information, see the .NET Foundation Code of Conduct.

Thank you!

[^1]: You can also use a code-behind file, eg. for Blazor component Foo.razor you can add a Foo.razor.cs file. More details can be found in <a href="https://learn.microsoft.com/en-us/aspnet/core/blazor/components/?view=aspnetcore-8.0#partial-class-support">Blazor documentation</a>.

  • .NETStandard 2.0

    • No dependencies.

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