Brrainz.RimWorld.ModFeatures
1.1.0
See the version list below for details.
dotnet add package Brrainz.RimWorld.ModFeatures --version 1.1.0
NuGet\Install-Package Brrainz.RimWorld.ModFeatures -Version 1.1.0
<PackageReference Include="Brrainz.RimWorld.ModFeatures" Version="1.1.0" />
paket add Brrainz.RimWorld.ModFeatures --version 1.1.0
#r "nuget: Brrainz.RimWorld.ModFeatures, 1.1.0"
// Install Brrainz.RimWorld.ModFeatures as a Cake Addin #addin nuget:?package=Brrainz.RimWorld.ModFeatures&version=1.1.0 // Install Brrainz.RimWorld.ModFeatures as a Cake Tool #tool nuget:?package=Brrainz.RimWorld.ModFeatures&version=1.1.0
RimWorld Mod Features Library
How to Use
To use ModFeatures, install it at startup with
using Brrainz;
ModFeatures.Install<YourModClass>(); // YourModClass is the class extending 'Mod'
and create a folder called Features
in your mod root (same level as About
). Put .png
and .mp4
files into that folder and name them nn_title.xxx
. For example:
- 01_Welcome.png
- 02_Introduction.mp4
- 03_Stuff.png
- 04_MoreStuff.mp4
For each file, you should have translation strings in your mod in the form of
<Feature_YourModClass_Welcome>Welcome to my mod!</Feature_YourModClass_Welcome>
<Feature_YourModClass_Introduction>Introduction</Feature_YourModClass_Introduction>
Make sure YourModClass matches the class name that extends Mod
.
That's it. You will automatically get a feature dialog displayed when the player starts or loads a game. The user can remove topics and the preferences for that are stored in
......\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ModFeatures\
Enjoy /Brrainz
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
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Initial release