Chartboost.CSharp.Threading.Unity 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Chartboost.CSharp.Threading.Unity --version 1.0.0                
NuGet\Install-Package Chartboost.CSharp.Threading.Unity -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Chartboost.CSharp.Threading.Unity" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Chartboost.CSharp.Threading.Unity --version 1.0.0                
#r "nuget: Chartboost.CSharp.Threading.Unity, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Chartboost.CSharp.Threading.Unity as a Cake Addin
#addin nuget:?package=Chartboost.CSharp.Threading.Unity&version=1.0.0

// Install Chartboost.CSharp.Threading.Unity as a Cake Tool
#tool nuget:?package=Chartboost.CSharp.Threading.Unity&version=1.0.0                

Chartboost MainThreadDispatcher Plugin for Unity

A way of dispatching functions to the main thread in Unity projects. Useful for functions that Unity limits to the main thread from different threads.

Installation

This package is meant to be a dependency for other Chartboost Packages;however, if you wish to use it by itself, it can be installed through UPM & NuGet as follows:

"dependencies": {
    "com.chartboost.unity.threading": "1.0.0",
    ...
},
"scopedRegistries": [
{
    "name": "NpmJS",
    "url": "https://registry.npmjs.org",
    "scopes": [
    "com.chartboost"
    ]
}
]

Usage

Simple Actions

Utilize the following methods to execute calls on the main thread:

void TestAction(object state){
    //Execute logic on main thread
    Debug.Log("This is called in the main thread")
}

// Synchronous; blocks until the callback completes
MainThreadDispatcher.Send(TestAction);

// Asynchronous; send and forget
MainThreadDispatcher.Post(TestAction)

Tasks

Taks can be utilized in Unity. However, if they contain code that must run on the Unity main thread, the Task too should also be run in the main thread. Use the following:

MainThreadDispatcher.MainThreadTask(async () =>{
    // Mostly useful when calling task initially from outside of the Unity environment
    await myTask();
});

Task Continuations

Task continuations are useful when trying to call asynchronous code from a synchronous environment. The following examples represent the same logic.

private void MySyncrhonousMethod(){
    MyAsynchornousTask().ContinueWithOnMainThread(taskContinuationResultTask => {
        // perform any continuation logic here.
        Debug.Log("My task finished!")
    });
}

private async void MyAsyncrhonousMethod(){
    var taskResult = awat MyAsynchronousTask();
    Debug.Log("My task finished!")
}
There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

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GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 287 9/19/2024
1.0.1 1,549 8/8/2024
1.0.0 614 3/21/2024