Concentus 1.1.3
See the version list below for details.
dotnet add package Concentus --version 1.1.3
NuGet\Install-Package Concentus -Version 1.1.3
<PackageReference Include="Concentus" Version="1.1.3" />
paket add Concentus --version 1.1.3
#r "nuget: Concentus, 1.1.3"
// Install Concentus as a Cake Addin #addin nuget:?package=Concentus&version=1.1.3 // Install Concentus as a Cake Tool #tool nuget:?package=Concentus&version=1.1.3
This package is a pure portable C# implementation of the Opus audio compression codec (see https://opus-codec.org/ for more details). This package contains the Opus encoder, decoder, multistream codecs, repacketizer, as well as a port of the libspeexdsp resampler. It does NOT contain code to parse .ogg or .opus container files or to manage RTP packet streams. Support for reading/writing .opus files can be found in the Concentus.OggFile package
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (8)
Showing the top 5 NuGet packages that depend on Concentus:
Package | Downloads |
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Concentus.Oggfile
This package implements file streams which can be used to extract or encode Opus packets in an Ogg-formatted audio file (usually .opus), giving developers a very simple API to perform the task of reading or writing audio files that can be played universally. The Concentus library is used to encode/decode the opus packets automatically. The codec can optionally be accelerated by also referencing the Concentus.Native package. |
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Concentus.OggFile.NetStandard
Package Description |
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DisCatSharp.Experimental
DisCatSharp.Experimental Experimental changes for DisCatSharp. |
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CSCore.Opus
OpusSource IWaveSource implementation for CSCore |
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Rainbow.CSharp.SDK.Medias
It permits to manage Audio and Video streams using: - Local / Remote Files - IP TV, Live Stream Server - Devices like Webcam, Screen/Monitor, Microphone, Speaker, Headset, ... An Audio and/or Video Stream (whatever its source) is called a Media in this SDK. A Media can be composed of one Audio stream and/or one Video stream. Using a Media it's then possible, for example, to create a Media Player: Start, Stop, Pause, Resume, Seek actions are possible. Using one Media or severals, it's then possible to create a MediaFiltered using a Video filter and/or an Audio filter. Video Filter allows to: - scale, crop, pad, resize, change fps, add subtitles - create mosaic, overlay, dynamic mask Audio filter is not yet supported. The MediaFiltered will use the Audio stream of the specified Media. On the fly you can change the filter. The Audio/Video stream of the MediaFiltered will be updated in consequence without the need to re-start all Media used. To have more info about this package: - Getting started guide: https://developers.openrainbow.com/doc/sdk/csharp/medias/sts/guides/001_getting_started?isBeta=true - What's new: https://developers.openrainbow.com/doc/sdk/csharp/medias/sts/guides/CHANGELOG?isBeta=true - API documentation: https://developers.openrainbow.com/doc/sdk/csharp/medias/sts/api/Rainbow.Medias.IMedia?isBeta=true |
GitHub repositories (8)
Showing the top 5 popular GitHub repositories that depend on Concentus:
Repository | Stars |
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GreemDev/Ryujinx
Experimental Switch emulator written in C#
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morkt/GARbro
Visual Novels resource browser
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ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
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emmauss/Ryujinx
Experimental Switch emulator written in C#
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Aiko-IT-Systems/DisCatSharp
Your library to write discord apps in C# with focus on always providing access to the latest discord features
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Version | Downloads | Last updated |
---|---|---|
2.2.2 | 56,997 | 5/26/2024 |
2.2.1 | 10,206 | 5/7/2024 |
2.2.0 | 58,327 | 5/6/2024 |
2.1.2 | 404 | 5/4/2024 |
2.1.1 | 251 | 5/1/2024 |
2.1.0 | 173 | 4/30/2024 |
2.0.0 | 406 | 4/29/2024 |
1.1.7 | 527,742 | 7/14/2017 |
1.1.6 | 5,255 | 7/14/2017 |
1.1.5 | 1,082 | 7/11/2017 |
1.1.4 | 1,118 | 7/3/2017 |
1.1.3 | 4,080 | 10/3/2016 |
1.1.2 | 1,543 | 9/9/2016 |
1.1.1 | 1,680 | 8/4/2016 |
1.1.0 | 1,550 | 7/14/2016 |
1.0.0 | 1,181 | 7/10/2016 |
0.0.1 | 1,860 | 7/9/2016 |
v1.1.3 Exporting more properties of the encoder/decoder structs, and clarifying many comments about FEC and recommended buffer sizes