Crowdin.Net 1.1.0

dotnet add package Crowdin.Net --version 1.1.0                
NuGet\Install-Package Crowdin.Net -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Crowdin.Net" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Crowdin.Net --version 1.1.0                
#r "nuget: Crowdin.Net, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Crowdin.Net as a Cake Addin
#addin nuget:?package=Crowdin.Net&version=1.1.0

// Install Crowdin.Net as a Cake Tool
#tool nuget:?package=Crowdin.Net&version=1.1.0                

<p align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://support.crowdin.com/assets/logos/symbol/png/crowdin-symbol-cWhite.png"> <source media="(prefers-color-scheme: light)" srcset="https://support.crowdin.com/assets/logos/symbol/png/crowdin-symbol-cDark.png"> <img width="150" height="150" width=""src="https://support.crowdin.com/assets/logos/symbol/png/crowdin-symbol-cDark.png"> </picture> </p>

Crowdin .NET SDK

Unofficial fork of https://github.com/crowdin/xamarin-sdk that targets .NET Standard 2.0 and has a more generic working logic.

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Nuget Nuget GitHub

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Features

  • Load remote strings from Crowdin Over-The-Air Content Delivery Network
  • Built-in translations caching mechanism (enabled by default, can be disabled)
  • Network usage configuration (All, only Wi-Fi or Cellular, Forbidden)
  • Load static strings from the bundled RESX/RESW files (usable as fallback before the CDN strings loaded)

Requirements

  • .NET Standard 2.0 support

Installation

Install via NuGet:

// Package Manager
Install-Package Crowdin.Net -Version 1.0.0

// .Net CLI
dotnet add package Crowdin.Net --version 1.0.0

// Package Reference
<PackageReference Include="Crowdin.Net" Version="1.0.0" />

// Paket CLI
paket add Crowdin.Net --version 1.0.0

Quick start

For applications using the XML resource localization files (RESX/RESW)

  1. Add Crowdin Distribution Hash before any modules initialization:

    DynamicResourcesLoader.GlobalOptions.DistributionHash = "{your_distribution_hash}";
    
  2. Load static strings from app resource files to use as fallback:

    DynamicResourcesLoader.LoadStaticStrings(Translations.ResourceManager, Current.Resources);
    

    The first argument is the source - ResourceManager of the generated class from resources group (Translations.resx and descendants). The second argument is the destination - ResourceDictionary where to place loaded strings:

    • Global: in Application.Current.Resources
    • Per-view: in ContentPage.Resources
  3. Load strings from Crowdin Distributions CDN:

    string langCode = DynamicResourcesLoader.CurrentCulture.TwoLetterISOLanguageName;
    DynamicResourcesLoader.LoadCrowdinStrings($"Translations.{langCode}.resx", Current.Resources);
    

    The property CurrentCulture provides end-user OS locale by default. It can be overridden by the developer if needed.

    The method LoadCrowdinStrings is async and can be awaited if needed.

    In this example, the method is not “awaited” not to block the rendering of the user’s interface.

Configuration

The SDK provides developers two ways for resources loading configuration: global and per-request:

var options = new CrowdinOptions
{
    DistributionHash = "<your_distribution_hash>",
    NetworkPolicy = NetworkPolicy.OnlyWiFi,
    UseCache = true,
    FileName = "Translations.resx"
};
  • NetworkPolicy - for network restrictions

    • All - all network types allowed
    • OnlyWiFi or OnlyCellular - only needed type allowed
    • Forbidden
  • UseCache - turn on or off built-in translations caching mechanism.

For global configuration override default GlobalOptions:

DynamicResourcesLoader.GlobalOptions = options;

For per-request configuration pass options as the first parameter:

DynamicResourcesLoader.LoadCrowdinStrings(options, Current.Resources);

In a last way don't forget to add options.FileName value. Please note - for this example we used the 'Translations.resx' file name. This name should correspond to the file name in Crowdin.

Translations caching algorithm

Every time the method DynamicResourcesLoader.LoadCrowdinStrings is executed the module checks the conditions for obtaining resources, updating or creating a cache (if it does not exist).

  1. If the cache is disabled and the network is unavailable - exit;
  2. If the cache is disabled, the network is available - resources are downloaded directly from the Crowdin CDN every time;
  3. If the cache is enabled, not yet created, the network is not available - exit;
  4. If the cache is enabled, not yet created, the network is available - resources are downloaded from the CDN and stored in the cache;
  5. If the cache is enabled, created - the cache is used first. The following is executed in the background thread:
    • Check network availability. If not - exit;
    • Update Crowdin manifest with updated translation date;
    • Comparison of creation dates of cached and remote resources. If they are the same - exit;
    • Update resources from Crowdin CDN;

P.S. The network is considered unavailable even if the user has forbidden its use in the loader settings.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
1.1.0 163 3/13/2024
1.0.0 133 3/13/2024