DefaultEcs 0.15.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package DefaultEcs --version 0.15.0                
NuGet\Install-Package DefaultEcs -Version 0.15.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DefaultEcs" Version="0.15.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DefaultEcs --version 0.15.0                
#r "nuget: DefaultEcs, 0.15.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DefaultEcs as a Cake Addin
#addin nuget:?package=DefaultEcs&version=0.15.0

// Install DefaultEcs as a Cake Tool
#tool nuget:?package=DefaultEcs&version=0.15.0                

Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp1.0 was computed.  netcoreapp1.1 was computed.  netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard1.1 is compatible.  netstandard1.2 was computed.  netstandard1.3 was computed.  netstandard1.4 was computed.  netstandard1.5 was computed.  netstandard1.6 was computed.  netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen30 was computed.  tizen40 was computed.  tizen60 was computed. 
Universal Windows Platform uap was computed.  uap10.0 was computed. 
Windows Phone wpa81 was computed. 
Windows Store netcore was computed.  netcore45 was computed.  netcore451 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on DefaultEcs:

Package Downloads
RoguelikeToolkit.Entities

Package Description

DefaultECS.EntityFactory

Helper library for the awesome DefaultECS to compose complex entity hierarchies from templates. Implements template based entity composition with multiple inheritance and composition of hierarchy from any source, including text files.

RoguelikeToolkit.Scripts

A library containing tools to run C# scripts on DefaultEcs entities or their components - this can be useful to implement data-driven games with external interaction scripts

UnsafeGbxConnector

Package Description

Undine.DefaultEcs

DefaultEcs bindings for Undine Game Engine

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on DefaultEcs:

Repository Stars
Revolutionary-Games/Thrive
The main repository for the development of the evolution game Thrive.
Doraku/Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
sselecirPyM/Coocoo3D
Experimental MMD renderer using DX12 and DXR.
Version Downloads Last updated
0.18.0-beta01 2,585 4/17/2023
0.17.2 10,950 2/20/2022
0.17.1 503 2/11/2022
0.17.0 921 11/11/2021
0.17.0-beta1 247 10/9/2021
0.16.2 3,388 8/26/2021
0.16.1 1,051 7/27/2021
0.16.0 597 6/8/2021
0.15.2 629 4/5/2021
0.15.1 562 2/8/2021
0.15.0 532 1/16/2021
0.14.4 2,093 7/31/2020
0.14.3 1,581 5/27/2020

breaking changes:
removed Entity.SetAsChildOf
removed Entity.SetAsParentOf
removed Entity.RemoveFromChildrenOf
removed Entity.RemoveFromParentsOf
removed Entity.GetChildren
removed EntityRecord.SetAsChildOf
removed EntityRecord.SetAsParentOf
removed EntityRecord.RemoveFromChildrenOf
removed EntityRecord.RemoveFromParentsOf
removed AEntityBufferedSystem
changed TextSerializer format for pure List and Dictionary types
changed TextSerializer format for Guid
changed EntityCommandRecorder.CreateEntity parameters, now takes directly the world on which to create the entity
changed EntityCommandRecorder.Execute parameters, now takes no parameter
renamed AEntitySystem to AEntitySetSystem
renamed AEntitiesSystem to AEntityMultiMapSystem
renamed EntitiesMap to EntityMultiMap
fixed invalid IsEnable component state when serializing with a SerializationContext
added World.SubscribeWorldDisposed method
added AComponentSystem.World property
added AEntitySetSystem.Set property
added AEntitySetSystem.World property
added AEntitySetSystem constructor override with factory
added AEntitySetSystem constructor override with boolean useBuffer to replace AEntityBufferedSystem
added EntityMultiMap.MultiMap property
added EntityMultiMap.World property
added EntityMultiMap constructor override with factory
added EntityMultiMap constructor override with boolean useBuffer
added EntityRuleBuilder.AsEnumerable method
added EitherBuilder.AsEnumerable method