EnumPushNotifications 1.1.0

dotnet add package EnumPushNotifications --version 1.1.0                
NuGet\Install-Package EnumPushNotifications -Version 1.1.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EnumPushNotifications" Version="1.1.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EnumPushNotifications --version 1.1.0                
#r "nuget: EnumPushNotifications, 1.1.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EnumPushNotifications as a Cake Addin
#addin nuget:?package=EnumPushNotifications&version=1.1.0

// Install EnumPushNotifications as a Cake Tool
#tool nuget:?package=EnumPushNotifications&version=1.1.0                

FCM Push Notifications for .NET Core 🚀

Send push notifications to Android, iOS and Web clients with this simple to use FCM .NET Core library.

Install via NuGet or .NET CLI 📥

NuGet:

PM> Install-Package EnumPushNotifications

.NET CLI:

dotnet add package EnumPushNotifications

How to use 🏃

  1. Use the library's IServiceCollection extension method AddFcmPushNotifications and provide it an instnace of IConfiguration like services.AddFcmPushNotifications(Configuration);

    Ensure that in appsettings.json you have a FcmCredentials valid JSON object defined with a 'server key' (make sure you use the legacy server key) and 'sender id' which you can get from your FCM Console project.

    Example appsettings.json file content with FcmCredentials setup:

    {
        "FcmCredentials": {
            "serverKey": "<put_your_FCM_legacy_server_key_here>",
            "senderId": "<put_your_FCM_sender_id_here>",
        }
    }
    
  2. Resolve an instance of IPushNotificationSender in your class to an example variable like IPushNotificationSender _pusher;

    If you are using constructor injection, then your C# constructor could look like this:

    public MyController(IPushNotificationsSender pusher)
    {
        _pusher = pusher;
    }
    
  3. Use the local _pusher variable you just resolved to call Push Notification methods like the following:

    await _pusher.PushMessageToDevice(new FcmPushNotification(title, body), deviceToken);
    

    The deviceToken variable provided to PushMessageToDevice method is a string value which represents a valid registration ID of a device registered for receiving push notifications.

If you are wondering how to setup your client devices then follow Google's instructions on: https://firebase.google.com/docs/cloud-messaging/

Setup platform specific push notification properties

You can find a detailed list of all available properties with descriptions on the official doucmentation page: https://firebase.google.com/docs/cloud-messaging/http-server-ref

Setup iOS specific properties:

var iosMsg = new FcmPushNotification(title, body)
{
    IOSBadge = 5,
    IOSSubtitle "Important news you should read!"
};

Setup Android specific properties:

var androidMsg = new FcmPushNotification(title, body)
{
    AndroidColor = "#rrggbb",
    AndroidOrWebIcon = "myicon",
    AndroidTag = "tag 123",
    AndroidChannelId = "MyChannel"
};
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.1.0 1,163 6/20/2018
1.0.2 961 6/17/2018
1.0.1 1,251 3/3/2018
0.0.5 953 2/27/2018
0.0.4 1,141 2/23/2018

- Added additional and common push notification properties: collapse_key, priority, content_available, mutable_content - Added platform specific JSON payload properties:badge, subtitle, android_channel_id, tag, icon, color
- Changed the AdditionalData property of FcmPushNotification to dynamic type