FlyleafLib 3.5.0-pre

This is a prerelease version of FlyleafLib.
There is a newer version of this package available.
See the version list below for details.
dotnet add package FlyleafLib --version 3.5.0-pre
                    
NuGet\Install-Package FlyleafLib -Version 3.5.0-pre
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FlyleafLib" Version="3.5.0-pre" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="FlyleafLib" Version="3.5.0-pre" />
                    
Directory.Packages.props
<PackageReference Include="FlyleafLib" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add FlyleafLib --version 3.5.0-pre
                    
#r "nuget: FlyleafLib, 3.5.0-pre"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package FlyleafLib@3.5.0-pre
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=FlyleafLib&version=3.5.0-pre&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=FlyleafLib&version=3.5.0-pre&prerelease
                    
Install as a Cake Tool

Media Player .NET Library for WPF/WinForms (based on FFmpeg/DirectX)

Product Compatible and additional computed target framework versions.
.NET net5.0-windows7.0 is compatible.  net6.0-windows was computed.  net6.0-windows7.0 is compatible.  net7.0-windows was computed.  net8.0-windows was computed.  net9.0-windows was computed.  net10.0-windows was computed. 
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on FlyleafLib:

Package Downloads
FlyleafLib.Controls.WPF

FlyleafME: A WPF Media Element Control (based on FlyleafLib)

FlyleafLib.Controls.WinUI

FlyleafHost.WinUI: Direct3D 11 Hardware Accelerated Media Surface (based on FlyleafLib)

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on FlyleafLib:

Repository Stars
robvdpol/RaceControl
Race Control is a standalone, open source F1TV client for Windows, written in C# on the .NET platform.
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3.0.0-alpha2 557 4/20/2021
3.0.0-alpha1 554 4/18/2021

[New Features]
* Playlist
- Adds Playlist support on the decoder context (will be extended to support playlist files such as .pls/.m3u/.m3u8 etc.)
- Adds Playlist support for BitSwarm (Torrent) and YoutubeDL (Web) plugins
- Allows playing received items while playlist is still in progress
- Separates main user input with playlist items, embedded streams and external streams
- Adds basic scraping (for title, season, episode)
* Sessions: Adds support to re-open a previously opened session (with the same input/playlist item/streams/curtime/audio and subs delay)
* Subtitles
- Adds basic local search support and improves suggestion algorithm
- Adds Config.Subtitles.SearchLocal/SearchLocalOnInputType/SearchOnline/SearchOnlineOnInputType

[Enchantments]
* Overall Code Clean-up
* Renderer
- Allows late assignment of the Control/Handle (you can start playing before the control has been created)
- Allows WARP device to be forced from the configuration (luid=-1000)
* Threading, Locking and Cancellation
- Improves Open/OpenAsync implementation
- Replaces threads with tasks and gets rid of EnsureThreadDone
- Improves locking and cancellation
* Demuxer Packet Queue, CurTime and BufferedDuration
* UI Updates mainly for Streams (as ObservableCollection)

[Issues]
* Fixes a null reference on renderer's SetViewport with D3D11 VP #158
* Fixes a rare dead lock on player's seek
* Fixes an issue on WPF Control that it wouldn't go idle when the mouse was above the sliders

[Important/Breaking Changes]
* Player.Title can now be accessed from Player.Playlist.Selected.Title
* Player.PlaybackCompleted renamed to Player.PlaybackStopped
* Player.[AVS].Inputs and Player.[AVS].ExternalStreams can be accessed from Playlist.Items and Playlist.Items[N].External[AVS]Streams
* LogOutput for files now will not append by default check Engine.Config.LogAppend
* Changes the way that Player's Open Completed events will fire (only what user requested to open). If you still need to catch all the events subscribe on the Decoder Context's events (Player.decoder)