GleamTech.VideoUltimate
2.1.5
See the version list below for details.
dotnet add package GleamTech.VideoUltimate --version 2.1.5
NuGet\Install-Package GleamTech.VideoUltimate -Version 2.1.5
<PackageReference Include="GleamTech.VideoUltimate" Version="2.1.5" />
paket add GleamTech.VideoUltimate --version 2.1.5
#r "nuget: GleamTech.VideoUltimate, 2.1.5"
// Install GleamTech.VideoUltimate as a Cake Addin #addin nuget:?package=GleamTech.VideoUltimate&version=2.1.5 // Install GleamTech.VideoUltimate as a Cake Tool #tool nuget:?package=GleamTech.VideoUltimate&version=2.1.5
VideoUltimate is the fastest and easiest .NET Video Reader and Thumbnailer which can read any video file format on the planet.
It supports .NET Core 2.0+ and .NET Framework 4.0+ web/console/desktop applications.
It allows you read a video file frame by frame or generate meaningful thumbnails.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net40 is compatible. net403 was computed. net45 was computed. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETFramework 4.0
- GleamTech.Common (>= 4.1.0)
-
.NETStandard 2.0
- GleamTech.Common (>= 4.1.0)
- System.Drawing.Common (>= 4.7.0)
- System.Runtime.Loader (>= 4.3.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on GleamTech.VideoUltimate:
Package | Downloads |
---|---|
GleamTech.FileUltimate
FileUltimate is an ASP.NET File Manager and Uploader which supports ASP.NET Core 5.0+, ASP.NET Core 2.1+, ASP.NET MVC 3.0+ and ASP.NET WebForms 4.7.2+ web applications/web sites. Integrate a file manager into your ASP.NET application or site rapidly. - Browse and manage files with access control. - Accept files with the advanced upload functionality. - Offer a structured and neat download area. - Preview documents (70+ file formats, including PDF © Microsoft Office), images, audios and videos. Note: This package contains a fully working version of the product, however without a license key it will run in trial mode. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
4.2.0 | 459 | 12/1/2024 |
4.0.2 | 1,659 | 9/1/2024 |
4.0.1 | 709 | 8/8/2024 |
4.0.0 | 376 | 7/22/2024 |
3.8.8 | 1,215 | 5/3/2024 |
3.8.7 | 483 | 4/18/2024 |
3.8.6 | 6,155 | 8/27/2023 |
3.8.5 | 7,488 | 4/23/2023 |
3.8.3 | 3,187 | 4/16/2023 |
3.8.2 | 2,772 | 4/11/2023 |
3.8.1 | 2,834 | 4/7/2023 |
3.8.0 | 2,833 | 4/3/2023 |
3.7.1 | 3,458 | 3/7/2023 |
3.7.0 | 3,242 | 2/23/2023 |
3.6.1 | 4,418 | 1/10/2023 |
3.6.0 | 9,039 | 8/14/2022 |
3.5.0 | 4,395 | 6/24/2022 |
3.4.2 | 4,524 | 6/3/2022 |
3.4.1 | 4,613 | 5/11/2022 |
3.4.0 | 5,811 | 4/20/2022 |
3.3.0 | 5,199 | 3/14/2022 |
3.2.0 | 33,163 | 3/5/2022 |
3.1.0 | 3,884 | 2/22/2022 |
3.0.0 | 5,082 | 11/28/2021 |
2.6.1 | 17,756 | 5/26/2021 |
2.6.0 | 14,492 | 4/19/2021 |
2.5.5 | 7,478 | 3/23/2021 |
2.5.3 | 12,533 | 2/16/2021 |
2.5.2 | 4,176 | 1/1/2021 |
2.5.1 | 10,445 | 11/23/2020 |
2.5.0 | 3,412 | 11/17/2020 |
2.4.5 | 1,905 | 11/14/2020 |
2.4.0 | 10,699 | 9/15/2020 |
2.3.5 | 14,398 | 8/6/2020 |
2.3.0 | 6,100 | 6/23/2020 |
2.1.9 | 4,010 | 6/15/2020 |
2.1.8 | 3,519 | 6/3/2020 |
2.1.7 | 3,451 | 5/22/2020 |
2.1.6 | 10,034 | 1/24/2020 |
2.1.5 | 3,630 | 1/9/2020 |
2.1.2 | 6,166 | 12/6/2019 |
2.1.1 | 5,270 | 11/20/2019 |
## Version 2.1.5 - January 9, 2020
- **Fixed:** "Unable to load file or assembly 'VideoEngine ..." error after adding VideoUltimate to a non-web project (Windows Forms, Console).
The same error also happened if you did not you call AddGleamTech and UseGleamTech methods in an ASP.NET Core project.
- **Improved:** Stability of video processing.
- **Added:** New GleamTechConfiguration.EnsureAssemblies method which ensures GleamTech's assemblies are loaded and initialized.
You may need to call this method in entry point/startup of your application, if you receive "Could not load file or assembly ..." errors.
Some DLLs are embedded inside GleamTech's DLLs and they are resolved automatically when they are requested however
internal AssemblyResolver should be initialized first and internal AssemblyResolver of each GleamTech DLL can be initialized
only when a type inside that DLL is accessed first. So in some cases, even a GleamTech DLL is loaded, its AssemblyResolver
may not be initialized yet (because none of its types is accessed yet). You can observe this behaviour if your application
calls some methods which scans assemblies for reflection purpose (reflection-only type access does not trigger DLL's module initializer),
for example ASP.NET Core's endpoints.MapControllers method and SimpleInjector�s RegisterMvcControllers method.
So to prevent errors on those methods, you can call this method before such methods.
Note that you should not need to call this method usually for web applications, because it is handled automatically
as we can know when the application is started by hooking up (automatically in ASP.NET Classic and when you call AddGleamTech and
UseGleamTech methods in ASP.NET Core).
- **Changed:** In previous versions, invalid values for GleamTech related configuration keys (e.g in Web.config or appsettings.json) was
silently ignored (exceptions were swallowed). From now on, invalid property values in config files will throw exceptions just like when
they are set in code. This is especially useful for "VideoUltimate:LicenseKey" property, i.e you should instantly know if you put an invalid license
key (empty string for "VideoUltimate:LicenseKey" property will also throw) without silently falling back to trial mode.