Goblinfactory.Konsole
6.3.0-alpha
See the version list below for details.
dotnet add package Goblinfactory.Konsole --version 6.3.0-alpha
NuGet\Install-Package Goblinfactory.Konsole -Version 6.3.0-alpha
<PackageReference Include="Goblinfactory.Konsole" Version="6.3.0-alpha" />
paket add Goblinfactory.Konsole --version 6.3.0-alpha
#r "nuget: Goblinfactory.Konsole, 6.3.0-alpha"
// Install Goblinfactory.Konsole as a Cake Addin #addin nuget:?package=Goblinfactory.Konsole&version=6.3.0-alpha&prerelease // Install Goblinfactory.Konsole as a Cake Tool #tool nuget:?package=Goblinfactory.Konsole&version=6.3.0-alpha&prerelease
[Test]
public void show_percentage_correctly_25_perecent()
{
//begin-snippet: ProgressCharBar
// 'OpenBox' opens to fill the entire parent window.
// this test runs inside a mock console 22 chars wide, by 3 lines tall.
// hence the 22x3 box shown in the buffer below.
// -------------------------------------------
var box = Window.OpenBox("test progress");
// default color is green, default char is #
var pb = new ProgressCharBar(box, max: 4);
pb.Refresh(1);
_console.Buffer.Should().BeEquivalentTo(new[]
{
"┌─── test progress ──┐",
"│##### │",
"└────────────────────┘"
});
//end-snippet: ProgressCharBar
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Goblinfactory.Konsole:
Package | Downloads |
---|---|
InEngine.Core
Plugin-based queuing and scheduling command server. |
|
Onsharp
Onsharp is C# wrapper for the Onset Game. |
|
md.Nuke.Unreal
Commonly used Unreal Engine targets and tasks for the Nuke execution engine |
|
ConsoleUserInteractionHelper
ConsoleHelper is a versatile .NET library designed to simplify console-based user interactions in your applications. It provides a rich set of methods to handle various input scenarios, from simple string inputs to complex numeric constraints. Prompt a user to GetNaturalInt, GetPathFromUser, GetBinaryDecisionFromUser, ShowSpinnerUntilConditionTrue to show spinner progress controll in console and many others. |
|
Goblinfactory.Konsole.Windows
Konsole native Windows driver. (works with .NET Standard or .NET Framework projects only on windows) |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Goblinfactory.Konsole:
Repository | Stars |
---|---|
Steveiwonder/DataMasker
A free data masking and/or anonymizer library
|
Version | Downloads | Last updated |
---|---|---|
7.0.0.7-alpha | 13,007 | 2/13/2021 |
7.0.0.6-alpha | 818 | 2/13/2021 |
7.0.0.5-alpha | 801 | 2/11/2021 |
7.0.0.3-alpha | 829 | 2/9/2021 |
7.0.0.2-alpha | 790 | 2/9/2021 |
7.0.0.1-alpha | 823 | 2/9/2021 |
6.3.0-alpha | 800 | 2/8/2021 |
6.2.2 | 65,716 | 4/18/2021 |
6.2.1 | 14,004 | 2/7/2021 |
6.2.0 | 79,274 | 1/24/2020 |
6.1.0 | 1,105 | 1/23/2020 |
6.0.0 | 1,106 | 1/23/2020 |
6.0.0-alpha02 | 997 | 1/23/2020 |
6.0.0-alpha01 | 933 | 1/22/2020 |
5.4.4 | 1,466 | 1/13/2020 |
5.4.3 | 1,201 | 1/12/2020 |
5.4.2 | 1,230 | 1/9/2020 |
5.4.1 | 1,188 | 1/8/2020 |
5.4.0 | 1,110 | 1/8/2020 |
5.3.3 | 1,315 | 1/6/2020 |
5.3.2 | 1,196 | 1/6/2020 |
5.3.1 | 1,180 | 1/6/2020 |
5.3.0 | 1,273 | 1/5/2020 |
5.2.0 | 1,141 | 1/5/2020 |
5.1.0 | 1,316 | 1/4/2020 |
5.0.1 | 1,280 | 12/28/2019 |
5.0.0 | 1,304 | 12/18/2019 |
5.0.0-alpha09 | 1,058 | 12/18/2019 |
5.0.0-alpha08 | 961 | 12/17/2019 |
4.1.0 | 4,183 | 12/4/2019 |
4.0.1 | 1,141 | 12/4/2019 |
3.4.1 | 1,171 | 12/3/2019 |
3.4.0 | 39,804 | 10/8/2019 |
3.3.0 | 28,986 | 1/30/2018 |
3.2.1 | 1,679 | 1/28/2018 |
3.1.0 | 3,469 | 10/21/2017 |
3.0.1 | 2,207 | 6/4/2017 |
3.0.0 | 1,564 | 6/4/2017 |
2.0.2 | 1,852 | 3/20/2017 |
2.0.1 | 1,877 | 3/20/2017 |
2.0.0 | 1,821 | 3/18/2017 |
1.0.0 | 1,936 | 3/4/2016 |
0.0.0.3 | 1,978 | 2/29/2016 |
0.0.0.2 | 2,326 | 2/29/2016 |
0.0.0.1 | 2,136 | 2/28/2016 |
# Change Log
The format is based on [Keep a Changelog](http://keepachangelog.com/)
## [6.3.0-alpha]
### Added
- Ability to create Progress bars without any text.
* New progressbar constructor `new ProgressBar()` creates a new `no text ProgressBar, with char `#` and max of 100.
& New enum value, `PbStyle.BarOnly`
- `IProgressBar` has additional properties
* `int Current { get; }` property.
* `ConsoleColor TextColor { get; set;}`
* `ConsoleColor BarColor { get; set;}`
- new type 'CharBar' - for ad-hoc bars at (x,y) location, with fixed width, without any text. e.g, quick indicators, or LED effects.
### Minor breaking behavior.
Minor breaking behavior are cosmetic only and wont break an application.
- Default ProgressBar with no values, o
## [6.2.1]
### Fixed
- #72 Fix critical bug : Embedded CrLf cause window isolation to break.
## [6.2.0]
### Added
- Form Write now supports fields as well as properties.
## [6.1.0]
### Added
- `Konsole.Platform.Windows.HighSpeedWriter` (native windows driver) now included and no longer an external package.
## [6.0.0]
### Added
- new `IConsole` interfaces for simpler abstractions, see new contract docs [here]
### fixed
- #40 WriteLine conflicts with String.Format, support string containing {0} {json} tokens.
- #41 If a `Write` ends exactly on the last column, then the cursor is not advanced to the next line.
## [5.4.4]
### Added
- Printing objects with nullable fields now prints "Null" for any nullable fields.
### Fixed
- #39 Add double to NumericTypes in FieldReader.
## [5.4.3]
### Fixed
- #43 Form.Write(null) throws exception, new Form().Write(null); should not throw exception. Instead it should write "Null"
## [5.4.2]
### Fixed
- `WhenOpeningInlineShould_open_window_at_current_cursorTop()` : OpenBox (inline) when supplying only a width and a height was not opening the new inline window at the current cursor position.
## [5.4.1]
### Fixed
- `WhenOpeningInlineShould_open_window_at_current_cursorTop()` : OpenBox (inline) when supplying only a width and a height was not opening the new inline window at the current cursor position.
## [5.4.0]
### Added
- `Window.OpenBox` : Open a styled floating or inline window with a lined box border with a title. Styling allows for setting foreground and background color of the Line, Title, and body, as well as the line thickness, single or double. Returns a window instance representing the window inside the box. The returned instance is threadsafe.
- #39 Add double to NumericTypes in FieldReader.
## [5.3.3]
### Fixed
- when not supplying the x,y start position for a window, the window was supposed to be created inline, instead the window was being created at 0, 0. Fixed, now it's created at the starting Y position and left = 0.
## [5.3.2]
### Fixed
- `Window.Open` now returns a threadsafe window. (`ConcurrentWindow` wrapping the newly created window) All static constructors now return threadsafe windows.
## [5.3.1]
### Fixed
- fixed nuget tags
## [5.3.0]
### Added
- `new ConcurrentWriter()` now returns a thread safe concurrent writer that continues writing to the current console as if it were the console. Previously the concurrentwriter required a window instance. That still exists but you can now create a `ConcurrentWriter` without needing to first create a window. This allows for thread safe writing to the console without needing a window. See the new section in the readme under `Threading` for more information and for examples.
## [5.2.0]
### fixed (busy)
- when rendering a window 3 lines tall the second row line char is incorrect.
```
┌──── headline ────┐ ┌──── headline ────┐
─ content here ─ => │ content here |
└──────────────────┘ └──────────────────┘
```
### added
* `myWindow.SplitTopBottom()`
- : Split the current window Top and bottom and return a tuple. Default to use a single middle line, instead of the older double. (Was missing from previous release)
## [5.1.0]
### fixed
- `stackoverflow` bug when calling SplitColumns.
### added
- `myWindow.SplitLeftRight()` : Split the current window left and right and return a tuple. Default to use a single middle line, instead of the older double.
```csharp
void Fill(IConsole con) => {
con.WriteLine("one");
con.WriteLine("two");
con.WriteLine("three");
con.WriteLine("four");
}
(var left, var right) = win.SplitLeftRight("left", "right");
Fill(left);
Fill(right);
// gives you ...
┌ left ─┬─ right ┐
│two │two │
│three │three │
│four │four │
└───────┴────────┘
```
## [5.0.1]
- more tests and small stabilisations.
## [5.0.0]
- full .NET core release! (Konsole is a .NET standard 2.0 package) and (Konsole.Platform.Windows is a .NET framework 4.6.1 package)
- package is built and tested on both Ubuntu and Windows on Github using github actions for devops. (see dotnetcore.yml)
## [4.2]
- #32 : speed, speed, speed! (speed improvements)
- Window.DoCommand made static
## [4.1]
- #33 : add "Disable screen resizing".Available as new method `.LockConsoleResizing()` on `Window`.
## [4.0.1]
- upgrade devops builds to use new Github pipelines, convert to new .net core project format and use dotnet test? possibly include this as key 4.0 update.
- Added SplitRows with wildcard support for creating any shape UI, using rows and columns.
- Move Konsole Layouts and Konsole Forms to main Konsole namespace, so that it's available out of the box and more discoverable, so that users can use SplitLeft, SplitRight, SplitTop, SplitBottom.
- Moved drawing into main Konsole Namespace.
## [3.4.1]
- #28 : fix crash after resize (rough Proof of concept without tests, manual testing only due to complications of testing window resizing, and want to get a patch out quickly)
## [3.4.0]
### Fixed
- #26 : fix bug where ProgressBar and ProgressBarNoText would report incorrect percentage (out by 1%) for some values.
## [3.3.0]
### Fixed
- #18 : Nested floating windows dont scroll properly.
### Added
- New attributes, `AbsoluteX` and `AbsoluteY` to `IConsole` so that you can know the absolute position of a window, in addition to it's relative position to it's parent.
- Added nested window demo code to the sample project.
## [3.2.1]
- had a problem uploading package to nuget, so created a new release to see if I can get past it with a fresh upload. (previous upload was hanging at 17 hours, doh!)
## [3.2.0]
### Fixed
- Correct version number.
##[3.1.0]
- deleted. (the Konsole.dll was given the incorrect version number.)
### Fixed
- [Fixed serious bug write and write-line when scrolling results in first Write's text being lost #12](https://github.com/goblinfactory/konsole/issues/12)
- Accidentally included `Konsole 0.0.2` as a dependancy in the [3.0.1] packages. Removed that.
## [3.0.0] & [3.0.1]
- quite a lot, leaving this blank-ish and will update shortly.
- highlight changes
- threadsafe progressbars and windows, with tests for thread-safe-ness.
- new class `ConcurrentWriter` to handle thread sychnonisation.
- More or less, added menus, lots of breaking changes of signatures (cleanups to make easier to understand)
- Highlight change is a new slimline itemless `ProgressBar` with option to revert to old behavior.
- New draft `Menu` with option to have menu items that run as background tasks. (useful for writing simple client-server demo projects with client and server each outputting to different windows.)
### Added
- Menus
- ProgressBarNoText
## [2.1.0] - 2017-05-07
### Added
- `Window.TopHalf()`
- `Window.BottomHalf()`
- `Window.OpenInline(console, height)` : opens a new window 'inline' full width of the console, 'height' rows tall, and moves the cursor to below the window. See `Window.OpenInlineShould` test.
- `MockKeyboard` : Mock keyboard for queueing up keystrokes. Includes Autoreply. Use to simulate user input during unit tests.
- `IReadKeys` : for console input.
- `Menu` with `MenuItem`: for rendering menus and capturing user input, see `Konsole.Sample.Program` for examples.
- Threadsafe windows. Windows opened with `Window.Open` and `Window.OpenInline` are now threadsafe. Specifically you can now reliably create multiple output windows, and have seperate threads e.g. `Task.Run` threads for each window. See `Konsole.Tests`Slow\WindowConcurrencyTests`.
- new Test project `Konsole.Tests.Slow` for slow running tests. Specifically concurrency tests, that take a few seconds each. 3 to 5 seconds on my dev laptop.
## [unreleased]
## [2.0.2] - 2017-03-20
### Added
- Can set `ProgressBar.Max` after creating a progressbar, and UX will be updated.
## [2.0.1] - 2017-03-20
### Fixed - high
- fix `ProgressBar` constructor not threadsafe.
- `ProgressBar.Refresh` with `null` text throws exception.
### Added : medium
- new readonly property `ProgressBar.Y` : Current Console Y position.
- new readonly property `ProgressBar.Line1` : Current Line1 Text.
- new readonly property `ProgressBar.Line2` : Current Line2 text.
- Update Sample paral`(l)`el test, to use fake directories and fake file names.
- `TestData.MakeFileNames` : generate random (unique) file names. `public static string[] MakeFileNames(int howMany = 4200, params string[] extensions)`
- `TestData.MakeNames` now supports option to generate names without special characters.
- `TestData.MakeObjectNames` : New test data method to generate believable random object names `public static string[] MakeObjectNames(int howMany = 4200, string format = "{0}{1}")`
## [2.0.0.0] - 2017-03-18
New core `Window` functionality, plus big class renames, main interface `IConsole` has changed from `1.0` and `2.0`.
### Breaking changes
- refactor all constructors, move `IConsole` parameter to 1st param.
- rename `Form.Show` to `Form.Write` (form is written at current cursor position, and position is updated)
- change `IConsole` `WindowWidth` from a `method` to a `property`.
- rename `Console` to `Window`
- rename `ConsoleWriter` to `Writer`
- rename `.LinesText` to `BufferWritten`
- rename `HilighterBuffer` to `BufferHilighted`
- rename `.Buffer` to `BufferWrittenString`
- rename `.TrimmedLines` to `.BufferWrittenTrimmed`
- rename 'echo' to (isMockConsole and invert) or, override behavior and remove altogether from Window.
- `Cell` class gets extra property, `Background`
- `Cell` property rename `.Color` to `.Foreground`
- `BufferedWriter` methods standardised.
* `.Buffer` `string[]` Get the entire buffer (all the lines) regardless of whether they have been written to or not, untrimmed.
* `.BufferString` `string` Get the entire buffer (all the lines) regardless of whether they have been written to or not, untrimmed, as a single `crln` concatenated string.
* `.BufferWritten` `string[]` Get the entire buffer . Only the lines that have been written to, from topmost to bottommost, untrimmed.
* `.BufferWrittenTrimmed` `string[]` Get the entire buffer . Only the lines that have been written to, from topmost to bottommost, Trimmed.
* `.BufferWrittenString` `string` Get the entire buffer for all lines written to, as a single `crln` concatenated string.
* `.BufferHilighted` `string[]` returns an 'approve-able' text buffer where each character is represented by 2 characters with one of of them representing the background color of the buffer.
### Added
- new `Window` class, with significant functionality, ... allowing users to print to windows sections of the screen, including either clipped or scrolling of output when out exceeds window.
```csharp
var client = new Window(0, 0, 40, 10);
var server = new Window(41, 0, 40, 10);
server.WriteLine("Server started, listening on 'tcp://*:10001'.");
...
client.WriteLine("enter commands, exit to quit");
...
```
- more demos, and demos now more useful for learning how `Konsole` works. See `Konsole.Sample` project.
- refactored demos to seperate demo classes, seperating functionality being demoed.
- Faster window printing. was printing character by character, very ...VEERY SLOW!) not good enough!
- `BackgroundColor` added to `IConsole`
- new method `BufferString`
- new property `Cell this[int x, int y]` on `BufferedWriter` (allows for interrogating fore and background colour at X,Y position on a buffered writer.)
### Fixed
- fix bug , printing off screen was crashing.
- removed quite a bit of duplication in the unit test code.
- fix : Window sometimes not printing `ForegroundColor` correctly.
- fix clear issues. Demo program not clearing properly.
- fix bug with `PrintAt`, `Write` and `WriteLine` with text that overflows, causing crash.
- fix bug when calling clear on bufferedWriter and crashing. (was not resetting Y position.)
- fix bug, calling `refresh` on progress bar changing cursor position.
- fix bug, Write (not WriteLine) causes progress bar to print from last X position and overflows.
- fix bug with `ProgressBar` not moving cursor down two lines to give `pb` space to display.
## [1.0.0.0] - 2016-03-04
- new very simple TestData `Konsole.Testing.TestData` class to help when building and prototyping console utilities and applications.
- renamed MockConsole to TestConsole. (It's not a mock, it's a real active class with important behavior to help build testable code.)
- Split IConsole into IWriteLine and IConsole to allow for being more specific about your dependancies, .i.e. what exactly your class depend on when you state you require a IWriteLine as a dependancy, tells you a lot more than 'I Need access to the console'. (Most classes often simply need acess to write a few bits and bobs to the console, in which case I expect that IWriteLine will be the most commonly used interface.)
## [0.0.6] - 2017-02-01
### Changed
- oops, sposed to be CamelCase, not pascalCase, i.e. captalise class names in `name.page.ts`, so that `yo gf:i2 test-apple` generates `class TestApplePage`
## [0.0.5] - 2017-02-01
### Added
- Support page names with hyphens, convert the name into camelcase so that the generated `{pagename}Page` class is valid. e.g. `my-games` becomes `class myGamesPage` instead of `class my-gamesPage`.
## [0.0.4] - 2017-02-01
### Changed
- fix incorrect documentation stating that the default command is `yo gf i2 {pagename}` that doesnt work. Correct syntax requires colon i.e. `yo gf:i2 {pagename}`
## [0.0.3] - 2017-01-31
### Added
- first useful generator, `yo gf i2 {pagename}` that generates the 1 folder + 3 files.