Hexa.NET.DirectXTex 2.0.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package Hexa.NET.DirectXTex --version 2.0.2                
NuGet\Install-Package Hexa.NET.DirectXTex -Version 2.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Hexa.NET.DirectXTex" Version="2.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Hexa.NET.DirectXTex --version 2.0.2                
#r "nuget: Hexa.NET.DirectXTex, 2.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Hexa.NET.DirectXTex as a Cake Addin
#addin nuget:?package=Hexa.NET.DirectXTex&version=2.0.2

// Install Hexa.NET.DirectXTex as a Cake Tool
#tool nuget:?package=Hexa.NET.DirectXTex&version=2.0.2                

Hexa.NET.DirectXTex

Hexa.NET.DirectXTex is a thin .NET wrapper for the DirectXTex library, providing developers with streamlined access to DirectX texture processing functionalities within .NET applications.

Table of Contents

Introduction

DirectXTex is a comprehensive library for handling texture processing in DirectX applications. Hexa.NET.DirectXTex aims to bridge the gap between .NET developers and the powerful features of DirectXTex by providing a straightforward and user-friendly thin wrapper.

Features

  • Load and save a variety of texture formats.
  • Support for texture compression and decompression.
  • Mipmap generation and management.
  • Format conversion and resizing.
  • Powerful image processing capabilities.
  • Supporting .NET 8.0 and .netstandard 2.0/2.1

Installation

You can install Hexa.NET.DirectXTex via NuGet Package Manager:

Install-Package Hexa.NET.DirectXTex

Or add it to your .csproj file:

<PackageReference Include="Hexa.NET.DirectXTex" Version="2.0.0" />

A standalone version is also available (without depending on Silk)

<PackageReference Include="Hexa.NET.DirectXTex.Standalone" Version="2.0.0" />

Usage

Here's a quick example of how to use Hexa.NET.DirectXTex to load a texture, generate mipmaps, and save it in a different format:

    using Hexa.NET.DirectXTex;

    public class Program
    {
        private static unsafe void Main(string[] args)
        {
            ScratchImage image = DirectXTex.CreateScratchImage();
            TexMetadata metadata = default;

            string inputPath = "assets/textures/test.dds";
            DirectXTex.LoadFromDDSFile(inputPath, DDSFlags.None, ref metadata, image);

            ScratchImage mipChain = DirectXTex.CreateScratchImage();
            int mipLevels = 4;
            DirectXTex.GenerateMipMaps2(image.GetImages(), image.GetImageCount(), ref metadata, TexFilterFlags.Default, (ulong)mipLevels, ref mipChain);
            image.Release();

            string outputPath = "test.dds";
            TexMetadata mipChainMetadata = mipChain.GetMetadata();
            DirectXTex.SaveToDDSFile2(mipChain.GetImages(), mipChain.GetImageCount(), ref mipChainMetadata, DDSFlags.None, outputPath);

            mipChain.Release();
        }
    }

API Documentation

The full API documentation is available here. It provides detailed information on all available methods and classes within Hexa.NET.DirectXTex, as it is a thin wrapper around the DirectXTex library.

Contributing

We welcome contributions from the community! If you'd like to contribute, please follow these steps:

Fork the repository.
Create a new branch with a descriptive name.
Make your changes and commit them with clear and concise messages.
Push your changes to your fork.
Submit a pull request.

Please ensure that your code adheres to the project's coding standards and includes appropriate tests.

License

This project is licensed under the MIT License. See the LICENSE file for more information.

Acknowledgements

The DirectXTex library: DirectXTex
The .NET community for their continuous support and contributions.

Feel free to modify as needed!

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
2.0.3 135 11/13/2024
2.0.2 206 11/3/2024
2.0.1 193 10/28/2024
2.0.0 185 8/4/2024
1.0.2 86 7/25/2024
1.0.1 145 7/7/2024
1.0.0 241 6/24/2024