Jamarino.IntervalTree
0.7.0
See the version list below for details.
dotnet add package Jamarino.IntervalTree --version 0.7.0
NuGet\Install-Package Jamarino.IntervalTree -Version 0.7.0
<PackageReference Include="Jamarino.IntervalTree" Version="0.7.0" />
paket add Jamarino.IntervalTree --version 0.7.0
#r "nuget: Jamarino.IntervalTree, 0.7.0"
// Install Jamarino.IntervalTree as a Cake Addin #addin nuget:?package=Jamarino.IntervalTree&version=0.7.0 // Install Jamarino.IntervalTree as a Cake Tool #tool nuget:?package=Jamarino.IntervalTree&version=0.7.0
Jamarino.IntervalTree
A light-weight, performant interval tree in C#. Heavily inspired by RangeTree (GitHub), but this project provides a completely new implementation that is, from scratch, focused on reducing memory usage and allocations. RangeTree
is still a great option if you need a fully featured interval tree.
Example
// create a tree
var tree = new LightIntervalTree<short, short>();
// add intervals
tree.Add(100, 200, 1);
tree.Add(120, 150, 2);
tree.Add(110, 250, 3);
// query
tree.Query(105); // result is {1}
tree.Query(110); // result is {1, 3}
tree.Query(150); // result is {1, 2, 3}
// note that result order is not guaranteed
Performance TLDR;
See performance section further down for more details.
The following graphs are based on benchmarks of trees with 250000 dense intervals.
Query performance
gantt
title Query performance - queries/second
dateFormat X
axisFormat %s
section Quick
13.30 mil : 0, 13304949
section Light
9.653 mil : 0, 9653441
section Reference
1.692 mil : 0, 1692734
Initialization time
gantt
title Initialization time - miliseconds (lower is better)
dateFormat X
axisFormat %s
section Quick
39 : 0, 39
section Light
23 : 0, 23
section Reference
344 : 0, 344
Initialization memory allocation
gantt
title Initialization memory allocation - megabytes (lower is better)
dateFormat X
axisFormat %s
section Quick
32 : 0, 32
section Light
16 : 0, 16
section Reference
342 : 0, 342
Trees
This package currently offers two different interval tree implementations - LightIntervalTree
and QuickIntervalTree
- the former being the most memory-efficient and the latter using a bit more memory in exchange for some significant performance gains. Read on for more details and benchmarks.
LightIntervalTree
This class is all about memory efficiency. It implements an Augmented Interval Tree (Wikipedia) which forms a simple binary search tree from the intervals and only requires storing one extra property (a subtree max-value) with each interval.
The simplicity of this tree makes it light and quick to initialise, but querying the tree requires a lot of key-comparisons, especially if intervals are densely packed and overlap to a high degree.
This tree is balanced on the first query. Adding new intervals causes the tree to re-initialise again on the next query.
QuickIntervalTree
This class trades a small amount of memory efficiency in favour of significantly faster queries. It is an implementation of a Centered Interval Tree (Wikipedia). This is the same datastructure that RangeTree (GitHub) implements.
This datastructure requires building a search-tree separate from the intervals, which requires additional memory and initialisation time. The benefit is that far fewer key-comparison are required when querying the tree, especially in cases where intervals overlap.
This tree is balanced on the first query. Adding new intervals causes the tree to re-initialise again on the next query.
Limitations
The feature set is currently quite limited, only adding intervals and querying for specific values is supported.
LightIntervalTree
andQuickIntervalTree
are limited to approximately 2 billion intervals. This is becauseint
s are used as "pointers" as an optimization. Storing 2 billion intervals would take approximately 50GB~100GB of memory, so this limitation is mostly theoretical.
Performance
Memory usage
Benchmarking memory usage is tricky. There are many different measures of memory usage, and with the GC releasing unused memory periodically, measurements tend to fluctuate quite a bit.
Nevertheless, this repository includes a TestConsole
program which will create a number of trees (configurable) and print memory usage between each tree loaded. The measurement is taken using Process.PrivateMemorySize64
(Microsoft).
The following table contains the change in memory usage measured between loading 10 trees consecutively using TestConsole
. The test is run with 1.000.000 intervals per tree.
Tree No. | RangeTree (reference) | LightIntervalTree | QuickIntervalTree |
---|---|---|---|
1 | 251 MB | 68 MB | 60 MB |
2 | 102 MB | 32 MB | 65 MB |
3 | -14 MB | 33 MB | 71 MB |
4 | 135 MB | 63 MB | 34 MB |
5 | -67 MB | 32 MB | 57 MB |
6 | 98 MB | 32 MB | 57 MB |
7 | 220 MB | 63 MB | 55 MB |
8 | 140 MB | 41 MB | 24 MB |
9 | -72 MB | 32 MB | 42 MB |
10 | 134 MB | 32 MB | 66 MB |
Metric | RangeTree (reference) | LightIntervalTree | QuickIntervalTree |
---|---|---|---|
Avg change | 92 MB | 43 MB | 53 MB |
Max change | 251 MB | 68 MB | 71 MB |
It is clear that both LightIntervalTree
and QuickIntervalTree
offer better memory efficiency on average, compared to RangeTree
. Additionally, memory growth is much more stable. Only a few objects are allocated per tree, and these are mostly long-lived and don't require (immediate) garbage collection. As a result, loading a tree does not cause a large spike in memory use and GC collections.
Load 250.000 sparse intervals
Method | TreeType | Mean | Allocated |
---|---|---|---|
Load | light | 22.87 ms | 16 MB |
Load | quick | 39.24 ms | 32 MB |
Load | reference | 344.34 ms | 342 MB |
Loading data into LightIntervalTree
and QuickIntervalTree
is not only quicker, but also allocates a lot fewer objects / less memory in the process. This means less work for the GC and reduces potential spikes in memory usage.
Note: "Allocated" memory is different from memory usage. It describes to total amount of memory written, not how much was ultimately kept.
Query trees of 250.000 intervals
Method | TreeType | DataType | Mean | Allocated |
---|---|---|---|---|
Query | light | dense | 103.59 ns | 107 B |
Query | light | medium | 80.23 ns | 50 B |
Query | light | sparse | 66.03 ns | 14 B |
Query | quick | dense | 75.16 ns | 107 B |
Query | quick | medium | 62.57 ns | 50 B |
Query | quick | sparse | 52.13 ns | 14 B |
Query | reference | dense | 590.76 ns | 1,256 B |
Query | reference | medium | 454.76 ns | 996 B |
Query | reference | sparse | 321.63 ns | 704 B |
LightIntervalTree
is about 4-6 times quicker to query. QuickIntervalTree
manages 6-8 times faster queries, and pulls ahead in dense datasets.
Thread Safety
Tree-initialization, triggered by the first query after an .Add()
invocation, is not thread safe. Subsequent concurrent queries are safe. Adding new intervals requires exclusive access, followed by a single query to re-initialise the tree before releasing exclusive access. It is up to the consumer to enforce synchronization controls. Consider using something like ReaderWriterLockSlim (Microsoft).
Warning<br> When using trees in a concurrent environment, please be sure to initialise the trees while still holding exclusive access. Do this simply by performing a
.Query()
invocation, before yielding exclusive access. Do this after initial load and after any later modifications via calls to.Add()
.
TODO list
- Implement method for querying a range
- Implement remove methods
- Consider adding a new auto-balancing tree
- Add constructors that take a
capacity
hint - Add dotnet7 INumber<T> TKey constraint for improved performance (approx 2x query performance)
Optimizations over RangeTree
A few key design decisions were made to reduce the memory usage.
- Avoid keeping duplicate data
RangeTree
keeps a full, unused copy of intervals, in case the tree needs to be rebuilt following the addition or removal of an interval.LightIntervalTree
only stores intervals once, embedding tree information directly into the stored intervals.QuickIntervalTree
directly uses the stored intervals, but also duplicates part of the intervals in order to store a reverse-order, needed to optimize searching.
- Model tree nodes as value types (
struct
) rather than objects (class
)- Objects suffer memory overhead in the form of type and method information
- Since
struct
s cannot reference themselves an index (int
) is used to reference other nodes
- Store nodes and intervals in indexable arrays, use indexes rather than references as pointers
- Pointers in 64-bit systems take up 8 bytes of storage,
int
s only take 4 bytes - Storing value types in Lists/Arrays improves CPU caching since elements are co-located in memory
- Pointers in 64-bit systems take up 8 bytes of storage,
- Nodes reference their intervals by index and length
- Rather than allocating an array object for each node to store intervals in, all intervals are stored in a single array. All related intervals are grouped, and each node keeps an index and count to point to the related intervals.
- For sparse trees this means that the majority of nodes will be storing two ints as opposed to allocating a 1-length array and storing an 8 byte pointer to said array.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Memory (>= 4.5.3)
NuGet packages (1)
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Package Description |
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