LfrlAnvil.Computable.Automata 0.1.1

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dotnet add package LfrlAnvil.Computable.Automata --version 0.1.1                
NuGet\Install-Package LfrlAnvil.Computable.Automata -Version 0.1.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LfrlAnvil.Computable.Automata" Version="0.1.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LfrlAnvil.Computable.Automata --version 0.1.1                
#r "nuget: LfrlAnvil.Computable.Automata, 0.1.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LfrlAnvil.Computable.Automata as a Cake Addin
#addin nuget:?package=LfrlAnvil.Computable.Automata&version=0.1.1

// Install LfrlAnvil.Computable.Automata as a Cake Tool
#tool nuget:?package=LfrlAnvil.Computable.Automata&version=0.1.1                

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LfrlAnvil.Computable.Automata

This project contains structures and algorithms related to the automata theory.

Documentation

Technical documentation can be found here.

Examples

Following is an example of a deterministic finite state machine (FSM):

public enum TurnstileState
{
    Locked = 0,
    Unlocked = 1
}

public enum TurnstileInput
{
    Coin = 0,
    Push = 1
}

public enum TurnstileOutput
{
    Unchanged = 0,
    Locked = 1,
    Unlocked = 2
}

// creates a new state machine builder that will represent a turnstile state machine
var builder = new StateMachineBuilder<TurnstileState, TurnstileInput, TurnstileOutput>( TurnstileOutput.Unchanged );

// registers a 'Locked' => 'Locked' transition with 'Push' input, that returns the default 'Unchanged' output
builder.AddTransition(
    source: TurnstileState.Locked,
    destination: TurnstileState.Locked,
    input: TurnstileInput.Push );

// registers a 'Locked' => 'Unlocked' transition with 'Coin' input that returns the 'Unlocked' output
builder.AddTransition(
    source: TurnstileState.Locked,
    destination: TurnstileState.Unlocked,
    input: TurnstileInput.Coin,
    handler: StateTransitionHandler.Create<TurnstileState, TurnstileInput, TurnstileOutput>( _ => TurnstileOutput.Unlocked ) );

// registers an 'Unlocked' => 'Unlocked' transition with 'Coin' input, that returns the default 'Unchanged' output
builder.AddTransition(
    source: TurnstileState.Unlocked,
    destination: TurnstileState.Unlocked,
    input: TurnstileInput.Coin );

// registers an 'Unlocked' => 'Locked' transition with 'Coin' input that returns the 'Locked' output
builder.AddTransition(
    source: TurnstileState.Unlocked,
    destination: TurnstileState.Locked,
    input: TurnstileInput.Push,
    handler: StateTransitionHandler.Create<TurnstileState, TurnstileInput, TurnstileOutput>( _ => TurnstileOutput.Locked ) );

// marks the 'Locked' state as initial
builder.MarkAsInitial( TurnstileState.Locked );

// builds the state machine
var machine = builder.Build();

// creates a traversable instance of the state machine that starts at the initial 'Locked' state
var instance = machine.CreateInstance();

// applies 'Push' input to the current 'Locked' state,
// which does not change the state and returns 'Unchanged' output
var result = instance.Transition( TurnstileInput.Push );

// applies 'Coin' input to the current 'Locked' state,
// which changes the state to 'Unlocked' and returns 'Unlocked' output
result = instance.Transition( TurnstileInput.Coin );

// applies 'Coin' input to the current 'Unlocked' state,
// which does not change the state and returns 'Unchanged' output
result = instance.Transition( TurnstileInput.Coin );

// applies 'Push' input to the current 'Unlocked' state,
// which changes the state to 'Locked' and returns 'Locked' output
result = instance.Transition( TurnstileInput.Push );
Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
0.2.1 126 6/16/2024
0.2.0 98 6/16/2024
0.1.1 100 5/29/2024
0.1.0 103 5/26/2024