MagicHomeAPI 1.2.0
See the version list below for details.
dotnet add package MagicHomeAPI --version 1.2.0
NuGet\Install-Package MagicHomeAPI -Version 1.2.0
<PackageReference Include="MagicHomeAPI" Version="1.2.0" />
paket add MagicHomeAPI --version 1.2.0
#r "nuget: MagicHomeAPI, 1.2.0"
// Install MagicHomeAPI as a Cake Addin #addin nuget:?package=MagicHomeAPI&version=1.2.0 // Install MagicHomeAPI as a Cake Tool #tool nuget:?package=MagicHomeAPI&version=1.2.0
Magic Home
A C# library that imports functionality from the Magic Home app, allowing control of smart lights.
With this, you can control your bulbs that work with the Magic Home App.
Remember to to be connected to the same network as the bulb and be able to send packets from the device.
Features
- Discover bulbs on LAN
- Turn On/Off
- Turn Color and White
- Turn Patterns
- Use time
- Groups for easy access to multiple bulbs
- Logger
Missing Features:
- Music / Microphone
- Using in-built-timers
- administration to set WiFi SSiD key
Installation
NuGet / [DDL]https://drive.google.com/file/d/1N8gVF5mD3ZfD7VJSwgafOgqnd-NJ1ncU/view?usp=sharing)
Documentation
Initialization
Light myLight = new Light("LANAdress");
This will create the light, connect it and extract all the data from it (color, protocol, etc).
Discovery
Light myLight = Light.Discover()[0];
This will discover all lights on the LAN, and assign the first one to myLight.
Usage
myLight.TurnOff();
Sets the light on and off.
myLight.SetColor(255, 0, 0); // color in bytes as R G B
myLight.SetColor("#ff0000"); // color in hex
myLight.SetColor(new RGB(255, 0, 0)); // color as RGB class
Different ways to change the color
myLight.SetPresetPattern(PresetPattern.PatternHere, 100)
Sets a preset pattern from the enum. Speed (second param) goes from 1 to 100.
myLight.SetCustomPattern(RGBArray, TransitionType.Gradual, 100)
Sets a custom pattern from a RGB Array, a transition and speed.
myLight.SetBrightness(50);
Sets the brightness (UNSTABLE!)
Using RGB class
RGB myColor = new RGB(color bytes or hex);
RGB[] myColors = new RGB[3]; // create an array of colors so we can use SetCustomPattern();
myColors[0].Set(255, 0, 0);
myColors[1].Set(0, 255, 0);
myColors[2].Set(0, 0, 255);
SetCustomPattern(myColors, TransitionType.Strobe, 100);
Groups
LightGroup myGroup = new LightGroup(Light.Discovery());
Create a group of lights and assign all bulbs discovered on your LAN. You can control all your lights simultaneously by simply calling myGroup.MethodHere();
Set Time and Get Time
SetTime(DateTime dt); // sets the time of the device to dt
GetTime(); // gets the time of the device
Properties
Protocol, Color, Brightness, Time, IsOn, Mode, Logger, Socket. Use property Stats as a string containing all data. Use property DiscoveredAdresses to get all discovered IPs if you used Light.Discover();
LightLogger
All logs are automatically saved in the assembly folder. To change that, or disable the logger:
myLight.Logger.LogPath = "X:\\pathhere\\";
//OR
myLight.Logger = new LightLogger(myLight, "path");
myLight.Logger.Enabled = false; //or true to enable/disable
Contact me on github or at dragusinnathaniel@gmail.com
Thanks to my teacher and bevile
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Now RGBWW works as well.