Meadow.Foundation.Motors.Stepper.GpioStepper
1.8.0.1
See the version list below for details.
dotnet add package Meadow.Foundation.Motors.Stepper.GpioStepper --version 1.8.0.1
NuGet\Install-Package Meadow.Foundation.Motors.Stepper.GpioStepper -Version 1.8.0.1
<PackageReference Include="Meadow.Foundation.Motors.Stepper.GpioStepper" Version="1.8.0.1" />
paket add Meadow.Foundation.Motors.Stepper.GpioStepper --version 1.8.0.1
#r "nuget: Meadow.Foundation.Motors.Stepper.GpioStepper, 1.8.0.1"
// Install Meadow.Foundation.Motors.Stepper.GpioStepper as a Cake Addin #addin nuget:?package=Meadow.Foundation.Motors.Stepper.GpioStepper&version=1.8.0.1 // Install Meadow.Foundation.Motors.Stepper.GpioStepper as a Cake Tool #tool nuget:?package=Meadow.Foundation.Motors.Stepper.GpioStepper&version=1.8.0.1
Meadow.Foundation.Motors.Stepper.GpioStepper
Digital input stepper motor controller
The GpioStepper library is designed for the Wilderness Labs Meadow .NET IoT platform and is part of Meadow.Foundation.
The Meadow.Foundation peripherals library is an open-source repository of drivers and libraries that streamline and simplify adding hardware to your C# .NET Meadow IoT application.
For more information on developing for Meadow, visit developer.wildernesslabs.co.
To view all Wilderness Labs open-source projects, including samples, visit github.com/wildernesslabs.
Usage
private IStepperMotor stepper;
private bool UseStepDirConfiguration { get; set; } = true;
public override Task Initialize()
{
if (UseStepDirConfiguration)
{
// use a drive configured for STEP/DIR GPIOs
stepper = new StepDirStepper(
Device.Pins.D15.CreateDigitalOutputPort(),
Device.Pins.D14.CreateDigitalOutputPort(),
stepsPerRevolution: 200);
}
else
{
// use a drive configured for CW/CCW GPIOs
stepper = new CwCcwStepper(
Device.Pins.D15.CreateDigitalOutputPort(),
Device.Pins.D14.CreateDigitalOutputPort(),
stepsPerRevolution: 200);
}
return base.Initialize();
}
public override Task Run()
{
// return RunUntilCancelled();
// return RunForSpecifiedTime();
// return RunToSpecificPositions();
return RotateSpecifiedAmount();
}
private async Task RunUntilCancelled()
{
var direction = RotationDirection.Clockwise;
var rate = new AngularVelocity(1, AngularVelocity.UnitType.RevolutionsPerSecond);
while (true)
{
var tokenSource = new CancellationTokenSource();
Resolver.Log.Info($"Start running...");
var task = stepper.Run(direction, rate, tokenSource.Token);
Resolver.Log.Info($"wait for 3 seconds...");
await Task.Delay(3000);
Resolver.Log.Info($"cancelling motion...");
tokenSource.Cancel();
Resolver.Log.Info($"wait for motion to stop");
task.Wait();
Resolver.Log.Info($"motion stopped");
direction = direction switch
{
RotationDirection.CounterClockwise => RotationDirection.Clockwise,
_ => RotationDirection.CounterClockwise
};
await Task.Delay(500);
}
}
private async Task RunForSpecifiedTime()
{
while (true)
{
var direction = RotationDirection.Clockwise;
var rate = new AngularVelocity(1, AngularVelocity.UnitType.RevolutionsPerSecond);
Resolver.Log.Info($"Run for 2 seconds...");
await stepper.RunFor(TimeSpan.FromSeconds(2), direction, rate);
direction = RotationDirection.CounterClockwise;
rate = new AngularVelocity(2, AngularVelocity.UnitType.RevolutionsPerSecond);
await stepper.RunFor(TimeSpan.FromSeconds(2), direction, rate);
}
}
private async Task RotateSpecifiedAmount()
{
while (true)
{
for (var turns = 0.5d; turns <= 5; turns += 0.5)
{
Resolver.Log.Info($"Moving {turns:0.0} revolutions");
var direction = RotationDirection.Clockwise;
var rate = new AngularVelocity(4, AngularVelocity.UnitType.RevolutionsPerSecond);
await stepper.Rotate(new Angle(turns, Angle.UnitType.Revolutions), direction, rate);
await Task.Delay(1000);
}
}
}
private async Task RunToSpecificPositions()
{
RotationDirection direction;
var rate = new AngularVelocity(2, AngularVelocity.UnitType.RevolutionsPerSecond);
// turn in smaller and smaller degree increments
var increments = new double[] { 180, 90, 60, 45, 30 };
while (true)
{
direction = RotationDirection.Clockwise;
Resolver.Log.Info($"{direction}");
foreach (var increment in increments)
{
Resolver.Log.Info($"Moving in increments of {increment} degrees");
await stepper.GoTo(Angle.Zero, direction, rate);
await Task.Delay(1000);
var nextPosition = 0d;
while (nextPosition < 360)
{
Resolver.Log.Info($"Moving to {nextPosition} degrees");
nextPosition += increment;
await stepper.GoTo(new Angle(nextPosition, Meadow.Units.Angle.UnitType.Degrees), direction, rate);
await Task.Delay(1000);
}
}
await Task.Delay(3000);
direction = RotationDirection.CounterClockwise;
Resolver.Log.Info($"{direction}");
foreach (var increment in increments)
{
Resolver.Log.Info($"Moving in increments of {increment} degrees");
var nextPosition = 360d;
await stepper.GoTo(Angle.Zero, direction, rate);
await Task.Delay(1000);
while (nextPosition > 0)
{
Resolver.Log.Info($"Moving to {nextPosition} degrees");
nextPosition -= increment;
await stepper.GoTo(new Angle(nextPosition, Meadow.Units.Angle.UnitType.Degrees), direction, rate);
await Task.Delay(1000);
}
}
await Task.Delay(3000);
Resolver.Log.Info($"--- Cycle complete ---");
}
}
How to Contribute
- Found a bug? Report an issue
- Have a feature idea or driver request? Open a new feature request
- Want to contribute code? Fork the Meadow.Foundation repository and submit a pull request against the
develop
branch
Need Help?
If you have questions or need assistance, please join the Wilderness Labs community on Slack.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- Meadow.Foundation (>= 1.8.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.15.0.6-beta | 29 | 11/20/2024 |
1.15.0.5-beta | 34 | 11/19/2024 |
1.15.0.4-beta | 59 | 11/16/2024 |
1.15.0.3-beta | 67 | 11/4/2024 |
1.15.0.2-beta | 62 | 10/29/2024 |
1.15.0.1-beta | 65 | 10/22/2024 |
1.15.0 | 90 | 10/15/2024 |
1.14.0.6-beta | 76 | 10/8/2024 |
1.14.0.5-beta | 60 | 10/2/2024 |
1.14.0.4-beta | 65 | 9/24/2024 |
1.14.0.3-beta | 96 | 9/17/2024 |
1.14.0.2-beta | 88 | 9/12/2024 |
1.14.0.1-beta | 92 | 9/10/2024 |
1.14.0 | 98 | 9/5/2024 |
1.13.0.1-beta | 113 | 8/21/2024 |
1.13.0 | 120 | 8/15/2024 |
1.12.8.7-beta | 103 | 8/14/2024 |
1.12.8.6-beta | 73 | 8/6/2024 |
1.12.8.5-beta | 67 | 7/30/2024 |
1.12.8.4-beta | 85 | 7/30/2024 |
1.12.8.2-beta | 68 | 7/24/2024 |
1.12.8.1-beta | 80 | 7/17/2024 |
1.12.8 | 92 | 7/11/2024 |
1.12.2.9-beta | 78 | 7/9/2024 |
1.12.2.7-beta | 57 | 7/3/2024 |
1.12.2.6-beta | 85 | 6/29/2024 |
1.12.2.5-beta | 93 | 6/28/2024 |
1.12.2.4-beta | 80 | 6/24/2024 |
1.12.2.3-beta | 90 | 6/24/2024 |
1.12.2.1-beta | 94 | 6/19/2024 |
1.12.2 | 94 | 6/11/2024 |
1.12.0.2-beta | 93 | 6/4/2024 |
1.12.0.1-beta | 84 | 5/30/2024 |
1.12.0 | 129 | 5/28/2024 |
1.11.0.5-beta | 93 | 5/24/2024 |
1.11.0.4-beta | 94 | 5/21/2024 |
1.11.0.3-beta | 96 | 5/15/2024 |
1.11.0.2-beta | 96 | 5/9/2024 |
1.11.0.1-beta | 92 | 5/8/2024 |
1.11.0 | 136 | 4/30/2024 |
1.10.2.1-beta | 102 | 4/23/2024 |
1.10.2 | 109 | 4/17/2024 |
1.10.0.3-beta | 82 | 4/15/2024 |
1.10.0.2-beta | 85 | 4/11/2024 |
1.10.0.1-beta | 93 | 4/5/2024 |
1.10.0 | 126 | 3/26/2024 |
1.9.0.6-beta | 109 | 3/25/2024 |
1.9.0.5-beta | 98 | 3/19/2024 |
1.9.0.4-beta | 82 | 3/13/2024 |
1.9.0.3 | 111 | 3/6/2024 |
1.9.0.2-beta | 89 | 3/6/2024 |
1.9.0.1 | 128 | 3/1/2024 |
1.9.0 | 139 | 2/27/2024 |
1.8.0.8-beta | 100 | 2/23/2024 |
1.8.0.7-beta | 102 | 2/22/2024 |
1.8.0.6-beta | 102 | 2/20/2024 |
1.8.0.5-beta | 106 | 2/13/2024 |
1.8.0.4-beta | 116 | 2/6/2024 |
1.8.0.3-beta | 104 | 2/1/2024 |
1.8.0.2-beta | 93 | 1/24/2024 |
1.8.0.1 | 132 | 1/20/2024 |
1.8.0 | 181 | 1/16/2024 |
1.7.0 | 138 | 1/9/2024 |
1.6.0.6-beta | 113 | 1/3/2024 |
1.6.0.5-beta | 110 | 12/27/2023 |
1.6.0.4-beta | 129 | 12/20/2023 |
1.6.0.3-beta | 89 | 12/19/2023 |
1.6.0.2-beta | 150 | 12/12/2023 |
1.6.0 | 236 | 12/6/2023 |
1.5.0.1-beta | 141 | 12/4/2023 |