MicroSerializationLibrary.Android.JSON 2.0.0.20

dotnet add package MicroSerializationLibrary.Android.JSON --version 2.0.0.20
                    
NuGet\Install-Package MicroSerializationLibrary.Android.JSON -Version 2.0.0.20
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MicroSerializationLibrary.Android.JSON" Version="2.0.0.20" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MicroSerializationLibrary.Android.JSON" Version="2.0.0.20" />
                    
Directory.Packages.props
<PackageReference Include="MicroSerializationLibrary.Android.JSON" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MicroSerializationLibrary.Android.JSON --version 2.0.0.20
                    
#r "nuget: MicroSerializationLibrary.Android.JSON, 2.0.0.20"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MicroSerializationLibrary.Android.JSON&version=2.0.0.20
                    
Install MicroSerializationLibrary.Android.JSON as a Cake Addin
#tool nuget:?package=MicroSerializationLibrary.Android.JSON&version=2.0.0.20
                    
Install MicroSerializationLibrary.Android.JSON as a Cake Tool

Micro Serialization Library

v2.0.0.20 Notes

ISerializationProtocol MUST include an empty constructor.

Peer to peer functionality built for faster latency and direct communication between clients.

P2P TcpServer is automatically port forwarded using Mono.NAT UPNP.

Connect to the main server then, after the TcpClient.OnIdentified Event start a P2P server.

TcpServer P2P_Server  = await RemotePeer.StartServer();

Then, on the other Remote Client Accept by handling the TcpClient_PeerConnectionRequest Event.

TcpClient P2P_Client = await Server.Accept(True);

Features also incude TcpClient.Send(PeerIdentification, Object) for easily sending indirectly to another client from a client without having to handle it on the server.

PeerRedirect can be canceled on the server inside the TcpServer.OnReceive via e.CancelPeerRedirect to True.

Debug/Console Logging added for all network events besides Send and Receive via TcpClient.Logging = True etc..

Send and Receive events can be individually enabled via TcpClient.LogReceiveEvents etc...

Async TcpClient.Connect() w/ timeout (3 seconds) & AutoReconnect Option.

Real-World Examples

  • Chat servers
  • Data Transfer
  • Local Communication
  • Unity Multiplayer Development

All Serializers will only serialize Properties within each Serializable Class.

Note

MicroSerializationLibrary exposes the ISerializationProtocol interface which can be used to add another serializer.

Preferential use of Serializers

MessagePack Serializer

MessagePack is a fast serializer, which comes at the cost of stability.

Used when Performance is key in your application.

JSON Serializer

JSON is a serializer used by many, and will not fail.

While it is very accurate, JSON does not compare to MessagePack when it comes to performance.

Client & Server are Event Driven.

The events are executed on a separate thread.

C#

    Serialization.JsonSerializer Serializer = new Serialization.JsonSerializer();
    MicroSerializationLibrary.Networking.Client.TcpClient TcpClient;
    MicroSerializationLibrary.Networking.Server.TcpServer TcpServer;

    private const string Host = "127.0.0.1";
    private const int Port = 7474;

    // Handle  the incoming object
    private void TcpServer_OnReceive(ref ReceivedEventArgs e) {
        // Send The Client an Object
        TcpServer.Send(Client, MySerializableClass);

        // Send All Clients an Object
        TcpServer.Broadcast(MySerializableClass);

    }

    private void TcpClient_OnConnected(ConnectedEventArgs e) {
        TcpClient.Send(new AuthorizationRequestObject());
    }


    public SurroundingClass() {
        // Creating a server.
        TcpServer = new Server.TcpServer(Serializer, Port);
        TcpServer.OnReceive += TcpServer_OnReceive;
        // '9999' being the max amount of pending connections allowed.
        TcpServer.Listen(9999);

        // Creating a client.
        TcpClient = new Client.TcpClient(Serializer);
        TcpClient.OnConnected += TcpClient_OnConnected;
        TcpClient.Connect("127.0.0.1", Port);
    }


Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

License

MIT

Product Compatible and additional computed target framework versions.
.NET net8.0-android34.0 is compatible.  net9.0-android was computed.  net9.0-android35.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.0.20 160 2 months ago
1.1.2.23 64 3 months ago
1.1.2.22 89 4 months ago
1.1.2.21 98 4 months ago
1.1.2.2 108 4 months ago

v2.0.0.20