MicroSerializationLibrary.Android
1.1.4.3
TcpServer socket closed on client disconnect.
Fixed in 1.1.4.5+
See the version list below for details.
dotnet add package MicroSerializationLibrary.Android --version 1.1.4.3
NuGet\Install-Package MicroSerializationLibrary.Android -Version 1.1.4.3
<PackageReference Include="MicroSerializationLibrary.Android" Version="1.1.4.3" />
paket add MicroSerializationLibrary.Android --version 1.1.4.3
#r "nuget: MicroSerializationLibrary.Android, 1.1.4.3"
// Install MicroSerializationLibrary.Android as a Cake Addin #addin nuget:?package=MicroSerializationLibrary.Android&version=1.1.4.3 // Install MicroSerializationLibrary.Android as a Cake Tool #tool nuget:?package=MicroSerializationLibrary.Android&version=1.1.4.3
Micro Serialization Library
MicroSerializationLibrary
is a Network & Serialization library intended for ease of use.
Real-World Examples
- Chat servers
- Data Transfer
- Local Communication
- Unity Multiplayer Development
No Serializer is inlcuded in this package.
Please Install MicroSerializationLibrary.JSON
or MicroserializionLibrary.MsgPack
to use this package.
https://www.nuget.org/packages/MicroSerializationLibrary.JSON/
https://www.nuget.org/packages/MicroSerializationLibrary.MessagePack/
CLI
dotnet add package MicroSerializationLibrary.JSON
dotnet add package MicroSerializationLibrary.MessagePack
NuGet Package Manager
PM> NuGet\Install-Package MicroSerializationLibrary.JSON
PM> NuGet\Install-Package MicroSerializationLibrary.MessagePack
All Serializers will only serialize Properties
within each Serializable Class.
Note
MicroSerializationLibrary exposes the ISerializationProtocol
interface which can be used to add another serializer.
Preferential use of Serializers
MsgPack Serializer
MsgPack is a fast serializer, which comes at the cost of stability.
Used when Performance
is key in your application.
JSON Serializer
JSON is a serializer used by many, and will not fail.
While it is very accurate, JSON
does not compare to MsgPack
when it comes to performance.
Client & Server are Event Driven
.
The events are executed on a separate thread.
C#
Serialization.JsonSerializer Serializer = new Serialization.JsonSerializer();
MicroSerializationLibrary.Networking.Client.TcpClient TcpClient;
MicroSerializationLibrary.Networking.Server.TcpServer TcpServer;
private const string Host = "127.0.0.1";
private const int Port = 7474;
// Handle the incoming object
private void TcpServer_OnReceive(ConnectedSocket Client, object obj, int BytesReceived) {
// Send The Client an Object
TcpServer.Send(Client, MySerializableClass);
// Send All Clients an Object
TcpServer.Broadcast(MySerializableClass);
}
private void TcpClient_OnConnected(ConnectedSocket Client) {
TcpClient.Send(new AuthorizationRequestObject());
}
public SurroundingClass() {
// Creating a server.
TcpServer = new Server.TcpServer(Serializer, Port);
TcpServer.OnReceive += TcpServer_OnReceive;
// '9999' being the max amount of pending connections allowed.
TcpServer.Listen(9999);
// Creating a client.
TcpClient = new Client.TcpClient(Serializer);
TcpClient.OnConnected += TcpClient_OnConnected;
TcpClient.Connect("127.0.0.1", Port);
}
VB.NET
Dim Serializer As Serialization.JsonSerializer = New Serialization.JsonSerializer()
Dim WithEvents TcpClient As New MicroSerializationLibrary.Networking.Client.TcpClient(Serializer)
Dim WithEvents TcpServer As New MicroSerializationLibrary.Networking.Server.TcpServer(Serializer)
Private Const Host As string = "127.0.0.1"
Private Const Port As Integer = 7474
Private Sub TcpServer_OnReceive(Client As ConnectedSocket, obj As Object, BytesReceived As Integer) Handles TcpServer.OnReceive
' Handle the incoming object
' Send The Client an Object
TcpServer.Send(Client, MySerializableClass)
' Send All Clients an Object
TcpServer.Broadcast(MySerializableClass)
End Sub
Private Sub TcpClient_OnConnected(Client As ConnectedSocket) Handles TcpClient.OnConnected
TcpClient.Send(New AuthorizationRequestObject)
End Sub
Public Sub New()
' Creating a server.
TcpServer = New Server.TcpServer(Serializer, Port)
' "9999" being the max amount of pending connections allowed.
TcpServer.Listen(9999)
' Creating a client.
TcpClient = New Client.TcpClient(Serializer)
TcpClient.Connect(Host, Port)
End Sub
Contributing
Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
License
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0-android34.0 is compatible. net9.0-android was computed. net9.0-android35.0 is compatible. |
-
net8.0-android34.0
- System.Data.DataSetExtensions (>= 4.5.0)
-
net9.0-android35.0
- System.Data.DataSetExtensions (>= 4.5.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on MicroSerializationLibrary.Android:
Package | Downloads |
---|---|
MicroSerializationLibrary.Android.MessagePack
An Implenentation of MsgPack for MicroSerializationLibrary |
|
MicroSerializationLibrary.Android.JSON
An Implenentation of Json for MicroSerializationLibrary |
GitHub repositories
This package is not used by any popular GitHub repositories.
Updated C# Project to 1.1.4.3