MonoGame.Aseprite
3.0.0-prerelease
See the version list below for details.
Requires NuGet 3.3.0 or higher.
dotnet add package MonoGame.Aseprite --version 3.0.0-prerelease
NuGet\Install-Package MonoGame.Aseprite -Version 3.0.0-prerelease
<PackageReference Include="MonoGame.Aseprite" Version="3.0.0-prerelease" />
paket add MonoGame.Aseprite --version 3.0.0-prerelease
#r "nuget: MonoGame.Aseprite, 3.0.0-prerelease"
// Install MonoGame.Aseprite as a Cake Addin #addin nuget:?package=MonoGame.Aseprite&version=3.0.0-prerelease&prerelease // Install MonoGame.Aseprite as a Cake Tool #tool nuget:?package=MonoGame.Aseprite&version=3.0.0-prerelease&prerelease
PLEASE READ
This version of MonoGame.Aseprite is a prerelease version. This version (v3.0.0.0-prerelease-1) resolves an issue when importing an Aseprite file made with Aseprite version 1.3 which is currently in beta.
This is not backwards compatible with Aseprite 1.2 files. If you are still using Aseprite version 1.2, please install the MonoGame Aseprite version 2.0.4.1 NuGet package instead.
MonoGame.Aseprite
MonoGame.Aseprite is an extension for the MonoGame Framework that allows you to import Aseprite .ase/.aseprite files into your game project using the MGCB Editor (also known as the Content Pipeline Tool).
No need to export a sprite sheet from Aseprite and have to deal with a PNG image file and
a JSON file. With MonoGame.Aseprite the import process takes the single Aseprite file and
generates a AsepriteDocument
object, containing a Texture2D
generated sprite sheet and
all the data you need to animate those sweet pixels in game.
MonoGame.Aseprite also provides an out-of-the-box AnimatedSprite class that can be used with
the imported AsepriteDocument
to get you started quickly if you prefer this as well.
Getting Started
MonoGame.Aseprite is distributed via NuGet as a NuGet package. It can be installed into your existing MonoGame game project using NuGet Package Manger in Visual Studio.
For MonoGame 3.7.1 (.NET Framework >= 4.5) users, please refer to the installation documentation at https://aristurtle.net/monogame-aseprite/getting-started/monogame37installation
For MonoGame 3.8 (.NET Core) users, please refer to the installation documentation at https://aristurtle.net/monogame-aseprite/getting-started/monogame38installation
Example Usage
The following is a quick example of using MonoGame.Aseprite in your game.
Add Using Statements
using MonoGame.Aseprite.Documents;
using MonoGame.Aseprite.Graphics;
Load the Content
// Load the AsepriteDocument
AsepriteDocument aseDoc = Content.Load<AsepriteDocument>("myAseFile");
// Create a new AnimatedSprite from the document
AnimatedSprite sprite = new AnimatedSprite(aseDoc);
Update the AnimatedSprite Instance
sprite.Update(gameTime);
Drawing the AnimatedSprite
sprite.Render(spriteBatch);
What Next?
- Read the documentation at https://aristurtle.net/monogame-aseprite.
- Join the Discord at https://discord.gg/8jFvHhuMJU to ask questions or keep up to date.
- Submit an issue on GitHub at https://github.com/manbeardgames/monogame-aseprite/issues.
- Follow me on Twitter @manbeardgames https://www.twitter.com/aristurtledev.
GitHub Sponsers Support
Hi, my name is Christopher Whitley. I am an indie game developer and game development tool developer. I create tools primary for the MonoGame framework. All of the tools I develop are released as free and open-sourced software (FOSS), just like this Monogame.Aseprite library.
If you'd like to buy me a cup of coffee or just sponsor me and my projects in general, you can do so on GitHub Sponsors at https://github.com/sponsors/manbeardgames
License
Copyright(c) 2022 Chris Whitley
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net45 is compatible. net451 was computed. net452 was computed. net46 was computed. net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MonoGame.Aseprite:
Package | Downloads |
---|---|
MonoGame.Reload
Hot-reloading for MonoGame |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
6.1.0 | 156 | 9/27/2024 | |
6.0.7 | 274 | 8/19/2024 | |
6.0.6 | 183 | 7/16/2024 | |
6.0.5 | 221 | 5/31/2024 | |
6.0.4 | 122 | 5/2/2024 | |
6.0.3 | 171 | 4/2/2024 | |
6.0.2 | 159 | 4/2/2024 | |
6.0.1 | 115 | 4/2/2024 | |
6.0.0 | 134 | 3/26/2024 | |
5.1.3 | 172 | 3/13/2024 | |
5.1.3-beta-3 | 191 | 1/16/2024 | |
5.1.3-beta-2 | 129 | 1/12/2024 | |
5.1.3-beta-1 | 113 | 1/12/2024 | |
5.1.2 | 587 | 12/2/2023 | |
5.1.1 | 636 | 9/28/2023 | |
5.1.0 | 546 | 8/22/2023 | |
5.0.1 | 413 | 3/28/2023 | |
5.0.0 | 350 | 3/7/2023 | |
4.0.6 | 285 | 3/1/2023 | |
4.0.5 | 256 | 2/27/2023 | |
4.0.4 | 273 | 2/27/2023 | |
4.0.3 | 277 | 2/26/2023 | |
4.0.2 | 306 | 2/22/2023 | |
4.0.0 | 276 | 2/21/2023 | |
3.1.1 | 448 | 11/21/2022 | |
3.1.0 | 505 | 8/29/2022 | |
3.0.0-prerelease | 199 | 4/21/2022 | |
2.0.5 | 624 | 5/4/2022 | |
2.0.4.1 | 878 | 1/25/2021 | |
2.0.3.3 | 600 | 12/12/2020 | |
2.0.2-beta | 293 | 12/10/2020 | |
2.0.1-beta | 300 | 12/8/2020 | |
1.2.2 | 556 | 10/1/2020 | |
1.1.1 | 824 | 4/11/2019 | |
1.1.0 | 627 | 4/10/2019 | |
1.0.0 | 832 | 9/30/2018 |
Support for importing Aseprite v1.3 files. Only resolves issue for importing files, does not add support for new Aseprite features like Tilemaps as they are still in beta.