MonoGame.Framework.Cardboard.9000 3.7.9007

There is a newer version of this package available.
See the version list below for details.
dotnet add package MonoGame.Framework.Cardboard.9000 --version 3.7.9007
                    
NuGet\Install-Package MonoGame.Framework.Cardboard.9000 -Version 3.7.9007
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.Cardboard.9000" Version="3.7.9007" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MonoGame.Framework.Cardboard.9000" Version="3.7.9007" />
                    
Directory.Packages.props
<PackageReference Include="MonoGame.Framework.Cardboard.9000" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MonoGame.Framework.Cardboard.9000 --version 3.7.9007
                    
#r "nuget: MonoGame.Framework.Cardboard.9000, 3.7.9007"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=MonoGame.Framework.Cardboard.9000&version=3.7.9007
                    
Install MonoGame.Framework.Cardboard.9000 as a Cake Addin
#tool nuget:?package=MonoGame.Framework.Cardboard.9000&version=3.7.9007
                    
Install MonoGame.Framework.Cardboard.9000 as a Cake Tool

This is an experiment port of Google Cardboard on MonoGame/XNA framework.
   It's based on top of MonoGame develop 3.8.0.542.
   
   Example:
   GraphicsDevice.Clear(Color.CornflowerBlue);
   var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState();
   
   var leftEye = vrstate.LeftEye;
   GraphicsDevice.Viewport = leftEye.Viewport;
   // draw with leftEye.View, leftEye.Projection.
   
   var rightEye = vrstate.RightEye;
   GraphicsDevice.Viewport = rightEye.Viewport;    
   // draw with rightEye.View, rightEye.Projection.

            This package provides you with MonoGame/XNA Framework that works on Android-Cardboard.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.14.9001 999 6 months ago 3.14.9001 is deprecated because it is no longer maintained.
3.13.9001 122 8 months ago
3.12.9001 135 5/12/2024
3.11.9002 148 3/9/2024
3.10.9001 240 11/30/2023
3.9.9001 184 8/9/2023
3.8.9102.2 318 2/12/2023
3.8.9101 378 10/9/2022
3.8.9100 369 8/10/2022
3.8.9014 367 8/7/2022
3.8.9013 420 4/9/2022
3.8.9012 214 12/25/2021
3.8.9011 230 12/20/2021
3.8.9010 269 9/25/2021
3.8.9009 274 5/31/2021
3.8.9008 293 3/1/2021
3.8.9007 286 2/25/2021
3.8.9006 292 1/28/2021
3.8.9005 288 1/26/2021
3.8.9004 287 1/12/2021
3.8.9003 307 1/3/2021
3.8.9002 323 12/18/2020
3.8.9001 351 9/27/2020
3.8.9000 352 9/18/2020
3.7.9013 359 9/14/2020
3.7.9012 351 6/29/2020
3.7.9011 386 5/14/2020
3.7.9009 395 12/11/2019
3.7.9008 462 10/21/2019
3.7.9007 404 9/29/2019
3.7.9006 415 9/23/2019
3.7.9005 463 4/14/2019
3.7.9004 407 4/9/2019
3.7.9003 431 4/2/2019