MonoGame.ShaderEffects
1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package MonoGame.ShaderEffects --version 1.0.0
NuGet\Install-Package MonoGame.ShaderEffects -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.ShaderEffects" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.ShaderEffects --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: MonoGame.ShaderEffects, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.ShaderEffects as a Cake Addin #addin nuget:?package=MonoGame.ShaderEffects&version=1.0.0 // Install MonoGame.ShaderEffects as a Cake Tool #tool nuget:?package=MonoGame.ShaderEffects&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
MonoGame.GlowEffect
<b>MonoGame.ShaderEffects</b> is a library to generate effects with Shaders.
Shader Effects
Stroke Effect
https://github.com/DaniloPeres/MonoGame.StrokeEffect
Glow Effect
https://github.com/DaniloPeres/MonoGame.GlowEffect
Gray Scale Effect
Example:
var textureGrayScale = ShaderEffects.ApplyGrayScaleEffect(myTexture, GraphicsDevice);
Circle Effect
Parameter | Type | Description |
---|---|---|
diameter | int | The diameter of the circle in pixels |
Example:
int circleDiameter = 150;
var myCircle = ShaderEffects.CreateCircle(circleDiameter, GraphicsDevice);
Cut off by angle
Parameter | Type | Description |
---|---|---|
src | Texture2D | The original Texture2D |
angleCutOff | float | The angle to be removed from the image in 360 degrees |
angleStart | float | The angle to start the image in 360 degrees |
Example 1:
float angleCutOff = 90f;
float angleStart = 0f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);
Example 2:
float angleCutOff = 235f;
float angleStart = 235f;
var myCircularImageCut = ShaderEffects.ApplyCutOffByAngleEffect(myTexture, angleCutOff, angleStart, GraphicsDevice);
License
MIT
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- MonoGame.Framework.Portable (>= 3.7.1.189)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MonoGame.ShaderEffects:
Package | Downloads |
---|---|
MonoGame.GameManager
MonoGame.GameManager is a library to manage the game components that you will use during the creation of your game. |
GitHub repositories
This package is not used by any popular GitHub repositories.