OpenTK.Windowing.Common
4.8.0
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.Common --version 4.8.0
NuGet\Install-Package OpenTK.Windowing.Common -Version 4.8.0
<PackageReference Include="OpenTK.Windowing.Common" Version="4.8.0" />
paket add OpenTK.Windowing.Common --version 4.8.0
#r "nuget: OpenTK.Windowing.Common, 4.8.0"
// Install OpenTK.Windowing.Common as a Cake Addin #addin nuget:?package=OpenTK.Windowing.Common&version=4.8.0 // Install OpenTK.Windowing.Common as a Cake Tool #tool nuget:?package=OpenTK.Windowing.Common&version=4.8.0
Common functionality for OpenTK.Windowing.* packages.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- OpenTK.Core (>= 4.8.0 && < 4.9.0)
- OpenTK.Mathematics (>= 4.8.0 && < 4.9.0)
-
.NETStandard 2.1
- OpenTK.Core (>= 4.8.0 && < 4.9.0)
- OpenTK.Mathematics (>= 4.8.0 && < 4.9.0)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Common:
Package | Downloads |
---|---|
OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
|
OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
|
GLWidget
GLWigdet for GTKSharp, using Opentk. |
|
Bearded.UI
A UI framework with positioning, anchoring, event handling, navigation, and more. |
|
IFSEngine
3D IFS fractal rendering engine. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Common:
Repository | Stars |
---|---|
Helion-Engine/Helion
A modern fast paced Doom FPS engine
|
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.13 | 296 | 11/11/2024 |
5.0.0-pre.12 | 1,235 | 9/25/2024 |
5.0.0-pre.11 | 1,275 | 8/9/2024 |
5.0.0-pre.10 | 3,662 | 3/7/2024 |
5.0.0-pre.9 | 2,946 | 10/16/2023 |
5.0.0-pre.8 | 15,026 | 10/28/2022 |
5.0.0-pre.7 | 9,033 | 4/19/2022 |
5.0.0-pre.6 | 4,126 | 6/16/2021 |
5.0.0-pre.5 | 516 | 5/29/2021 |
5.0.0-pre.4 | 445 | 5/22/2021 |
5.0.0-pre.3 | 8,499 | 3/10/2021 |
5.0.0-pre.2 | 313 | 3/9/2021 |
5.0.0-pre.1 | 754 | 3/8/2021 |
4.8.2 | 127,456 | 12/2/2023 |
4.8.1 | 29,546 | 9/27/2023 |
4.8.0 | 34,089 | 7/17/2023 |
4.7.7 | 61,567 | 2/23/2023 |
4.7.6 | 6,256 | 2/22/2023 |
4.7.5 | 81,090 | 9/8/2022 |
4.7.4 | 62,970 | 6/17/2022 |
4.7.3 | 5,987 | 6/17/2022 |
4.7.2 | 1,120,866 | 5/3/2022 |
4.7.1 | 32,773 | 2/17/2022 |
4.7.0 | 5,726 | 2/16/2022 |
4.6.7 | 72,511 | 9/13/2021 |
4.6.6 | 5,682 | 9/13/2021 |
4.6.5 | 5,463 | 9/13/2021 |
4.6.4 | 70,718 | 5/28/2021 |
4.6.3 | 17,763 | 3/27/2021 |
4.6.2 | 7,418 | 3/19/2021 |
4.6.1 | 7,047 | 3/19/2021 |
4.6.0 | 7,984 | 3/18/2021 |
4.5.0 | 80,708 | 2/14/2021 |
4.4.0 | 27,583 | 12/16/2020 |
4.3.0 | 95,574 | 11/21/2020 |
4.2.0 | 6,948 | 11/12/2020 |
4.1.0 | 7,929 | 11/6/2020 |
4.0.6 | 10,789 | 10/18/2020 |
4.0.5 | 6,171 | 10/18/2020 |
4.0.4 | 6,461 | 10/17/2020 |
4.0.3 | 6,462 | 10/14/2020 |
4.0.2 | 8,292 | 10/11/2020 |
4.0.1 | 7,570 | 10/6/2020 |
4.0.0 | 13,278 | 10/2/2020 |
4.0.0-pre9.10 | 460 | 10/1/2020 |
4.0.0-pre9.9 | 334 | 9/30/2020 |
4.0.0-pre9.8 | 353 | 9/29/2020 |
4.0.0-pre9.7 | 796 | 9/20/2020 |
4.0.0-pre9.6 | 553 | 9/14/2020 |
4.0.0-pre9.5 | 351 | 9/14/2020 |
4.0.0-pre9.4 | 810 | 8/30/2020 |
BREAKING: Renamed the `OpenTK.OpenAL` assembly to `OpenTK.Audio.OpenAL` to match the namespace. (@NogginBops)
BREAKING: Make OpenAL extensions nested classes of `AL` and `ALC` instead of being namespaces to more closely match the OpenGL bindings. (@NogginBops)
BREAKING: Removed `AL.BindBufferToSource`, `AL.GetSourceState`, `AL.GetSourceType`, and `ALC.GetAvailableSamples` that doesn't exist in the OpenAL API (use `AL.Get*` and `ALC.Get*` instead). (@Khhs167, @NogginBops)
BREAKING: `NativeWindow.Location`, `NativeWindow.Size`, and `NativeWindow.Bounds` now correctly refer to the external size and location of the window. (@NogginBops)
BREAKING: Removed a few functions marked `[Obsolete]` since at least `4.7.2` but some even older. (@NogginBops)
BREAKING: Removed `OpenTK.Core.Utils.Swap<T>`, use `MathHelper.Swap<T>` instead. (@NogginBops)
API: Rename `Box.Inflate` to `Box.Extend`, and mark `Box.Inflate` as obsolete so we can change the behavior of `Box.Inflate` in future versions. (@NogginBops)
API: Added `GameWindow.TimeSinceLastUpdate()` and `GameWindow.ResetTimeSinceLastUpdate()` which are useful when dealing with the modal move/resize loop on windows. (@NogginBops)
API: Added `NativeWindow.RawMouseInput` and `NativeWindow.SupportsRawMouseInput` for activating raw mouse input. (@NogginBops)
API: Added opt-in preliminary GLFW Wayland support through the environment variable `OPENTK_4_USE_WAYLAND` (it's broken when used with `GameWindow` or `NativeWindow` in this version). (@NogginBops)
API: Updated the `GameWindow` run loop to be much more accurate. Exposed `GameWindow.ExpectedSchedulerPeriod` to tell OpenTK how accurate `Thread.Sleep` can be expected to be (this defaults to good defaults for Windows, Linux, and macos). (@NogginBops)
FIX: Cleaned up some internal OpenGL definitions (doesn't change any bindings). (@BoyBayKiller)
API: Expose `MouseCursor.StandardShape` as public. (@NogginBops)
API: Add `VectorNi.EuclideanLengthSquared`. (@NogginBops)
FIX: Added helpful exception message to `NativeWindow` when running with trimmed assemblies with a workaround for the issue. (@NogginBops)
FIX: Fixed an issue where starting `NativeWindow` as a fullscreen window and then going to a normal window would throw an exception. (@NogginBops)