OutWit.Engine.Assets.MSBuild 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package OutWit.Engine.Assets.MSBuild --version 1.0.0
                    
NuGet\Install-Package OutWit.Engine.Assets.MSBuild -Version 1.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OutWit.Engine.Assets.MSBuild" Version="1.0.0">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="OutWit.Engine.Assets.MSBuild" Version="1.0.0" />
                    
Directory.Packages.props
<PackageReference Include="OutWit.Engine.Assets.MSBuild">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add OutWit.Engine.Assets.MSBuild --version 1.0.0
                    
#r "nuget: OutWit.Engine.Assets.MSBuild, 1.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package OutWit.Engine.Assets.MSBuild@1.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=OutWit.Engine.Assets.MSBuild&version=1.0.0
                    
Install as a Cake Addin
#tool nuget:?package=OutWit.Engine.Assets.MSBuild&version=1.0.0
                    
Install as a Cake Tool

OutWit.Engine.Assets.MSBuild

MSBuild task package that wraps OutWit.Engine.Assets for use during dotnet build and dotnet pack. Auto-imported into any csproj that references this package — runs AfterTargets="Build" to fetch a controller's external data assets into the consumer's output directory.

Primary use case: local dotnet run on the WitCloud server csproj. With the server's csproj <PackageReference>-ing each system controller's NuGet, the build transparently downloads platform-specific binaries (Blender, FFmpeg, ...) into $(OutputPath)@Controllers/<name>.module/ on first build. Subsequent builds hit the cache and are near-instant.

Task

<ResolveControllerAssets
    ManifestPath="$(MSBuildThisFileDirectory)..\content\manifest\controller.json"
    OutputPath="$(OutputPath)@Controllers\"
    ResolveForAllPlatforms="$(ResolveControllerAssetsForAllPlatforms)" />
Property Description
ManifestPath (required) Absolute path to controller.json.
OutputPath (required) Where <name>.module/ will be created.
Platforms Comma-separated RIDs. Default: current host RID.
ResolveForAllPlatforms When true, resolves all three (win-x64+linux-x64+osx-arm64).
CacheDir Override cache root. Default: ~/.outwit/asset-cache/.

See the controller-assets-architecture.md design doc for the full picture.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (6)

Showing the top 5 NuGet packages that depend on OutWit.Engine.Assets.MSBuild:

Package Downloads
OutWit.Controller.Render

Distributed rendering via Blender CLI and ffmpeg for .blend scene blobs, bootstrap typed-scene inputs, stills, tiled stills with overlap-aware tile options, runtime diagnostics, unified/frame/video/tiled preflight validation, frame sequences, and MP4 output.

OutWit.Controller.Matrices

Matrix and vector operations including sparse representations and Gustavson multiplication.

OutWit.Controller.Render.Dcc

Host-only neutral DCC scene validation and .blend build bootstrap activities that sit upstream of the OutWit.Controller.Render controller.

OutWit.Controller.Special

Control flow activities for the WitEngine runtime — loops, conditionals, parallel execution, timers, and diagnostics.

OutWit.Controller.Variables

Core variable types and collections for the WitEngine runtime — primitives, ranges, tuples, and typed collections.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
1.0.1 152 5/17/2026
1.0.0 76 5/17/2026