PlayNicely.Executor 1.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package PlayNicely.Executor --version 1.0.0                
NuGet\Install-Package PlayNicely.Executor -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PlayNicely.Executor" Version="1.0.0">
  <PrivateAssets>all</PrivateAssets>
  <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PlayNicely.Executor --version 1.0.0                
#r "nuget: PlayNicely.Executor, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PlayNicely.Executor as a Cake Addin
#addin nuget:?package=PlayNicely.Executor&version=1.0.0

// Install PlayNicely.Executor as a Cake Tool
#tool nuget:?package=PlayNicely.Executor&version=1.0.0                

Play Nicely Executor

The Play Nicely Executor project supports the execution of MSBuild test case projects within a pre-defined test case environment. There you can define required commands, or exclude commands from the path (so you can force things to fail). This package is published because having a solution that supports the creation of a reliable and clean environment, to run tool testing, seems like a use case for many scenarios.

The main artefacts are the ITestEnvironment, which defines a clean environment and project that are available for testing. You create (build) an ITestEnvironment using the fluent interface TestEnvironmentBuilder. With this class you can define what can, and can't run, and the target test case project. After building your ITestEnvironment you can pass it to a concrete implementation of the ITestEnvironmentRunner which executes the test and returns the outcome.

Tests are run via a ITestEnvironmentRunner, current concrete implementations are a basic ProcessRunner which excepts an executable and arguments, much like a command line, and returns a basic IExecutionResult. And the DotNetRunner which executes a dotnet subcommand, with arguments, and returns a IExecutionResult<DotNetExecutionContext> which includes the dotnet command results context, targets ran, projects built, lists of errors, etc.

You can also define your own runners derived from ITestEnvironmentRunner.

Getting Started

This getting started uses the generic ProcessRunner to execute a dotnet build proces on a pre-defined test case project, within a clean test environment. The purpose of this getting started is to demonstrate how to set up a test envinronment.

ℹī¸ The PlayNicely.Executor.DotNet package provides a specific implementation for dotnet that includes important context information after execution. If you are running dotnet tests, you should use that package.

This getting started is code-first, in a typical configuration you would likely use the IDE to define test case projects and SpecFlow (or some other testing framework) to define the environment.

Define the test case project

Define the test case project and file system.

var testCaseProject = new TestCaseProject("my-failing-project");
var projectFile = testCaseProject.AddFile("proj.csproj");

testCaseProject.ProjectFile = projectFile;

using(var writer = new StreamWriter(projectFile.OpenWriteStream())
{
    writer.WriteLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
    writer.WriteLine("  <PropertyGroup>");
    writer.WriteLine("    <TargetFramework>my-net9.0</TargetFramework>");
    writer.WriteLine("  </PropertyGroup>");
    writer.WriteLine("</Project>");
}

Define the environment

Use the TestEnvironmentBuilder to define:

  • RequiredCommands - any command that must be available in the test environment. Using this method ensures commands are on the path, by finding them in the current $PATHs, and creating a temporary bin directory with symbolic links, that is prepended to the $PATH in the environment. On Windows this is less likely to be required, but on Linux, most commands are in a shared directory like /usr/bin or /usr/local/bin, if something is excluded (see next bullet point) it is likely to exclude a lot of other commands, Required ensures the essential commands can still be executed.
  • ExcludeCommandFromPath - it is often neccesary to test negative test cases where a command or tool does not exist. This method locates a command on the current $PATH and removes any directories where it is found. The result of this, when running in the ITestEnvironment is that an CLI to an excluded command will fail (because it isn't found).
  • AddPackageSource - often, the usage of this package is to test another NuGet package project. So that the test environment can run release tests, using the under development version of a package, this method allows overriding NuGet in the test environment to only look for packages in these locations.
  • SetProject - the target project for this test environment, the project defines the file system of the test environment.
Example for clarity

Continuing context from here.

var builder = new TestEnvironmentBuilder();
var testEnv = await builder.RequiredCommands("dotnet")
                           .AddPackageSource("../../pack-cmd-output-dir/")
                           .SetProject(testCaseProject)
                           .BuildAsync();

Run the test

With the environment built, simply construct the runner and assert the result.

var runner = new ProcessRunner("dotnet", "build", testEnv.ProjectFilename);
var testResult = await runner.ExecuteAsync(testEnv);

Assert.That(testResult.Succeeded, Is.False);

Why?

This project came about to support the use of NodeJS packages within .NET projects in a .NET first way. You can achieve the integration of NodeJS tools using plugins or other tooling. The problem with this is, these can often become out of date or stale. Most of the NodeJS packages are actively developed by a community, so accessing the latest npm packages directly makes the most sense.

Below here is not done.

If you are going to use this package, you probably want to define test cases for a NodeJS tool package. Before you start, it's a good idea to consider the best layout for your project so that you can use a familar development experience for test cases, i.e. Visual Studio, while also making the maintenance of the test case packages as simple as possible.

Our recommended project structure is (if you're using SpecFlow for testing):

solution-dir
|-- my-project	               # This is the project you are developing
|   |-- *
|-- my-project.Specs           # BDD Specifications for your project
|   |-- Features
|   |   |-- *.features
|   |-- TestCases.Projects     # Define your test case 'packages' in resx files
|       |-- Project1.resx
|       |-- Project2.resx
|       |-- TestCases.cs       # Helper class to load local test case projects from embedded resources
|-- TestCase.Projects          # Define your test case projects in here using familiar tools.
|   |-- Project1
|   |   |-- Project1.csproj
|   |-- Project2
|       |-- Project2.csproj
|-- my-solution.sln

We'll refer to this structure in the rest of this document.

Create your test case projects

Use visual studio to create you test case projects, as you would any other C# project. Add them to the solution-dir/TestCase.Projects directory. Add code files, define properties, etc. Typically, you do not want to build your test cases as part of the normal Visual Studio build command. To disable build use the solution Configuration Manager... to disable build on your test cases.

Define test case packages as embedded (resx) resources

For consistency, when running test cases, a clean temporary directory is created for each test run. This means build artefacts like obj or cached NuGet packages are not available, and ensures consistent test behaviour.

So a clean version of the project can be created, they need to be explicitly defined in embedded resource (resx) files.

  1. In your BDD project, my-project.Specs, under the TestCase.Projects directory, add a new resx file. It is not required, but is better for consistency, to name your resx the same as your actual project. In the example, above, Project1.resx matches Project1.csproj
  2. Disable code generation in your resx file.
  3. Add the relevant files from your test case project to your resx.
    1. In the resource editor, Add existing file...
    2. The default naming for added files, mangles the names and removes the extension. As we are trying to define files in a file system like format, you need to re-add the extension and also any directories, using / as a separator.
  4. If you have multiple projects in your test case, like you would in a solution, you can specify the target build project by adding a resource string to the resx called ProjectFile with the value being the path (within the context of the resx) to the project file. In the example above, for Project1.resx, the ProjectFile value would be Project1.csproj.

Add a test case helper

This might be simpler than you think, once we bring over the TestEnvironment stuff.

Use steps in your BDD project

This should probably be centralized also.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on PlayNicely.Executor:

Package Downloads
PlayNicely.Executor.DotNet

A framework that facilitates testing of Play Nicely functionality. Provides capability to execute dotnet commands, in a controlled environment, against test case projects.

PlayNicely.SpecFlow.Executor

SpecFlow bindings that allow you to run tests by executing programs against a pre-configured test environment.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.3.2-beta-550 91 10/4/2024
1.3.2-beta-543 94 9/28/2024
1.3.2-beta-535 98 9/28/2024
1.3.2-beta-529 90 9/23/2024
1.3.2-beta-518 106 9/21/2024
1.3.2-beta-511 87 9/20/2024
1.3.2-beta-509 91 9/20/2024
1.3.2-beta-507 84 9/20/2024
1.3.2-beta-505 89 9/19/2024
1.3.2-beta-501 99 9/18/2024
1.3.2-beta-499 93 9/18/2024
1.3.2-beta-496 90 9/18/2024
1.3.2-beta-494 99 9/18/2024
1.3.2-beta-492 105 9/18/2024
1.3.1 134 9/17/2024
1.3.1-beta-487 102 9/17/2024
1.3.0 130 9/14/2024
1.3.0-beta-479 106 9/14/2024
1.3.0-beta-472 110 9/14/2024
1.2.0 111 7/12/2024
1.2.0-beta-465 119 9/7/2024
1.2.0-beta-450 104 7/14/2024
1.2.0-beta-442 104 7/12/2024
1.1.1 135 6/1/2024
1.1.1-beta-432 101 7/11/2024
1.1.1-beta-418 114 6/1/2024
1.1.1-beta-398 112 6/1/2024
1.1.0 275 4/14/2024
1.1.0-beta-393 114 5/31/2024
1.1.0-beta-382 128 5/21/2024
1.1.0-beta-370 99 5/8/2024
1.1.0-beta-355 118 5/7/2024
1.1.0-beta-349 118 5/7/2024
1.1.0-beta-346 122 5/7/2024
1.1.0-beta-340 129 5/7/2024
1.1.0-beta-323 120 5/6/2024
1.1.0-beta-312 124 4/26/2024
1.1.0-beta-299 117 4/14/2024
1.1.0-beta-296 129 4/14/2024
1.0.4 169 4/11/2024
1.0.4-beta-287 121 4/11/2024
1.0.4-beta-282 128 4/11/2024
1.0.4-beta-280 127 4/10/2024
1.0.4-beta-278 126 4/10/2024
1.0.4-beta-276 114 4/10/2024
1.0.4-beta-274 137 4/9/2024
1.0.4-beta-272 128 4/9/2024
1.0.3 169 3/21/2024
1.0.3-beta-266 128 3/21/2024
1.0.3-beta-260 124 3/21/2024
1.0.2 188 3/10/2024
1.0.2-prerelease-20240301-0... 112 3/1/2024
1.0.2-beta-227 124 3/10/2024
1.0.2-beta-221 138 3/9/2024
1.0.2-beta-214 128 3/9/2024
1.0.2-beta-208 134 3/1/2024
1.0.2-beta-206 124 3/1/2024
1.0.1 122 2/29/2024
1.0.1-prerelease-20240229-1... 89 2/29/2024
1.0.1-prerelease-20240228-0... 91 2/28/2024
1.0.1-prerelease-20240226-1... 49 2/26/2024
1.0.1-prerelease-20240225-0... 55 2/25/2024
1.0.1-prerelease-20240225-0... 53 2/25/2024
1.0.0 488 2/10/2024
1.0.0-prerelease-20240210-1... 248 2/10/2024
1.0.0-prerelease-20240210-1... 228 2/10/2024
1.0.0-prerelease-20240209-1... 214 2/9/2024
1.0.0-prerelease-20240209-1... 233 2/9/2024
1.0.0-prerelease-20240209-1... 231 2/9/2024