PocketBaseClient 0.1.3

There is a newer version of this package available.
See the version list below for details.
dotnet add package PocketBaseClient --version 0.1.3                
NuGet\Install-Package PocketBaseClient -Version 0.1.3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PocketBaseClient" Version="0.1.3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PocketBaseClient --version 0.1.3                
#r "nuget: PocketBaseClient, 0.1.3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PocketBaseClient as a Cake Addin
#addin nuget:?package=PocketBaseClient&version=0.1.3

// Install PocketBaseClient as a Cake Tool
#tool nuget:?package=PocketBaseClient&version=0.1.3                

PocketBaseClient-csharp

Warning: This project is in active development, and some parts are only a proof of concept. Things described bellow could change. There is no available release yet.

Client in C# for interacting with a particular PocketBase application, with a simple ORM to manage Collections and Registries.

Description

  • PocketBaseClient includes a set of libraries to interact with PocketBase, and has all the logic needed for the ORM.
  • PocketBaseClient.CodeGenerator connects with your PocketBase application in order to parse your schema and generates a c# client for your application

Steps to make your client

  • Download your schema: use PocketBaseClient.CodeGenerator with Admin credentials to connect with your PocketBase application and download your schema definition in a json file
  • Generate the code: use PocketBaseClient.CodeGenerator again to create the C# code for your client from your downloaded schema definition.
  • Create your client library: Create an empty C# project (library) for your client:
    • Add a reference to PocketBaseClient
    • Add the generated C# files

Generated code

PocketBaseClient.CodeGenerator generates all the code needed to map all your Collections, Registries and Fields (including the validation rules):

For each Collection:

  • Generate a class for the collection (for example PostsCollection)
  • Generate a class for its Registries (for example Post)

Fields of Registries:

  • Each field is a property of the Registry class (for example Post.Title)
  • If there are restrictions in the PocketBase field, these are translated to Validation Attributes.
  • The "select" type fields maps to enums
  • If the field accept multiple values is mapped to:
    • A specific LimitedList if there are a limit of values
    • A List if there are no limits
  • If the field is a "relation", is integrated with the ORM to link with the object that represents the related registry
  • Fields of type "file": Not implemented yet

Example

Imagine a PocketBase application for a basic blog, with the "APPLICATION NAME = orm-csharp-test", and "APPLICATION URL = https://orm-csharp-test.pockethost.io"

PocketBase Collections

For the example, the PocketBase application has the following collections:

  • posts: with the blog posts information

  • authors: with basic information about authors: name, email, url and profile

  • categories: only with name

  • tags: only with name

The most "complex" collection is posts, with this definition:

alternate text is missing from this package README image

Where:

  • title: Has a "MIN LENGTH = 5", is "Nonempty" and "Unique"

  • author: relation to "COLLECTION = authors" with "MAX SELECT = 1"

  • summary: Has a "MAX LENGTH = 100"

  • status: Select with "MAX SELECT = 1", and CHOICES = draft, to review, reviewed, to publish, published

  • categories: relation to "COLLECTION = categories" with "MAX SELECT = 3"

  • tags: relation to "COLLECTION = tags", without "MAX SELECT"

Generated code

With PocketBaseClient.CodeGenerator, we will generate the code to access to the PocketBase application.

After generating the code, we can create a new project (library) and include all the generated code, adding a reference to PocketBaseClient, or include all generated code in your main project.

With these steps we will have a custom tools to access our PocketBase application.

The entry point of our application is the class OrmCsharpTestApplication (name generated from the Application name "orm-csharp-test" )

Using the code

Whe can use the main application class without any parameter:

// Our application with defined url and name inside
var app = new OrmCsharpTestApplication();

In the Application main class, we have these main properties:

Auth

Object with options to authenticate in PocketBase. The authentication may be as "Admin" or "User":

// Authenticate as Admin
var resAdmin = await app.Auth.Admin.AuthenticateWithPassword("myadmin@email.io", "MyAdminPwd");

// Authenticate as User
var resUser = await app.Auth.User.AuthenticateWithPassword("myUser@email.io", "MyUserPwd");

There are also functions to Reset passwords, authenticate clients with OAuth2, and to create new users.

Sdk

PocketBaseClient internally uses pocketbase-csharp-sdk

With this property you can access directly to the sdk. In many cases, this access will not be necessary since the generated client will be enough for us.

Data

This property is the main entry for our data: our collections and registries. With the generated code, we have all collections inside:

// Our Collection "posts"
var posts = app.Data.PostsCollection;
// Or
var posts = Post.GetCollection();

And we have several ways to access our data:

// Accessing a post
var post = app.Data.GetById<Post>("myPostId");
// Or
var post = posts.GetById("myPostId");
// Or
var post = Post.GetById("myPostId");

Every post maps a registry in posts Collection, with all fields.

Every field type in PocketBase is converted as a c# equivalent, depending of the restrictions defined in the model.

Note that relations are mapped to objects and selects to enums, and they can be inside Lists (or LimitedLists) if the schema says that can store multiple elements:

(LimitedList is a custom List with defined maximum elements)

post.Title = "The title";  //Text
post.Content = "Lorem Ipsum.... "; //Text
post.Status = Post.StatusEnum.ToPublish; //Select "MAX SELECT = 1"
post.Author = Author.GetById("MyAuthorId"); //Relation "MAX SELECT = 1"
post.Tags.Add(Tag.GetById("MyTagId")); //Relation "MAX SELECT null"

The defined restrictions in PocketBase are automatically translated as Validations:

if (!post.Validate(out var validationErrors))
{
    foreach (var validationError in validationErrors)
        Console.WriteLine(validationError);
}
// Or
if (!post.Metadata.IsValid)
{
    foreach (var validationError in post.Metadata.ValidationErrors)
        Console.WriteLine(validationError);
}

You can create new registries as objects, in memory:

var post = new Post
{
    Title = "The title",
    Content = "Lorem Ipsum.... ",
    Status = Post.StatusEnum.ToPublish,
    Author = Author.GetById("MyAuthorId")
};

And you can modify objects in memory:

post.Status = Post.StatusEnum.Reviewed;

And Save changes to PocketBase (it does not matter if the record is to be created or updated):

post.Save();
// Or
posts.Save(post);
// Or
app.Data.Save(post);

Or discard local (in memory) changes for an element:

post.DiscardChanges();
// Or
posts.DiscardChanges(post);
// Or
app.Data.DiscardChanges(post);

Or for all elements with changes:

// Discard changes in a collection
posts.DiscardChanges();
// Or
app.Data.DiscardChanges(posts);

// Discard all changes in all Data
app.Data.DiscardChanges();

And also, you can delete an element:

post.Delete();
// Or
posts.Delete(post);
// Or
app.Data.Delete(post);
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net6.0

    • No dependencies.

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Version Downloads Last updated
0.6.1 800 2/7/2023
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0.3.0 299 12/18/2022
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0.1.0 318 12/8/2022