PokemonGameLib 1.0.0-beta.1.2

This is a prerelease version of PokemonGameLib.
There is a newer version of this package available.
See the version list below for details.
dotnet add package PokemonGameLib --version 1.0.0-beta.1.2                
NuGet\Install-Package PokemonGameLib -Version 1.0.0-beta.1.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PokemonGameLib" Version="1.0.0-beta.1.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PokemonGameLib --version 1.0.0-beta.1.2                
#r "nuget: PokemonGameLib, 1.0.0-beta.1.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PokemonGameLib as a Cake Addin
#addin nuget:?package=PokemonGameLib&version=1.0.0-beta.1.2&prerelease

// Install PokemonGameLib as a Cake Tool
#tool nuget:?package=PokemonGameLib&version=1.0.0-beta.1.2&prerelease                

PokemonGameLib

PokemonGameLib is a .NET library designed for creating and managing a Pokémon game. It provides essential classes and functionality for building a Pokémon game, including features for Pokémon, moves, Trainers, and battles.

Installation

You can install the library via NuGet. Run the following command in your project directory:

dotnet add package PokemonGameLib

Usage

Here’s a quick example of how to use PokemonGameLib in your project:

1. Create a Pokémon

using PokemonGameLib.Models;

var pikachu = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);

2. Access Pokémon Properties

Console.WriteLine($"Name: {pikachu.Name}");
Console.WriteLine($"Type: {pikachu.Type}");
Console.WriteLine($"HP: {pikachu.HP}");
Console.WriteLine($"Attack: {pikachu.Attack}");
Console.WriteLine($"Defense: {pikachu.Defense}");

3. Add Moves to Pokémon

var thunderbolt = new Move("Thunderbolt", PokemonType.Electric, 90, 10);
pikachu.AddMove(thunderbolt);

4. Create Trainers

var ash = new Trainer("Ash");
ash.AddPokemon(pikachu);

var charizard = new Pokemon("Charizard", PokemonType.Fire, 10, 150, 70, 50);
var brock = new Trainer("Brock");
brock.AddPokemon(charizard);

5. Setup a Battle

var battle = new Battle(ash, brock);
battle.PerformAttack(ash, thunderbolt);

6. Determine Battle Result

var result = battle.DetermineBattleResult();
Console.WriteLine(result);

Trainer Class

The Trainer class represents a Pokémon Trainer and manages their Pokémon team. Here's how you can use it:

Create a Trainer

var trainer = new Trainer("TrainerName");

Add Pokémon to Trainer

var pokemon = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);
trainer.AddPokemon(pokemon);

Access Pokémon of a Trainer

var trainerPokemons = trainer.Pokemons;

Release Notes

Version 1.0.0-beta.1.2

New Features
  • Enhanced Battle Class Functionality:

    • Added the ability to specify which Trainer's Pokémon is performing the attack. This allows greater flexibility in simulating battles.
    • Introduced a new public method PerformAttack(Trainer attackingTrainer, Move move) in the Battle class. This method allows attacks to be executed by a specified Trainer's Pokémon against the opponent's Pokémon.
  • Trainer Class:

    • Introduced the Trainer class to manage Pokémon teams. Trainers can now add Pokémon, and the class provides a way to manage and interact with a Trainer's Pokémon.
Bug Fixes
  • Fixed Possible Null Reference Warnings:
    • Addressed warnings related to possible null references in the Battle class. Updated code to ensure proper handling of null values and prevent runtime exceptions.
Internal Visibility
  • Internal Method Exposure:
    • Added InternalsVisibleTo("PokemonGameLib.Tests") in the AssemblyInfo.cs file. This change allows the test project to access internal methods for improved testing coverage.
Tests
  • Updated Test Cases:
    • Modified existing test cases to accommodate new functionality, such as specifying the Trainer in the PerformAttack method.
    • Added tests to ensure the correct behavior of the new features and verify that the bug fixes are effective.

Documentation

For more information on how to use the library, please refer to the API Documentation.

Contributing

Contributions to PokemonGameLib are welcome! If you’d like to contribute:

  1. Fork the Repository: Create a fork of the repository on GitHub.
  2. Create a Branch: Create a new branch for your changes.
  3. Make Changes: Implement your changes and add tests if applicable.
  4. Submit a Pull Request: Submit a pull request with a description of your changes.

License

PokemonGameLib is licensed under the MIT License. See the LICENSE file for more details.

Contact

For any questions or support, please contact the author:

  • Name: Mads Ludvigsen
  • Email: [Mads72q2@edu.zealand.dk]
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
8.1.0 116 8/19/2024
8.1.0-release 109 8/19/2024
8.0.0-Release 95 8/11/2024
8.0.0-alpha 76 8/4/2024
1.0.0-beta.1.3.0 48 8/2/2024
1.0.0-beta.1.2.1 53 7/25/2024
1.0.0-beta.1.2 49 7/25/2024
1.0.0-beta.1.1 55 7/22/2024
1.0.0-beta.1 56 7/20/2024