PowerConsole 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package PowerConsole --version 1.0.0
NuGet\Install-Package PowerConsole -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PowerConsole" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PowerConsole --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: PowerConsole, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PowerConsole as a Cake Addin #addin nuget:?package=PowerConsole&version=1.0.0 // Install PowerConsole as a Cake Tool #tool nuget:?package=PowerConsole&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
PowerConsole
Makes strongly-typed user input collection and validation through the Console easier, and adds more useful utility methods to it.
The SmartConsole
class is the blueprint that provides the core functionality.
Getting started
using System;
using PowerConsole;
namespace PowerConsoleTest
{
class Program
{
internal static readonly SmartConsole MyConsole = SmartConsole.Default;
static void Main()
{
MyConsole.SetForegroundColor(ConsoleColor.Green)
.WriteLine("Welcome to the Power Console Demo!\n")
.WriteLine($"Project:\t {nameof(PowerConsole)}")
.WriteLine("Version:\t 1.0.0")
.WriteLine("Description:\t Makes strongly-typed user input collection and validation through ")
.WriteLine("\t\t a console easier. This is a Console on steroids.")
.WriteLine("Author:\t\t Abdourahamane Kaba")
.WriteLine("License:\t MIT")
.WriteLine("Copyright:\t (c) 2020 Karfamsoft\n")
.RestoreForegroundColor();
if (!MyConsole.PromptNo("Would you like to define a specific culture for this session? (yes/No) "))
{
// try to set user-defined culture
try
{
MyConsole.Write("\nEnter a culture name to use, like ")
.WriteList(ConsoleColor.Blue, ", ", "en", "en-us", "fr", "fr-ca", "de").WriteLine(", etc.")
.WriteLine("Leave empty if you wish to use your computer's current culture.\n")
.Write("Culture name: ")
.SetResponse(culture => MyConsole.SetCulture(culture));
}
catch (System.Globalization.CultureNotFoundException ex)
{
MyConsole.WriteError(ex);
}
}
PlayFizzBuzz();
}
private static void PlayFizzBuzz()
{
MyConsole.WriteInfo("\nWelcome to FizzBuzz!\nTo quit the loop enter 0.\n\n");
double? number;
const string validationMessage = "Only numbers, please! ";
while ((number = MyConsole.GetResponse<double?>("Enter a number: ", validationMessage)) != 0)
{
// Writes out:
// "FizzBuzz" if the input is divisible both by 3 and 5
// "Buzz" if divisible by 3 only
// "Fizz" if divisible by 5 only
if (number == null) continue;
if ((number % 3 == 0) && (number % 5 == 0))
{
MyConsole.WriteLine("FizzBuzz");
}
else if (number % 3 == 0)
{
MyConsole.WriteLine("Buzz");
}
else if (number % 5 == 0)
{
MyConsole.WriteLine("Fizz");
}
else
{
MyConsole.WriteLine(number);
}
}
Goodbye("\nThank you for playing FizzBuzz. Goodbye!\n\n");
}
private static void Goodbye(string message = null)
{
// say goodbye and clean up
MyConsole.WriteSuccess(message ?? "Goodbye!\n\n")
.Repeat(15, "{0}{1}", "o-", "=-")
.WriteLine("o\n")
.Clear();
}
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Initial release